IP Library Granted Patent US 8,134,560
Granted Patent B2
US 8,134,560 · App. 12/179,731 · Granted Mar 13, 2012

Method for avatar wandering in a computer based interactive environment

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Quick Facts
Patent No.
US 8,134,560
App. No.
12/179,731
Granted
Mar 13, 2012
Kind
B2
Abstract

A method for avatar wandering in a computer based interactive environment including for each avatar within a range of a current avatar, obtaining profiles of a user represented by the avatar, for each profile of the user represented by the avatar that has a same profile type as a profile of a user represented by the current avatar, comparing the profiles for matching data, computing a match score for the avatar based on the matching data, and moving the current avatar toward the avatar that has a greatest match score.

Claims (11)

1. A method for avatar wandering in a computer based interactive environment, comprising:

for each avatar within a range of a current avatar, obtaining profiles of a user represented by the avatar;

for each profile of the user represented by the avatar that has a same profile type as a profile of a user represented by the current avatar, comparing the profiles for matching data;

computing a match score for the avatar based on the matching data;

moving the current avatar toward the avatar that has a greatest match score; and

computing the match score for each avatar within the range of the current avatar after moving the current avatar a distance or for a period of time, wherein the match score of the avatar is reduced if the avatar is located in a position that is more than an angular distance from a direction in which the current avatar is moving.

2. The method of claim 1 , wherein the match score of the avatar is reduced if the avatar is facing away from the current avatar or if the avatar is interacting with another avatar.

3. The method of claim 1 , wherein:

the range is a radial distance from the current avatar or an extent to a boundary adjacent to the current avatar; and

the profile type is dating, genealogical, socializing, or gaming.

4. The method of claim 1 , wherein the avatar that has the greatest match score is highlighted.

Assignments (4)
RELEASE OF SECURITY INTEREST Recorded Oct 17, 2016
From: BANK OF AMERICA, N.A.
To: ACTIVISION BLIZZARD INC.; ACTIVISION PUBLISHING, INC.; ACTIVISION ENTERTAINMENT HOLDINGS, INC.; BLIZZARD ENTERTAINMENT, INC.
Reel/Frame 040381/0487 →
SECURITY AGREEMENT Recorded Feb 11, 2014
From: ACTIVISION PUBLISHING, INC.
To: BANK OF AMERICA, N.A.
Reel/Frame 032240/0257 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 28, 2013
From: INTERNATIONAL BUSINESS MACHINES CORPORATION
To: ACTIVISION PUBLISHING, INC.
Reel/Frame 029900/0285 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 4, 2008
From: BATES, CARY L.; LOGAN, BYRAN M.
To: INTERNATIONAL BUSINESS MACHINES CORPORATION
Reel/Frame 021334/0946 →