IP Library Granted Patent US 8,905,849
Granted Patent B1
US 8,905,849 · App. 12/831,105 · Granted Dec 9, 2014

Updating virtual trading cards

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Quick Facts
Patent No.
US 8,905,849
App. No.
12/831,105
Granted
Dec 9, 2014
Kind
B1
Abstract

According to particular embodiments, virtual trading cards including virtual statistics or characteristics of a virtual, game-based representation of a real-world sports player or other character, are updated periodically to reflect changes in a player's real-world performance. Adjusting the virtual characteristics using real-world performance causes the characteristics of the sports player's virtual trading card to change in a virtual environment as does a corresponding player's video game performance. Characteristics of team members are variable based on characteristics of other team members and opposing team members or other competition factors.

Claims (42)

1. A method of updating virtual performance characteristics, the method comprising:

hosting a game on a processing system, the game including a virtual character representative of a real-world character, the virtual character being controlled by a user during play of the game such that the user causes the virtual character to perform one or more actions within the game;

establishing one or more performance characteristics for the virtual character based, at least in part, on a historic performance of the real-world character, the performance characteristics for the virtual character represented in the game by a virtual trading card, the virtual trading card being collectible and capable of being exchanged with one or more additional virtual trading cards within an online gaming marketplace;

accessing subsequent performance data of the real-world character;

updating, using one or more processors, at least one of the one or more performance characteristics of the virtual character based, at least in part, on the subsequent performance data; and

updating the at least one or more performance characteristics represented by the virtual trading card.

2. The method of claim 1 wherein the historic performance is defined by recorded sports competition performance data.

3. The method of claim 2 , wherein the subsequent performance data is official sports competition data.

4. The method of claim 1 , wherein the updating of the at least one of the one or more performance characteristics of the virtual character comprises repeatedly updating the at least one of the one or more performance characteristics of the virtual character based, at least in part, on additional sequential subsequent performances.

5. The method of claim 4 , wherein updating the at least one of the one or more performance characteristics is performed at predetermined time intervals.

6. The method of claim 4 , further comprising:

updating characteristics of multiple virtual characters as team mates or opponents of the virtual character based on corresponding real-world players; and

updating game play of the hosted game to include the updated characteristics of each of the virtual characters.

7. The method of claim 4 , wherein the performance characteristics can include a combination of data from real-world and virtual game outcomes.

8. The method of claim 1 , wherein updating the at least one of the one or more performance characteristics is performed simultaneously with publishing of corresponding recorded performance data.

9. The method of claim 1 , wherein hosting the game on the processing device comprises hosting the game on a game console, wherein the game console is operable to connect to a data server over a network.

10. The method of claim 1 , wherein hosting the game on the processing device comprises hosting the game on a computer system, wherein the computer system is operable to be accessed by a user computer system over a network in order for a user to view the game.

11. A system for updating virtual performance characteristics, the system comprising:

a memory operable to store one or more instructions; and

a processor operable to:

host a game, the game including a virtual character representative of a real-world character, the virtual character being controlled by a user during game play such that the user causes the virtual character to perform one or more actions within the game;

establish one or more performance characteristics for the virtual character based, at least in part, on a historic performance of the real-world character, the performance characteristics for the virtual character represented in the game by a virtual trading card, the virtual trading card being collectible and capable of being exchanged for one or more additional virtual trading cards within an online gaming marketplace;

access subsequent performance data of the real-world character;

update at least one of the one or more performance characteristics of the virtual character based, at least in part, on the subsequent performance data; and

update the at least one of the one or more performance characteristics represented by the virtual trading card.

12. The system of claim 11 wherein the historic performance is defined by recorded sports competition performance data.

13. The system of claim 12 , wherein the subsequent performance data is official sports competition data.

14. The system of claim 11 , wherein updating the at least one of the one or more performance characteristics of the virtual character comprises repeatedly updating the at least one of the one or more performance characteristics of the virtual character based, at least in part, on additional sequential subsequent performances.

15. The system of claim 14 , wherein the processor is further operable to update the at least one of the one or more performance characteristics at predetermined time intervals.

16. The system of claim 14 , wherein the processor is further operable to:

update characteristics of multiple virtual characters as team members or opponents of the virtual character based on corresponding real-world players; and

update game play of the hosted game to include the updated characteristics of each of the virtual characters.

17. The system of claim 14 , wherein the performance characteristics can include a combination of data from real-world and virtual game outcomes.

18. The system of claim 11 , wherein updating the at least one of the one or more performance characteristics is performed simultaneous with publishing of corresponding official performance data.

19. The system of claim 11 , wherein the system is a game console, wherein the game console is operable to connect to a data server over a network.

20. The system of claim 11 , wherein the system is a computer system, wherein the computer system is operable to be accessed by a user computer system over a network in order for a user to view the game.

21. A non-transitory computer-readable medium comprising computer-readable instructions operative, when executed, to cause one or more processors to:

host a game, the game including a virtual character representative of a real-world character, the virtual character being controlled by a user during game play such that the user causes the virtual character to perform one or more actions within the game;

establish one or more performance characteristics for the virtual character based, at least in part, on a historic performance of the real-world character, the performance characteristics for the virtual character represented in the game by a virtual trading card, the virtual trading card being collectible and capable of being exchanged for one or more additional virtual trading cards;

access subsequent performance data of the real-world character;

update at least one of the one or more performance characteristics of the virtual character based, at least in part, on the subsequent performance data; and

update the at least one of the one or more performance characteristics represented by the virtual trading card.

Assignments (6)
TERMINATION AND RELEASE OF SECURITY INTEREST IN PATENTS Recorded May 23, 2022
From: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
To: ZYNGA INC.
Reel/Frame 060163/0437 →
NOTICE OF GRANT OF SECURITY INTEREST IN PATENTS Recorded Dec 14, 2020
From: ZYNGA INC.
To: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
Reel/Frame 054719/0490 →
TERMINATION AND RELEASE OF SECURITY INTEREST IN PATENTS Recorded Dec 11, 2020
From: BANK OF AMERICA, N.A., AS LENDER
To: ZYNGA INC.
Reel/Frame 054701/0393 →
NOTICE OF GRANT OF SECURITY INTEREST IN PATENTS Recorded Dec 21, 2018
From: ZYNGA INC.
To: BANK OF AMERICA, N.A., AS LENDER
Reel/Frame 049147/0546 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 12, 2011
From: BUSEY, ANDREW THOMAS; PETRY, JEFFREY MICHAEL
To: ZYNGA GAME NETWORK, INC.
Reel/Frame 026747/0027 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 18, 2011
From: ZYNGA GAME NETWORK INC.
To: ZYNGA INC.
Reel/Frame 026296/0525 →