Networked hybrid gaming system
A networked gaming system is provided, including a gaming server connected by a network to a plurality of entertainment software controllers, the game server constructed to: administer a multi-user entertainment game; apply a game status update to the multi-user entertainment game; the plurality of entertainment software controllers wherein each entertainment software controller is connected to one of a plurality of game world controllers, each entertainment software controller constructed to: receive from a player a contribution of a credit; display the multi-user entertainment game; transmit a player action taken by the player during the player's execution of the multi-user entertainment game; the plurality of game world controllers, wherein each game world controller is connected to the game server and one of a plurality of real world controllers, each game world controller constructed to: receive a player action from a connected entertainment software controller; generate a wager of real world credits for a gambling game based on the transmitted player action; transmit, to a connected real world controller, the wager; receive, from the connected real world controller, a wager result for the wager; generate the game status update on the basis of the player action and the wager result; and transmit, to the game server, the game status update; and the plurality of real world controllers connected to the plurality of game world controllers, each real world controller constructed to: receive the wager from the game world controller; and provide a wager result from the wager made in the gambling game using a random number generator.
1. A networked gaming system, comprising:
a game server connected by a network to a plurality of entertainment software controllers, the game server constructed to:
administer a multi-user entertainment game; and
apply a game status update to the multi-user entertainment game;
the plurality of entertainment software controllers wherein each entertainment software controller is connected to one of a plurality of game world controllers, each entertainment software controller constructed to:
receive from a player a contribution of a credit;
provide the multi-user entertainment game stored on non-transitory computer-readable media and executed by the entertainment software controller;
display the multi-user entertainment game on a display output device;
distribute a player action taken by the player during the player's execution of the multi-user entertainment game; and
receive, from the game sever, the applied game status update;
the plurality of game world controllers, wherein each game world controller is connected to the game server and one of a plurality of real world controllers, each game world controller constructed to:
receive a player action from a connected entertainment software controller;
generate a wager of real world credits for a gambling game based on the distributed player action;
distribute, to a connected real world controller, the wager;
receive, from the connected real world controller, a wager result for the wager;
generate the game status update on the basis of the player action and the wager result; and
distribute, to the game server, the game status update; and
the plurality of real world controllers connected to the plurality of game world controllers, each real world controller constructed to:
receive the wager from the game world controller; and
provide a wager result from the wager made in the gambling game using a random number generator.
2. The networked gaming system of claim 1 , wherein:
the plurality of game world controllers is further constructed to:
generate a plurality of modified player actions based on the player action associated with each entertainment software controller and the received wagering result.
3. The networked gaming system of claim 2 , wherein each of the plurality of modified player actions provides an advantage to the player associated with the entertainment software controller.
4. The networked gaming system of claim 1 , wherein the modified game status provides an advantage to the player.
5. The networked gaming system of claim 1 , wherein the modified game status provides an additional game object for the player.
6. The networked gaming system of claim 1 , wherein the entertainment software controller is a browser.
7. A networked gaming system, comprising:
a plurality of game world controllers connected by a network to a plurality of entertainment software controllers and a game server, each game world controller constructed to:
receive, from the entertainment software controller, a player action taken by a player during the player's execution of a multi-user entertainment game, wherein the entertainment software controller provides the multi-user entertainment game stored on non-transitory computer-readable media and executed by the entertainment software controllers on a display output device;
generate a wager of real world credits for a gambling game based on the received player action;
distribute, to a real world controller, the wager;
receive, from the real world controller, a wager result for the wager;
distribute, to the game server, the player action;
receive, from the game server, a game state update of the multi-user entertainment game based on the player action;
generate a modified game state update on the basis of the game state update and the wager result; and
distribute, to the connected entertainment software controller, the modified game state update; and
the real world controller connected to one of the plurality of game world controllers, and constructed to:
receive the wager from the connected game world controller; and
provide a wager result from the wager made in the gambling game using a random number generator.
8. The networked gaming system of claim 7 , wherein:
each game world controller is further constructed to:
generate a modified player action based on the player action and the received wagering result.
9. The networked gaming system of claim 8 , wherein the modified player action provides an advantage to the player.
10. The networked gaming system of claim 7 , wherein the modified game state provides an advantage to the player.
11. The networked gaming system of claim 7 , wherein the modified game state provides an additional game object for the player.
12. The networked hybrid game of claim 7 , wherein the entertainment software controller is a browser.