IP Library Granted Patent US 12,315,343
Granted Patent B2
US 12,315,343 · App. 18/425,260 · Granted May 27, 2025

Gaming system

Inventors: Peter Causley (Vaucluse, AU); David Little (Woollahra, AU)
Assignee: LNW Gaming, Inc.
G07F17/3267G07F17/3209G07F17/3213G07F17/3237G07F17/3244
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Quick Facts
Patent No.
US 12,315,343
App. No.
18/425,260
Granted
May 27, 2025
Kind
B2
Abstract

A gaming system for enabling the simultaneous play of social virtual currency, wager-based gaming and free, play-for-fun gaming is described. The gaming system is configured to deliver a fun game to a client in conjunction with a virtual currency gaming event and to initiate play of a fun game upon a predesignated triggering event of the virtual currency game. The fun game is played by a plurality of players and fun game controller directs game information to a fun game server. Fun game information can be displayed for multiple players to drive competitive-type play among players and can be used to provide awards and incentivize play.

Claims (34)

1. A gaming system integrating the play of a social virtual currency, wager-based, game with at least one fun game comprising:

a client device having a display screen and a processor;

a game server communicatively coupled to the client device, the game server having a memory storage device for storing software associated with the virtual currency, wager-based, game and the at least one fun game;

a player database having a credit account communicatively coupled to the client device for storing virtual currency credit;

wherein, in response to the player making a wager drawn from the stored virtual currency credit on the virtual currency, wager-based, game, the processor is configured to execute the software to:

display on the display screen the virtual currency, wager-based, game; and

display on the display screen the at least one fun game in response to completion of at least some portion of the virtual currency, wager-based, game.

2. The gaming system of claim 1 , wherein the at least one fun game comprises one of a social casino game, a game of chance other than a social casino game, or a skill-based game.

3. The gaming system of claim 1 , wherein the completion of at least some portion of the virtual currency, wager-based, game comprises completion of a base game portion of the virtual currency, wager-based, game.

4. The gaming system of claim 1 , wherein the software associated with the at least one fun game is transmitted to the client device in response to a trigger condition.

5. The gaming system of claim 4 , wherein the at least one fun game includes a first fun game and a second fun game, and wherein the software associated with the first fun game is transmitted to the client device in response to a first trigger condition and the software associated with the second fun game is transmitted to the client device in response to a second trigger condition.

6. The gaming system of claim 4 , wherein the client device is configured to display a feature game on the display screen in series with the at least one fun game in response to the trigger condition.

7. The gaming system of claim 1 , wherein the game server is configured to transmit the software associated with the virtual currency, wager-based, game and the at least one fun game to the client device together, the at least one fun game pre-associated with the virtual currency, wager-based, game.

8. A gaming system comprising:

a game server communicatively coupled to a client device of a player, the client device including a display screen and a processor, wherein the game server includes a memory storage device for storing software associated with a virtual currency, wager-based, game and at least one fun game, the game server configured to transmit the software of the virtual currency, wager-based, game and the at least one fun game to the client device;

wherein, upon the player making a wager on the virtual currency, wager-based, game, the processor is configured to execute the software to:

display on the display screen the virtual currency, wager-based, game; and

display on the display screen the at least one fun game in response to completion of at least some portion of the virtual currency, wager-based, game.

9. The gaming system of claim 8 , wherein the completion of at least some portion of the virtual currency, wager-based, game comprises completion of a base game portion of the virtual currency, wager-based, game.

10. The gaming system of claim 8 , wherein the wager is drawn from a virtual currency credit account stored in a database communicatively coupled to the client device.

11. The gaming system of claim 8 , wherein the software associated with the at least one fun game is transmitted to the client device in response to a trigger condition.

12. The gaming system of claim 11 , wherein the at least one fun game includes a first fun game and a second fun game, and wherein the software associated with the first fun game is transmitted to the client device in response to a first trigger condition and the software associated with the second fun game is transmitted to the client device in response to a second trigger condition.

13. The gaming system of claim 8 , wherein the game server is configured to transmit the software associated with the virtual currency, wager-based, game and the fun game to the client device together, the fun game pre-associated with the virtual currency, wager-based, game.

14. The gaming system of claim 8 , wherein the at least one fun game comprises one of a social casino game, a game of chance other than a social casino game, or a skill-based game.

15. A method of conducting and presenting games using a gaming system, the gaming system including a client device and a game server configured to store software associated with a virtual currency, wager-based, game and at least one fun game, the method comprising:

transmitting, by the game server, the software of the virtual currency, wager-based, game and the at least one fun game to the client device;

in response to a wager placed on the virtual currency, wager-based, game, executing, by the client device, the software of the virtual currency, wager-based, game to cause the client device to perform the steps of:

displaying on a display screen of the client device the virtual currency, wager-based, game; and

displaying on the display screen the at least one fun game in response to completion of at least some portion of the virtual currency, wager-based, game.

16. The method of claim 15 , wherein the at least one fun game comprises one of a social casino game, a game of chance other than a social casino game, or a skill-based game.

17. The method of claim 15 , wherein the completion of at least some portion of the virtual currency, wager-based, game comprises completion of a base game portion of the virtual currency, wager-based, game.

18. The method of claim 15 , wherein the software associated with the fun game is transmitted to the client device in response to a trigger condition.

19. The method of claim 18 , wherein the game server stores software associated with a first fun game and a second fun game, and wherein the software associated with the first fun game is transmitted to the client device in response to a first trigger condition and the software associated with the second fun game is transmitted to the client device in response to a second trigger condition.

20. The method of claim 15 , wherein the game server is configured to transmit the software associated with the virtual currency, wager-based, game and the fun game to the client device together, the fun game pre-associated with the virtual currency, wager-based game.

Assignments (6)
SECURITY AGREEMENT Recorded May 23, 2025
From: LNW GAMING, INC.
To: JPMORGAN CHASE BANK, N.A., AS COLLATERAL AGENT
Reel/Frame 071340/0404 →
SECURITY AGREEMENT Recorded Feb 28, 2025
From: LNW GAMING, INC.
To: JPMORGAN CHASE BANK, N.A., AS COLLATERAL AGENT
Reel/Frame 070365/0460 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 30, 2024
From: CAUSLEY, PETER
To: LIGHTNING BOX GAMES PTY LTD
Reel/Frame 066286/0489 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 30, 2024
From: LITTLE, DAVID ANTHONY
To: LIGHTNING BOX GAMES PTY LTD
Reel/Frame 066286/0492 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 30, 2024
From: LIGHTNING BOX GAMES PTY LTD
To: SG GAMING, INC.
Reel/Frame 066286/0495 →
CHANGE OF NAME Recorded Jan 30, 2024
From: SG GAMING, INC.
To: LNW GAMING, INC.
Reel/Frame 066378/0842 →
Continuity (4)
Continuation 17900117 · Aug 31, 2022
Continuation 17352662 · Jun 21, 2021
Continuation 16869580 · May 7, 2020
Related Publication 20240169802A1 · May 23, 2024
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