IP Library Granted Patent US 8,574,076
Granted Patent B2
US 8,574,076 · App. 13/244,814 · Granted Nov 5, 2013

Updating virtual worlds based on interactions between real-world items

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Quick Facts
Patent No.
US 8,574,076
App. No.
13/244,814
Granted
Nov 5, 2013
Kind
B2
Abstract

A method of updating virtual worlds based on interactions between real-world items is disclosed. An interaction between a first real-world item and a second real-world item is detected. The first real-world item is a real-world item that is associated with a first player of a computer-implemented game and the second real-world item is a real-world item that is associated with a second player of the computer-implemented game. A virtual world of the computer-implemented game is updated based on the detection of the interaction.

Claims (41)

1. A method comprising:

associating a first real-world item with a first virtual-world item;

associating a second real-world item with a second virtual-world item;

associating a combining of the first virtual-world item and the second virtual-world item with an effect on a virtual world of a computer-implemented game;

detecting an interaction between the first real-world item and the second real-world item; and

interpreting the interaction between the first real-world item and the second real-world item as the combining of the first virtual-world item and the second virtual-world, wherein the first virtual item is a first ingredient of a third virtual-world item and the second virtual item is a second ingredient of the third virtual-world item; and

implementing the effect on the virtual world of the computer-implemented game based on the interpreting, wherein the third virtual-world item is consumable by the at least one of a player character of the first player of the computer-implemented game and a player character of the second player of the computer-implemented game.

2. The method of claim 1 , further comprising determining a location of the first real-world item and determining a location of the second real-world item, and wherein the interpreting of the interaction between the first real-world item and the second real-world item as the combining of the first virtual-world item and the second virtual-world item is based on the location of the first real-world item in relation to the location of second the real-world item.

3. The method of claim 1 , wherein the detection of the interaction between the first real-world item and the second real-world item is based on a receiving of a communication from at least one of the first real-world item and the second real-world item.

4. The method of claim 3 , wherein the receiving of the communication from at least one of the first real-world item and the second real-world item is enabled by a wireless device embedded in the at least one of the first real-world item and the second real-world item.

5. The method of claim 1 , wherein the the implementing of the effect on the virtual world of the computer-implemented game includes changing at least one of an attribute of a player character of a first player of the computer-implemented game and an attribute of a player character of a second player of the computer-implemented game.

6. The method of claim 1 , wherein the the implementing of the effect on the virtual world of the computer-implemented game includes adding a third virtual-world item to an inventory of a player character of at least one of a first player of the computer-implemented game and a second player of the computer-implemented game.

7. The method of claim 1 , further comprising:

detecting an end of the interaction between the first real-world item and the second real-world item; and

updating the virtual world of the computer-implemented game based on the detection of the ending of the interaction.

8. A system comprising:

a processor-implemented game networking system configured to:

associate a first real-world item with a first virtual-world item;

associate a second real-world item with a second virtual-world item;

associate a combining of the first virtual-world item and the second virtual-world item with an effect on a virtual world of a computer-implemented game;

detect an interaction between the first real-world item and the second real-world item;

interpret the interaction between the first real-world item and the second real-world item as the combining of the first virtual-world item and the second virtual-world item, wherein the first virtual item is a first ingredient of a third virtual-world item and the second virtual item is a second ingredient of the third virtual-world item; and

implement the effect on the virtual world of the computer-implemented game based on the interpreting, wherein the third virtual-world item is consumable by the at least one of a player character of the first player of the computer-implemented game and a player character of the second player of the computer-implemented game.

9. The system of claim 8 , wherein the processor-implemented game networking system is further configured to determine a location of the first real-world item and determine a location of the second real-world item, and wherein the interpreting of the interaction between the first real-world item and the second real-world item as the combining of the first virtual-world item and the second virtual-world item is based on the location of the first real-world item in relation to the location of second the real-world item.

10. The system of claim 8 , wherein the detection of the interaction between the first real-world item and the second real-world item is based on a receiving of a communication from at least one of the first real-world item and the second real-world item.

11. The method of claim 10 , wherein the receiving of the communication from at least one of the first real-world item and the second real-world item is enabled by a wireless device embedded in the at least one of the first real-world item and the second real-world item.

12. The system of claim 8 , wherein the the implementing of the effect on the virtual world of the computer-implemented game includes changing at least one of an attribute of a player character of a first player of the computer implemented game and an attribute of a player character of a second player of the computer-implemented game.

13. The system of claim 8 , wherein the the implementing of the effect on the virtual world of the computer-implemented game includes adding a virtual item to an inventory of a player character of at least one of a first player of the computer-implemented game and a second player of the computer-implemented game.

14. The system of claim 8 , wherein the processor-implemented game networking system is further configured to:

detect an end of the interaction between the first real-world item and the second real-world item; and

update the virtual world of the computer-implemented game based on the detection of the ending of the interaction.

15. A non-transitory computer-readable medium comprising a set of instructions that, when executed by at least one processor of a computer system, cause the computer system to perform operations comprising:

associating a first real-world item with a first virtual-world item;

associating a second real-world item with a second virtual-world item;

associating a combining of the first virtual-world item and the second virtual-world item with an effect on a virtual world of a computer-implemented game, wherein the first virtual item is a first ingredient of a third virtual-world item and the second virtual item is a second ingredient of the third virtual-world item;

detecting an interaction between the first real-world item and the second real-world item; and

interpreting the interaction between the first real-world item and the second real-world item as the combining of the first virtual-world item and the second virtual-world item; and

implementing the effect on the virtual world of the computer-implemented game-based on the interpreting, wherein the third virtual-world item is consumable by the at least one of a player character of the first player of the computer-implemented game and a player character of the second player of the computer-implemented game.

16. The non-transitory computer-readable medium of claim 15 , the operations further comprising determining a location of the first real-world item and determining a location of the second real-world item, and wherein the interpreting of the interaction between the first real-world item and the second real-world item as the combining of the first virtual-world item and the second virtual-world item is based on the location of the first real-world item in relation to the location of second the real-world item.

17. The non-transitory computer-readable medium of claim 15 , wherein the the implementing of the effect on the virtual world of the computer-implemented game includes changing at least one of an attribute of a player character of a first player of the computer-implemented game and an attribute of a player character of a second player of the computer-implemented game.

18. The non-transitory computer-readable medium of claim 15 , wherein the the implementing of the effect on the virtual world of the computer-implemented game includes adding a virtual item to an inventory of a player character of at least one of a first player of the computer-implemented game and a second player of the computer-implemented game.

Assignments (5)
TERMINATION AND RELEASE OF SECURITY INTEREST IN PATENTS Recorded May 23, 2022
From: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
To: ZYNGA INC.
Reel/Frame 060163/0437 →
NOTICE OF GRANT OF SECURITY INTEREST IN PATENTS Recorded Dec 14, 2020
From: ZYNGA INC.
To: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
Reel/Frame 054719/0490 →
TERMINATION AND RELEASE OF SECURITY INTEREST IN PATENTS Recorded Dec 11, 2020
From: BANK OF AMERICA, N.A., AS LENDER
To: ZYNGA INC.
Reel/Frame 054701/0393 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 11, 2019
From: MAHAJAN, AMITT; OCKO, MATTHEW ADAM
To: ZYNGA INC.
Reel/Frame 047975/0378 →
NOTICE OF GRANT OF SECURITY INTEREST IN PATENTS Recorded Dec 21, 2018
From: ZYNGA INC.
To: BANK OF AMERICA, N.A., AS LENDER
Reel/Frame 049147/0546 →