IP Library › Granted Patent US 8,788,495
Granted Patent B2
US 8,788,495 · App. 12/749,718 · Granted Jul 22, 2014

Adding and processing tags with emotion data

Inventor: Fang Rui Shu (Shanghai, CN)
Assignee: International Business Machines Corporation
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Quick Facts
Patent No.
US 8,788,495
App. No.
12/749,718
Granted
Jul 22, 2014
Kind
B2
Abstract

Emotion data is added to tags. The emotion data is generated by a user upon accessing content. The emotion data is obtained from measurable physiological parameters that reflect the user's emotions while accessing the content. The emotion data can be used to provide services.

Claims (41)

1. A method of providing electronic data content with emotion data added to the electronic data content as tags, comprising:

receiving, with a processor, a first user's emotion data generated by a first user upon accessing a first electronic data content, wherein said first user's emotion data is generated according to measurable physiological parameters reflecting said first user's emotions generated during said access by said first user;

adding said first user's emotion data to said first electronic data content as at least a first tag;

searching at least a second electronic data content, unrelated to said first electronic data content, to find at least a second tag reflecting a second user's emotion data generated by a second user upon accessing said at least a second electronic data content, wherein said second user's emotion data is generated according to measurable physiological parameters reflecting said second user's emotions generated during access by said second user to said at least a second electronic data content and added to said at least a second electronic data content as said at least a second tag;

in response to finding said at least a second tag, determining whether said first user's emotion data, generated by said first user is similar, based upon a predetermined strategy, to said second user's emotion data; and

in response to a determination that said first user's emotion data is similar to said second user's emotion data, providing said at least a second electronic data content to said first user.

2. The method of claim 1 , further comprising providing, to said first user, information related to said second user.

3. The method of claim 1 , further comprising:

determining whether said first user's emotion data, generated by said first user, is dissimilar, based upon said predetermined strategy, to said second user's emotion data; and

in response to a determination that said first user's emotion data is dissimilar to said second user's emotion data, providing said at least a second electronic data content to said first user.

4. The method of claim 3 , further comprising providing, to said first user, information related to said second user.

5. The method of claim 1 , wherein said first user's emotion data is stored to determine a most frequent emotion of said first user.

6. The method of claim 5 , wherein said most frequent emotion is used to locate and present to said first user other electronic data content that will cause said first user to have said most frequent emotion.

7. A system for providing electronic data content with emotion data added to the electronic data content as tags, comprising:

a processor; and

memory connected to the processor, wherein the memory is encoded with instructions and wherein the instructions when executed comprise:

instructions for receiving, with a processor, a first user's emotion data generated by a first user upon accessing a first electronic data content, wherein said first user's emotion data is generated according to measurable physiological parameters reflecting said first user's emotions generated during said access by said first user;

instructions for adding said first user's emotion data to said first electronic data content as at least a first tag;

instructions for searching at least a second electronic data content, unrelated to said first electronic data content, to find at least a second tag reflecting a second user's emotion data generated by a second user upon accessing said at least a second electronic data content, wherein said second user's emotion data is generated according to measurable physiological parameters reflecting said second user's emotions generated during access by said second user to said at least a second electronic data content and added to said at least a second electronic data content as said at least a second tag;

in response to finding said at least a second tag, instructions for determining whether said first user's emotion data, generated by said first user is similar, based upon a predetermined strategy, to said second user's emotion data; and

in response to a determination that said first user's emotion data is similar to said second user's emotion data, instructions for providing said at least a second electronic data content to said first user.

8. The system of claim 7 , further comprising instructions for providing, to said first user, information related to said second user.

9. The system of claim 7 , further comprising:

instructions for determining whether said first user's emotion data, generated by said first user, is dissimilar, based upon said predetermined strategy, to said second user's emotion data; and

in response to a determination that said first user's emotion data is dissimilar to said second user's emotion data, instructions for providing said at least a second electronic data content to said first user.

10. The system of claim 9 , further comprising instructions for providing, to said first user, information related to said second user.

11. The system of claim 7 , wherein said first user's emotion data is stored and further comprising instructions for determining a most frequent emotion of said first user from said stored emotion data.

12. The system of claim 11 , wherein said most frequent emotion is used to locate and present to said first user other electronic data content that will cause said first user to have said most frequent emotion.

13. A computer program product for providing electronic data content with emotion data added to the electronic data content as tags, the computer program product comprising a computer readable storage medium having computer readable program code embodied therewith, the computer readable program code comprising:

computer readable program code configured to receive a first user's emotion data generated by a first user upon accessing a first electronic data content, wherein said first user's emotion data is generated according to measurable physiological parameters reflecting said first user's emotions generated during said access by said first user;

computer readable program code configured to add said first user's emotion data to said first electronic data content as at least a first tag;

computer readable program code configured to search at least a second electronic data content, unrelated to said first electronic data content, to find at least a second tag reflecting a second user's emotion data generated by a second user upon accessing said at least a second electronic data content, wherein said second user's emotion data is generated according to measurable physiological parameters reflecting said second user's emotions generated during access by said second user to said at least a second electronic data content and added to said at least a second electronic data content as said at least a second tag;

in response to finding said at least a second tag, computer readable program code configured to determine whether said first user's emotion data, generated by said first user is similar, based upon a predetermined strategy, to said second user's emotion data; and

in response to a determination that said first user's emotion data is similar to said second user's emotion data, computer readable program code configured to provide said at least a second electronic data content to said first user.

14. The computer program product of claim 13 , further comprising computer readable program code configured to provide, to said first user, information related to said second user.

15. The computer program product of claim 13 , further comprising:

computer readable program code configured to determine whether said first user's emotion data, generated by said first user, is dissimilar, based upon said predetermined strategy, to said second user's emotion data; and

in response to a determination that said first user's emotion data is dissimilar to said second user's emotion data, computer readable program code configured to provide said at least a second electronic data content to said first user.

16. The computer program product of claim 15 , further comprising computer readable program code configured to provide, to said first user, information related to said second user.

17. The computer program product of claim 13 , wherein said first user's emotion data is stored to determine a most frequent emotion of said first user.

18. The computer program product of claim 17 , wherein said most frequent emotion is used to locate and present to said first user other electronic data content that will cause said first user to have said most frequent emotion.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 30, 2010
From: SHU, FANG RUI
To: INTERNATIONAL BUSINESS MACHINES CORPORATION
Reel/Frame 024159/0216 →
Priority Claims (1)
CN 2009 1 0133413 · Mar 31, 2009 · national
Continuity (1)
Related Publication 20100250554A1 · Sep 30, 2010