IP Library Granted Patent US 9,186,574
Granted Patent B2
US 9,186,574 · App. 13/411,525 · Granted Nov 17, 2015

Amusement machine including a crane game in combination with a win every time game and a game of chance

Inventor: Brian Keith Riggles (St. Louis, MO)
Assignee: S&B Entertainment Inc.
A63F9/30G06Q30/0209G07F17/3251G07F17/3253G07F17/3255G07F17/3297G07F17/34
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Quick Facts
Patent No.
US 9,186,574
App. No.
13/411,525
Granted
Nov 17, 2015
Kind
B2
Abstract

Coin operated amusement device including a crane game, a game of chance, and a simulated slot machine in combination. A player deposits coins, and is able to play three games. One game is a traditional crane game. A second game requires a player to press a button to stop moving, flashing lights on an area to win a prize. The second game is located on the corners of the cabinet and above the marquee on the top of the crane game machine cabinet. In a third game, the player plays a slot machine game located on the marquee of the crane machine and pulls a one-arm bandit handle to start the game. If the player wins the slot machine game, the prize is tickets that can be redeemed via an online website/store. Games are played in any order and combination and the prizes adjusted by the operator.

Claims (51)

1. An amusement machine comprising a cabinet containing:

an apparatus for playing a crane game;

the apparatus comprising a cabinet, a crane mechanism mounted inside the cabinet, and motorized means for maneuvering the crane to pick up prizes and discharge them through an outlet; and

an apparatus for playing a win every time game;

the apparatus comprising a button to stop moving, flashing lights located on the corners of the cabinet and above a marquee on the top of the crane game machine cabinet to win a prize.

2. The machine of claim 1 , further comprising

an apparatus for playing a game of chance;

the game of chance located on the marquee of the cabinet; and

the button starts the game of chance located on the marquee of the cabinet to win a prize.

3. The machine of claim 2 , wherein the game of chance is a simulated slot machine.

4. The machine of claim 3 , further comprising a slot machine handle on one external surface of the cabinet to start a game of chance, which is a simulated slot machine.

5. The machine of claim 2 , wherein

the crane machine cabinet is additionally comprised of running lights and a hanging prize win feature where prizes are hung from one or more hangers in one or more location on an inside surface of the crane machine cabinet;

the running lights are stopped on a win position by pressing a button that allows the corresponding hanger location on the inside surface of the crane machine cabinet to dispense a prize;

the prize is dispensed through an outlet or collection hatch; and

a crane control joystick and button operate the claw.

6. The machine of claim 1 , wherein the prizes may be products, tickets, award a price, additional crane free plays, or moving on to or access a third game for playing.

7. The machine of claim 1 , wherein in the win every time game, the player can continue to maneuver the claw until a prize is detected in the dispensing chute opening by detection means.

8. A method for providing an amusement machine including a crane game in combination with a win every time game and a game of chance comprising the steps of:

providing a crane machine cabinet with an apparatus for playing a crane game, and an apparatus for playing a win every time game;

playing a first game, which is a crane game;

ending play on the first game;

starting play on a second game, which is a game of chance;

requiring a player to press a button to stop moving, flashing lights on an area to win a prize;

the second game is located on the corners of the cabinet and above a marquee on a top of the crane game machine cabinet;

the moving, flashing lights are located on the corners of the cabinet and above the marquee on the top of the crane game machine cabinet;

the player will have a goal of stopping the lights on a given location on the corners of the cabinet or the marquee as they move;

if the player stops the lights in a correct location or area a prize will be awarded; and

if the player wins the game, the prize may be products or tickets that can be redeemed or even additional crane free plays.

9. The method of claim 8 , further comprising the step of guaranteeing a prize win for the second game, the game of chance.

10. The method of claim 8 , wherein the moving, flashing lights on the corners of the cabinet and above the marquee on the top of the crane game machine cabinet move in a complete circle.

11. The method of claim 8 , wherein

the moving, flashing lights on the corners of the cabinet and above the marquee on the top of the crane game machine cabinet move away from each other from a shared starting point in two or more lines starting at a shared location in a path of any shape until they meet at a meeting point the lights will start moving back on the same line traveled to the shared starting point;

providing a goal of stopping the lights on a winning prize location on the corners of the cabinet and above the marquee on the top of the crane game machine cabinet or area on the marquee as they move; and

stopping the lights in the winning prize location results in a prize being awarded.

12. The method of claim 8 , further comprising the steps of

starting play on a third and final game upon ending play of the second game;

playing a slot machine game or other similar game of chance, in a third game, also located on the marquee of the crane machine;

pressing the button and a slot machine game is started and played; and

dispensing a prize based on a result of the slot machine display and a payout system advertised and in place on the machine.

13. The method of claim 8 , wherein the games may be played in any order or in any combination or order of game play.

14. The method of claim 8 , wherein

the crane machine is either a win every time or play crane machine; or

an arcade machine in any combination with the second or third games.

15. The method of claim 8 , further comprising the step of

providing a slot machine handle located on one external surface of the cabinet to start, the third game.

16. The method of claim 8 , wherein

the crane machine cabinet is additionally comprised of running lights and a hanging prize win feature where prizes are hung from one or more hangers in one or more locations on an inside surface of the crane machine cabinet;

stopping the running lights on a win position by pressing a button allows a corresponding hanger location on the inside surface of the crane machine cabinet to dispense a prize;

dispensing the prize through an outlet or collection hatch; and

a crane control joystick and button operate the claw.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 20, 2015
From: RIGGLES, BRIAN KEITH
To: S&B ENTERTAINMENT INC.
Reel/Frame 036380/0597 →
Continuity (4)
Provisional Application 61449030 · Mar 3, 2011
Provisional Application 61474347 · Apr 12, 2011
Provisional Application 61502190 · Jun 28, 2011
Related Publication 20120228828A1 · Sep 13, 2012