IP Library Granted Patent US 8,668,588
Granted Patent B2
US 8,668,588 · App. 13/244,832 · Granted Mar 11, 2014

Target map area of an online social game

View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 8,668,588
App. No.
13/244,832
Granted
Mar 11, 2014
Kind
B2
Abstract

A target map area system for an online game is described. A player selects a target map area of an online neighbor of an online social game. Reward information from the target map area resulting from a successful attack from the player in the target map area of the online neighbor is generated to the player prior to the attack. A result of the attack in the target map area of the online neighbor based on a profile of the player and a profile of the online neighbor is determined. An outcome on the target map area is generated based on the result of the attack.

Claims (39)

1. A game networking system comprising:

a processing device comprising a target map area selection module and a target map area information display module,

the target map area selection module configured to receive a selection of structures in a target map area of a territory of an online neighbor from a player of an online social game,

the target map area information display module configured to generate a display of reward information comprising a corresponding value adjacent to each structure to be attacked by the player in the target map area, the structures in the target map area of the online neighbor temporarily generating a reward for the player instead of the online neighbor while the structures are conquered by the player.

2. The game networking system of claim 1 , further comprising:

a combat module configured to determine a result of the attack in the target map area of the online neighbor based on a profile of the player and a profile of the online neighbor; and

a target map area outcome module configured to generate an outcome on the target map area based on the result of the attack.

3. The game networking system of claim 2 , wherein the online neighbor repels the player by successfully attacking the player in the target map area, by paying the player to leave the target map area, or by allowing a predetermined amount of time to elapse.

4. The game networking system of claim 2 , wherein the target map area outcome module removes defending units from the online neighbor after the successful attack from the player, wherein the target map area outcome module removes attacking units from the player after an unsuccessful attack from the player.

5. The game networking system of claim 1 , wherein the target map area information display module further generates an indicator of defending units corresponding to the one or more periodic coin generating assets in the target map area, and wherein the reward information comprises an indicator of rewards collected from the structures in the target map area.

6. The game networking system of claim 5 , wherein the structures comprise at least one housing unit periodically generating coins.

7. The game networking system of claim 5 , wherein the rewards are periodically collected by the player upon the successful attack from the player.

8. The game networking system of claim 5 , wherein the rewards are periodically collected by the player after the successful attack from the player until the player is repelled from the target map area of the online neighbor.

9. A computer-implemented method comprising:

receiving a selection of structures in a target map area of a territory of an online neighbor from a player of an online social game; and

generating, with one or more processor, a display of reward information comprising a corresponding value adjacent to each corresponding structure to be attacked by the player in the target map area, the structures in the target map area of the online neighbor generating a reward for the player instead of the online neighbor while the structures are conquered by the player.

10. The computer-implemented method of claim 9 further comprising:

determining a result of the attack in the target map area of the online neighbor based on a profile of the player and a profile of the online neighbor; and

generating an outcome on the target map area based on the result of the attack.

11. The computer-implemented method of claim 10 , wherein the online neighbor repels the player by successfully attacking the player in the target map area, by paying the player to leave the target map area, or by allowing a predetermined amount of time to elapse.

12. The computer-implemented method of claim 10 further comprising:

removing defending units from the online neighbor after the successful attack from the player; and

removing attacking units from the player after an unsuccessful attack from the player.

13. The computer-implemented method of claim 9 further comprising:

generating an indicator of defending units corresponding to the one or more periodic coin generating assets in the target map area,

wherein the reward information comprises an indicator of rewards collected from the structures in the target map area.

14. The computer-implemented method of claim 13 , wherein the structures comprise at least one housing unit periodically generating coins.

15. The computer-implemented method of claim 13 , wherein the rewards are periodically collected by the player after the successful attack from the player until the player is repelled from the target map area of the online neighbor.

16. A non-transitory computer-readable storage medium storing a set of instructions that, when executed by one or more processors, cause the processors to perform operations, comprising:

receiving a selection of structures a target map area of a territory of an online neighbor from a player of an online social game; and

generating a display of reward information comprising a corresponding value adjacent to each structure to be attacked by the player in the target map area, the structures in the target map area of the online neighbor generating a reward for the player instead of the online neighbor while the structures are conquered by the player.

17. The computer-implemented method of claim 16 further comprising:

determining a result of the attack in the target map area of the online neighbor based on a profile of the player and a profile of the online neighbor; and

generating an outcome on the target map area based on the result of the attack.

18. The computer-implemented method of claim 17 further comprising:

generating an indicator of defending units corresponding to the one or more periodic coin generating assets in the target map area,

wherein the reward information comprises an indicator of rewards collected from the structures in the target map area.

19. The computer-implemented method of claim 16 , wherein the structures comprise at least one housing unit periodically generating coins, the coins periodically collected by the player after the successful attack from the player.

20. The computer-implemented method of claim 16 , wherein the online neighbor repels the player by successfully attacking the player in the target map area, by paying the player to leave the target map area, or by allowing a predetermined amount of time to elapse.

Assignments (5)
TERMINATION AND RELEASE OF SECURITY INTEREST IN PATENTS Recorded May 23, 2022
From: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
To: ZYNGA INC.
Reel/Frame 060163/0437 →
NOTICE OF GRANT OF SECURITY INTEREST IN PATENTS Recorded Dec 14, 2020
From: ZYNGA INC.
To: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
Reel/Frame 054719/0490 →
TERMINATION AND RELEASE OF SECURITY INTEREST IN PATENTS Recorded Dec 11, 2020
From: BANK OF AMERICA, N.A., AS LENDER
To: ZYNGA INC.
Reel/Frame 054701/0393 →
NOTICE OF GRANT OF SECURITY INTEREST IN PATENTS Recorded Dec 21, 2018
From: ZYNGA INC.
To: BANK OF AMERICA, N.A., AS LENDER
Reel/Frame 049147/0546 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 18, 2011
From: YANG, HANS C.; BEAUPAIN, CATHY; CHOW, JEFFREY; YUN, NATHANIEL; GOODWIN, MICHAEL JOHN
To: ZYNGA INC.
Reel/Frame 027096/0906 →