IP Library Granted Patent US 9,555,322
Granted Patent B2
US 9,555,322 · App. 13/682,537 · Granted Jan 31, 2017

Local game-area network method

Inventors: Robert W. Crowder, Jr. (Las Vegas, NV); Pravinkumar Patel (Las Vegas, NV); Joshua D. Larsen (Las Vegas, NV)
Assignee: Bally Gaming, Inc.
A63F9/24G07F17/32
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Quick Facts
Patent No.
US 9,555,322
App. No.
13/682,537
Granted
Jan 31, 2017
Kind
B2
Abstract

A local game-area network includes a plurality of gaming devices and local game-area servers. Each local game-area server is associated with a corresponding gaming device. Each local game-area server in the local game-area network is operatively associated with every other local game-area server in the local game-area network. Additionally, one of the local game-area servers is a host local game-area server while the remaining gaming devices and associated local game-area servers are clients. Furthermore, the host status of the host local game-area server moves dynamically to an available local game-area server in the local game-area network in response to the host local game-area server becoming non-operational.

Claims (44)

1. A method of using a local game-area network to enable group gaming, the method comprising:

providing a plurality of gaming device sub-systems in the local game-area network, each gaming device sub-system including a gaming device and a corresponding local game-area server, wherein each local game-area server is associated with a corresponding gaming device in each gaming device sub-system;

designating one of the local game-area servers as an active local game-area server that has host status while the remaining local game-area servers act as clients, wherein only a single local game-area server is used to support the plurality of gaming device sub-systems, and the other local game-area servers in the plurality of gaming device sub-systems are inactive;

moving the host status of the active local game-area server to an available local game-area server acting as a client in the local game-area network; and

designating one of the local game-area servers is a back-up local game-area server.

2. The method of claim 1 , wherein the local game-area network is non-operating system-dependent.

3. The method of claim 1 , further comprising using the back-up local game-area server to help prevent data loss if the active local game-area server becomes non-operational.

4. The method of claim 1 , further comprising connecting the local game-area network to a larger casino floor network that includes additional gaming devices.

5. The method of claim 1 , further comprising connecting the local game-area network to additional gaming devices.

6. The method of claim 4 , wherein the larger casino floor network is selected from a group consisting of a serial network, Ethernet, and an IP-based network.

7. The method of claim 4 , wherein the local game-area network is operational as a back-up network if a larger casino floor network becomes non-operational.

8. The method of claim 1 , wherein the local game-area network enables group gaming among the plurality of gaming devices in the local game-area network.

9. The method of claim 1 , wherein the local game-area network enables local downloads among the plurality of gaming devices in the local game-area network.

10. The method of claim 9 , wherein the group gaming includes tournament gaming, progressive gaming, head-to-head competitive gaming, collaborative gaming, or combinations thereof.

11. The method of claim 1 , wherein the local game-area network enables diagnostic testing.

12. The method of claim 1 , wherein the local game-area network is at least partially comprised of wireless connections.

13. The method of claim 1 , wherein the local game-area network enables synchronization of sounds, lights, video, pictures, graphics, reels, or combinations thereof, within the gaming devices in the local game-area network.

14. The method of claim 1 , wherein the local game-area network enables local data storage of group gaming data.

15. A method of using a local game-area network in a casino environment, the method comprising:

providing a plurality of gaming device sub-systems in the local game-area network, each gaming device sub-system including a gaming device and a corresponding local game-area server;

providing a plurality of additional gaming devices connected to the local game-area network;

designating one of the local game-area servers as an active local game-area server that has host status while the remaining local game-area servers act as clients, wherein only a single local game-area server is used to support the plurality of gaming device sub-systems and additional gaming devices, and the other local game-area servers in the plurality of gaming device sub-systems are inactive;

moving the host status of the active local game-area server to an available local game-area server acting as a client in the local game-area network; and

designating one of the local game-area servers is a back-up local game-area server.

16. The method of claim 15 , wherein the local game-area network is non-operating system-dependent.

17. The method of claim 15 , further comprising using the back-up local game-area server to help prevent data loss if the host local game-area server becomes non-operational.

18. The method of claim 15 , further comprising connecting the local game-area network to a larger casino floor network.

19. The method of claim 15 , wherein the larger casino floor network is selected from a group consisting of a serial network, Ethernet, and an IP-based network.

20. The method of claim 15 , wherein the local game-area network is operational as a back-up network if a larger casino floor network becomes non-operational.

21. The method of claim 15 , wherein the local game-area network supports group gaming among the plurality of gaming devices in the local game-area network.

22. The method of claim 15 , wherein the group gaming includes tournament gaming, progressive gaming, head-to-head competitive gaming, collaborative gaming, or combinations thereof.

23. The method of claim 15 , wherein the local game-area network supports local downloads among the plurality of gaming devices in the local game-area network.

24. The method of claim 15 , wherein the local game-area network supports diagnostic testing.

25. The method of claim 15 , wherein the local game-area network is at least partially comprised of wireless connections.

26. The method of claim 15 , wherein the local game-area network supports synchronization of sounds, lights, video, pictures, graphics, reels, or combinations thereof, within the gaming devices in the local game-area network.

27. The method of claim 15 , wherein the local game-area network supports local data storage of group gaming data.

28. A method of using gaming system having multiple networks in a casino environment, the method comprising:

providing a casino floor network, wherein the casino floor network is selected from a legacy casino floor network, an Ethernet casino floor network, and an IP-based casino floor network, or combinations thereof;

providing a plurality of gaming device sub-systems connected to a local game-area network, each gaming device sub-system including a gaming device and a corresponding local game-area server;

designating one of the local game-area servers as an active local game-area server that has host status while the remaining local game-area servers act as clients, wherein a single local game-area server is used to support the plurality of gaming device sub-systems, and the other local game-area servers in the plurality of gaming device sub-systems are inactive;

using the local game-area network to enable group gaming among the plurality of gaming devices in the local game-area network; and

designating one of the local game-area servers is a back-up local game-area server.

29. The method of claim 28 , wherein the local game-area network is a physical network, not a virtual network.

30. The method of claim 28 , wherein at least one gaming device includes an Alpha Game Kit kernel.

Assignments (8)
SECURITY AGREEMENT Recorded May 23, 2025
From: LNW GAMING, INC.
To: JPMORGAN CHASE BANK, N.A., AS COLLATERAL AGENT
Reel/Frame 071340/0404 →
CHANGE OF NAME Recorded Feb 7, 2023
From: SG GAMING, INC.
To: LNW GAMING, INC.
Reel/Frame 062669/0341 →
SECURITY AGREEMENT Recorded Apr 22, 2022
From: SG GAMING INC.
To: JPMORGAN CHASE BANK, N.A.
Reel/Frame 059793/0001 →
CHANGE OF NAME Recorded Jan 18, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051641/0820 →
SECURITY AGREEMENT Recorded Apr 11, 2018
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 045909/0513 →
SECURITY AGREEMENT Recorded Dec 15, 2017
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 044889/0662 →
RELEASE OF SECURITY INTEREST Recorded Dec 1, 2014
From: BANK OF AMERICA, N.A.
To: SHFL ENTERTAINMENT, INC; ARCADE PLANET, INC.; BALLY GAMING, INC; BALLY GAMING INTERNATIONAL, INC.; BALLY TECHNOLOGIES, INC.; SIERRA DESIGN GROUP
Reel/Frame 034501/0049 →
AMENDED AND RESTATED PATENT SECURITY AGREEMENT Recorded Nov 30, 2013
From: BALLY GAMING, INC.
To: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
Reel/Frame 031745/0001 →
Continuity (3)
Continuation 13301638 · Nov 21, 2011
Continuation 11740218 · Apr 25, 2007
Related Publication 20130079153A1 · Mar 28, 2013