IP Library › Granted Patent US 9,162,572
Granted Patent B2
US 9,162,572 · App. 14/012,837 · Granted Oct 20, 2015

Interactive attentiveness enhancement

Inventors: Oliver Pink (Abstatt, DE); Felix Wulf (Ludwigsburg, DE); Daniel Oeschger (Bremerhaven, DE)
Assignee: ROBERT BOSCH GMBH
B60K28/02B60K28/06B60W50/14
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Quick Facts
Patent No.
US 9,162,572
App. No.
14/012,837
Granted
Oct 20, 2015
Kind
B2
Abstract

A method for interactive attentiveness enhancement of a vehicle driver includes steps of determining that a driver assistance function for semiautomatic control of the motor vehicle is active, detecting a stimulus which may be experienced by the vehicle driver upon an observation of the surroundings of the motor vehicle, detecting an input of the vehicle driver in response to the stimulus, determining a game result based on the input and the stimulus, and outputting a notice concerning the game result.

Claims (40)

1. A method for interactive attentiveness enhancement of a vehicle driver, comprising:

determining that a driver assistance function for semiautomatic control of a motor vehicle is active;

detecting a stimulus capable of being experienced by the vehicle driver upon an observation of surroundings of the motor vehicle;

detecting an input of the vehicle driver in response to the stimulus;

determining a game result based on the input and the stimulus, wherein the game result is a valuation of a degree of attentiveness of the vehicle driver; and

outputting a notice concerning the game result.

2. The method as recited in claim 1 , further comprising:

outputting a signal if the game result is below a predetermined value.

3. The method as recited in claim 2 , wherein the signal influences the driver assistance function.

4. The method as recited in claim 3 , further comprising deactivating the driver assistance function in response to the signal being below a threshold value.

5. The method of claim 2 , wherein the game result is below a predetermined value responsive to a determination that a time between the stimulus and input by the vehicle driver exceeds a threshold value.

6. The method as recited in claim 1 , further comprising:

determining the stimulus based on a traffic situation in an area of the motor vehicle.

7. The method as recited in claim 1 , further comprising:

outputting the stimulus to the vehicle driver.

8. The method as recited in claim 7 , wherein a frequency of outputting the stimulus is dependent on a speed of the motor vehicle.

9. The method of claim 8 , wherein the frequency of outputting the stimulus is adapted to a traffic situation.

10. The method as recited in claim 1 , wherein the stimulus relates to a relative position of a nearby motor vehicle.

11. The method as recited in claim 1 , wherein the driver assistance function relates to at least one of a longitudinal controller and a transverse controller of the motor vehicle.

12. The method of claim 1 , wherein the outputting of the notice includes an identification of an adequacy of the attentiveness of the vehicle driver for controlling the vehicle.

13. The method of claim 1 , wherein the stimulus does not cause a sudden maneuver of the motor vehicle by the vehicle driver.

14. The method of claim 1 , further comprising: prior to the detecting an input of the vehicle driver in response to the stimulus, outputting a prompt concerning the detected stimulus.

15. The method of claim 14 , wherein the prompt includes a query for an estimation of a distance to an adjacent vehicle.

16. A computer program product, comprising:

a program code for carrying out a method for interactive attentiveness enhancement of a vehicle driver when the computer program product runs on a processing unit or is stored on a computer-readable data carrier, the method comprising:

determining that a driver assistance function for semiautomatic control of a motor vehicle is active;

detecting a stimulus capable of being experienced by the vehicle driver upon an observation of surroundings of the motor vehicle;

detecting an input of the vehicle driver in response to the stimulus;

determining a game result based on the input and the stimulus, wherein the game result is a valuation of a degree of attentiveness of the vehicle driver; and

outputting a notice concerning the game result.

17. A device for interactive attentiveness enhancement of a vehicle driver, comprising:

a unit for detecting that a driver assistance function for semiautomatic control of a motor vehicle is active;

a first interface for detecting a stimulus capable of being experienced by the vehicle driver upon an observation of surroundings of the motor vehicle;

a second interface for connecting to an input unit on board the motor vehicle;

a processing unit for determining a game result based on an input from the input unit and the stimulus, wherein the game result is a valuation of a degree of attentiveness of the vehicle driver; and

a third interface for connecting to an output unit for outputting the game result.

18. The device as recited in claim 17 , further comprising:

a memory for accommodating a sequence controller of a game based on stimuli and inputs.

19. The device as recited in claim 18 , further comprising:

a fourth interface for receiving the sequence controller to be stored in the memory.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 20, 2014
From: PINK, OLIVER; WULF, FELIX; OESCHGER, DANIEL
To: ROBERT BOSCH GMBH
Reel/Frame 032252/0328 →
Priority Claims (1)
DE 10 2012 215 397 · Aug 30, 2012 · national
Continuity (1)
Related Publication 20140091917A1 · Apr 3, 2014