IP Library Granted Patent US 8,127,235
Granted Patent B2
US 8,127,235 · App. 11/947,829 · Granted Feb 28, 2012

Automatic increasing of capacity of a virtual space in a virtual world

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Quick Facts
Patent No.
US 8,127,235
App. No.
11/947,829
Granted
Feb 28, 2012
Kind
B2
Abstract

A system and method for automatically increasing a capacity of a virtual space in a virtual world. It is determined if an allowable number of avatars are currently in the virtual space, and a capacity of the virtual space is increased when the allowable number of avatars are currently in the virtual space. The capacity of the virtual space may be increased by spawning a replicate new virtual space. The capacity of the virtual space may also be increased by expanding a size of the virtual space. The virtual space may include any type of virtual space such as for example, a store, a business, an arena, a building, a land area, a room, etc. The allowable number of avatars may be a maximum avatar capacity for the virtual space, or may be an ideal avatar capacity for the virtual space.

Claims (18)

1. A method for automatically increasing a capacity of a virtual space in a virtual world comprising:

detecting an attempt by an avatar to enter a virtual space in a virtual world;

determining if an allowable number of avatars are currently in the virtual space, wherein the allowable number of avatars is determined by at least a capacity of a server that is hosting the virtual space; and

increasing a capacity of the virtual space when the allowable number of avatars is currently in the virtual space, wherein increasing capacity of the virtual space comprises spawning a replicate new virtual space on a different server in response to the capacity of the server that is hosting the virtual space reaching the allowable number of avatars.

2. The method according to claim 1 , further comprising allowing the avatar to enter the increased capacity of the virtual space.

3. The method according to claim 1 , further comprising setting a limit on the number of the replicate new virtual spaces that can be spawned.

4. The method according to claim 1 , the virtual space comprising one of a store, a business, an arena, a building, a land area, or a room.

5. The method according to claim 1 , further comprising setting the allowable number of avatars for the virtual space.

6. The method according to claim 1 , further comprising setting the allowable number of avatars for the virtual space by at least one of an owner of the virtual space or a manager of the virtual space.

7. The method according to claim 1 , further comprising the allowable number of avatars comprising a maximum avatar capacity for the virtual space.

8. The method according to claim 1 , further comprising the allowable number of avatars comprising an ideal avatar capacity for the virtual space.

9. The method according to claim 1 , further comprising defining at least one setting for the virtual space, the at least one setting comprising at least one of a maximum avatar capacity for the virtual space, an ideal avatar capacity for the virtual space, a limit on a number of replicate new virtual spaces that can be spawned from the virtual space, or a limit on an expansion of a size of the virtual space.

10. A method for automatically increasing a capacity of a virtual space in a virtual world comprising:

determining if an allowable number of avatars are currently in the virtual space, wherein the allowable number of avatars is determined by at least a capacity of a server that is hosting the virtual space; and

increasing a capacity of the virtual space when the allowable number of avatars are currently in the virtual space, wherein increasing capacity of the virtual space comprises spawning a replicate new virtual space on a different server in response to the capacity of the server that is hosting the virtual space reaching the allowable number of avatars.

11. The method according to claim 10 , the virtual space comprising one of a store, a business, an arena, a building, a land area, or a room.

12. The method according to claim 10 , further comprising the allowable number of avatars comprising a maximum avatar capacity for the virtual space.

13. The method according to claim 10 , further comprising the allowable number of avatars comprising an ideal avatar capacity for the virtual space.

Assignments (3)
RELEASE OF SECURITY INTEREST Recorded Oct 17, 2016
From: BANK OF AMERICA, N.A.
To: ACTIVISION BLIZZARD INC.; ACTIVISION PUBLISHING, INC.; ACTIVISION ENTERTAINMENT HOLDINGS, INC.; BLIZZARD ENTERTAINMENT, INC.
Reel/Frame 040381/0487 →
SECURITY AGREEMENT Recorded Feb 11, 2014
From: ACTIVISION PUBLISHING, INC.
To: BANK OF AMERICA, N.A.
Reel/Frame 032240/0257 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 28, 2013
From: INTERNATIONAL BUSINESS MACHINES CORPORATION
To: ACTIVISION PUBLISHING, INC.
Reel/Frame 029900/0285 →