IP Library Granted Patent US 8,287,383
Granted Patent B1
US 8,287,383 · App. 13/244,801 · Granted Oct 16, 2012

Changing virtual items based on real-world events

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Quick Facts
Patent No.
US 8,287,383
App. No.
13/244,801
Granted
Oct 16, 2012
Kind
B1
Abstract

A method of changing virtual items based on real-world events is disclosed. It is detected that a player of a computer-implemented game has performed a location-based action. An attribute of a virtual item in an inventory of a player character in the computer-implemented game is changed based on the detecting that the player has performed the location-based action. The player character is controlled in the computer-implemented game by the player of the computer-implemented game and the virtual item is usable within the computer-implemented game by the player character.

Claims (33)

1. A non-transitory computer-readable medium comprising a set of instructions that, when executed by at least one processor of a computer system, cause the computer system to perform operations comprising:

detecting that a player of a computer-implemented game has performed a location-based action, the location-based action being separate from a playing of the computer-implemented game by the player;

changing an attribute of a virtual item based on the detecting that the player has performed the location-based action;

detecting a lack of a presence of the player of the computer-implemented game at the location; and

reversing the changing of the attribute of the virtual item based on the detecting of the lacking of the presence of the player at the location.

2. The non-transitory computer-readable medium of claim 1 , wherein the detecting of the presence of the player of the computer-implemented game at the location is based on a communication received from an additional player of the computer-implemented game and a detecting of a presence of the additional player of the computer-implemented game at the location.

3. The non-transitory computer-readable medium of claim 1 , wherein the attribute of the virtual item is a visual characteristic of the virtual item.

4. The non-transitory computer-readable medium of claim 3 , wherein the visual characteristic reflects a number of performances of the location-based action by the player.

5. The non-transitory computer-readable medium of claim 3 , wherein the visual characteristic reflects a brand associated with a location of the location-based action.

6. The non-transitory computer-readable medium of claim 1 , wherein the attribute of the virtual item is a level of power of the virtual item within the computer-implemented game.

7. The non-transitory computer-readable medium of 1 , wherein the virtual item is in an inventory of a player character in the computer-implemented game, the player character being controlled by the player of the computer-implemented game, the virtual item being usable within the computer-implemented game by the player character.

8. A system comprising:

a processor-implemented game networking system configured to:

detect that a player of a computer-implemented game has performed a location-based action, the location-based action being separate from a playing of the computer-implemented game by the player;

change an attribute of a virtual item based on the detecting that the player has performed the location-based action;

detect a lack of a presence of the player of the computer-implemented game at the location; and

reverse the changing of the attribute of the virtual item based on the detecting of the lacking of the presence of the player at the location.

9. The system of claim 8 , wherein the attribute of the virtual item is a visual characteristic of the virtual item.

10. The system of claim 9 , wherein the visual characteristic reflects a number of performances of the location-based action by the player.

11. The system of claim 9 , wherein the visual characteristic reflects a brand associated with a location of the location-based action.

12. The system claim 8 , wherein the attribute of the virtual item is a level of power of the virtual item within the computer-implemented game.

13. The system of claim 8 , wherein the virtual item is in an inventory of a player character in the computer-implemented game, the player character is controllable by the player of the computer-implemented game, the virtual item is usable within the computer-implemented game by the player character.

14. The system of claim 8 , wherein the processor-implemented game networking system is configured to detect the presence of the player of the computer-implemented game at the location based on a communication received from an additional player of the computer-implemented game and a detection of a presence of the additional player of the computer-implemented game at the location.

15. A method comprising:

detecting that a player of a computer-implemented game has performed a location-based action, the location-based action being separate from a playing of the computer-implemented game by the player;

changing an attribute of the virtual item based on the detecting that the player has performed the location-based action;

detecting a lack of a presence of the player of the computer-implemented game at the location; and

reversing the changing of the attribute of the virtual item based on the detecting of the lacking of the presence of the player at the location.

16. The method of claim 15 , wherein the attribute of the virtual item is a visual characteristic of the virtual item.

17. The method of claim 16 , wherein the visual characteristic reflects a number of performances of the location-based action by the player.

18. The method of claim 16 , wherein the visual characteristic reflects a brand associated with a location of the location-based action.

19. The method claim 15 , wherein the attribute of the virtual item is a level of power of the virtual item within the computer-implemented game.

20. The method of claim 15 , wherein the detecting of the presence of the player of the computer-implemented game at the location is based on a communication received from an additional player of the computer-implemented game and a detecting of a presence of the additional player of the computer-implemented game at the location.

Assignments (5)
TERMINATION AND RELEASE OF SECURITY INTEREST IN PATENTS Recorded May 23, 2022
From: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
To: ZYNGA INC.
Reel/Frame 060163/0437 →
NOTICE OF GRANT OF SECURITY INTEREST IN PATENTS Recorded Dec 14, 2020
From: ZYNGA INC.
To: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
Reel/Frame 054719/0490 →
TERMINATION AND RELEASE OF SECURITY INTEREST IN PATENTS Recorded Dec 11, 2020
From: BANK OF AMERICA, N.A., AS LENDER
To: ZYNGA INC.
Reel/Frame 054701/0393 →
NOTICE OF GRANT OF SECURITY INTEREST IN PATENTS Recorded Dec 21, 2018
From: ZYNGA INC.
To: BANK OF AMERICA, N.A., AS LENDER
Reel/Frame 049147/0546 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 21, 2014
From: ETTER, NATHAN ARTHUR; MONAHAN, JAY; OCKO, MATTHEW ADAM; REYNOLDS, BRIAN
To: ZYNGA INC.
Reel/Frame 032008/0570 →