IP Library Granted Patent US 8,292,743
Granted Patent B1
US 8,292,743 · App. 13/174,724 · Granted Oct 23, 2012

Changing virtual items based on location-based actions

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Quick Facts
Patent No.
US 8,292,743
App. No.
13/174,724
Granted
Oct 23, 2012
Kind
B1
Abstract

A method of changing virtual items based on location-based actions is disclosed. It is detected that a player of a computer-implemented game has performed a location-based action. An attribute of a virtual item of the player of the computer-implemented game is changed based on the detecting that the player of the computer-implemented game has performed the location-based action.

Claims (24)

1. A method comprising:

detecting that a player of a computer-implemented game has performed a location-based action, the location-based action including an attending of an event at a real-world location by the player of the computer-implemented game; and

changing, using a processor, an attribute of a virtual item of the player of the computer-implemented game based on the detecting that the player of the computer-implemented game has performed the location-based action, the changing of the attribute of the virtual item representing the attending of the event at the real-world location by the player of the computer-implemented game, wherein the changing of the attribute of the virtual item reflects a plurality of performances of the location-based action by the player.

2. The method of claim 1 , wherein the attribute of the virtual item is a visual characteristic of the virtual item.

3. The method of claim 1 , wherein the visual characteristic reflects a brand associated with a location of the location-based action.

4. The method of claim 1 , wherein the attribute of the virtual item is a level of power of the virtual item within the computer-implemented game.

5. A system comprising:

a processor-implemented game networking system configured to:

detect that a player of a computer-implemented game has performed a location-based action, the location-based action including an attending of an event at a real-world location by the player of the computer-implemented game; and

change an attribute of a virtual item of the player of the computer-implemented game based on the detecting that the player of the computer-implemented game has performed the location-based action, the changing of the attribute of the virtual item representing the attending of the event at the real-world location by the player of the computer-implemented game, wherein the changing of the attribute of the virtual item reflects a plurality of performances of the location-based action by the player.

6. The system of claim 5 , wherein the attribute of the virtual item is a visual characteristic of the virtual item.

7. The system of claim 5 , wherein the visual characteristic reflects a brand associated with a location of the location-based action.

8. The system of claim 7 , wherein the attribute of the virtual item is a level of power of the virtual item within the computer-implemented game.

9. A non-transitory computer-readable medium comprising a set of instructions that, when executed by at least one processor of a computer system, cause the computer system to perform operations comprising:

detecting that a player of a computer-implemented game has performed a location-based action, the location-based action including an attending of an event at a real-world location by the player of the computer-implemented game; and

changing an attribute of a virtual item of the player of the computer-implemented game based on the detecting that the player of the computer-implemented game has performed the location-based action, the changing of the attribute of the virtual item representing the attending of the event at the real-world location by the player of the computer-implemented game, wherein the changing of the attribute of the virtual item reflects a plurality of performances of the location-based action by the player.

10. The non-transitory computer-readable medium of claim 9 , wherein the attribute of the virtual item is a visual characteristic of the virtual item.

11. The non-transitory computer-readable medium of claim 9 , wherein the visual characteristic reflects a brand associated with a location of the location-based action.

12. The non-transitory computer-readable medium of claim 11 , wherein the attribute of the virtual item is a level of power of the virtual item within the computer-implemented game.

13. The method of claim 1 , further comprising detecting the presence of the player of the computer-implemented game at the location based on a communication received from an additional player of the computer-implemented game and a detection of a presence of the additional player of the computer-implemented game at the location.

14. The system of claim 5 , wherein the processor-implemented game networking system is configured to detect the presence of the player of the computer-implemented game at the location based on a communication received from an additional player of the computer-implemented game and a detection of a presence of the additional player of the computer-implemented game at the location.

15. The non-transitory computer-readable medium of claim 9 , the operations further comprising detecting the presence of the player of the computer-implemented game at the location based on a communication received from an additional player of the computer-implemented game and a detection of a presence of the additional player of the computer-implemented game at the location.

16. The method of claim 1 , further comprising detecting the attending of the event at the real-world location by the player of the computer-implemented game based on a schedule associated with the real-world event and a location associated with the real-world event.

17. The method of claim 16 , further comprising receiving the schedule associated with the real-world event and the location associated with the real-world event from an operator of the location of the real-world event.

Assignments (5)
TERMINATION AND RELEASE OF SECURITY INTEREST IN PATENTS Recorded May 23, 2022
From: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
To: ZYNGA INC.
Reel/Frame 060163/0437 →
NOTICE OF GRANT OF SECURITY INTEREST IN PATENTS Recorded Dec 14, 2020
From: ZYNGA INC.
To: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
Reel/Frame 054719/0490 →
TERMINATION AND RELEASE OF SECURITY INTEREST IN PATENTS Recorded Dec 11, 2020
From: BANK OF AMERICA, N.A., AS LENDER
To: ZYNGA INC.
Reel/Frame 054701/0393 →
NOTICE OF GRANT OF SECURITY INTEREST IN PATENTS Recorded Dec 21, 2018
From: ZYNGA INC.
To: BANK OF AMERICA, N.A., AS LENDER
Reel/Frame 049147/0546 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 13, 2011
From: ETTER, NATHAN ARTHUR; MONAHAN, JAY; OCKO, MATTHEW ADAM; REYNOLDS, BRIAN
To: ZYNGA INC.
Reel/Frame 026902/0054 →