IP Library Granted Patent US 8,974,276
Granted Patent B2
US 8,974,276 · App. 13/244,901 · Granted Mar 10, 2015

Generating reminders for game conditions

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Quick Facts
Patent No.
US 8,974,276
App. No.
13/244,901
Granted
Mar 10, 2015
Kind
B2
Abstract

Systems and methods to generate reminders for game conditions are described. In some embodiments, a method accesses a game condition identifier associated with a game condition for a user of an online game. The method further determines a value associated with the game condition identifier and generates a reminder associated with the game condition based on the value of the game condition identifier. The reminder is presented to the user along with a user response interface that allows the user to indicate whether the user has performed a particular action with respect to the game condition. The game condition identifier is updated based on a response received from the user regarding whether the user has performed the particular action with respect to the game condition.

Claims (38)

1. A computer-implemented method comprising:

accessing, from a memory of a game server, a game condition identifier associated with a game condition for a user of an online game provided by the game server, the game condition associated with a requested action to be performed via a social networking account of the user, wherein the requested action is performed external to the online game and indicates the game server can post at least one message to a profile page of the user's social networking account;

determining, using one or more processors, a value associated with the game condition identifier;

generating, using the one or more processors, a reminder associated with the game;

condition based on the value associated with the game condition identifier; presenting the reminder to the user;

presenting a user response interface to the user, the user response interface allowing the user to indicate whether the user has previously performed the requested action;

receiving a response from the user indicating whether the user has previously performed the requested action;

updating the game condition identifier based on the received response from the user; and

accessing by the game server the social networking account of the user to verify performance of the requested action with respect to the game condition.

2. The method of claim 1 , wherein the reminder associated with the game condition includes instructions for performing the game condition.

3. The method of claim 1 , wherein the reminder associated with the game condition includes a plurality of images associated with how to perform the game condition.

4. The method of claim 1 , wherein the requested action is associated with a user action performed in a social network via social networking account.

5. The method of claim 1 , further comprising storing the game condition identifiers in a game condition file.

6. A computer-implemented method comprising:

accessing, from a memory of a game server, a game condition identifier associated with a game condition for a user of an online game provided by the game server, the game condition associated with a requested action performed via a social networking account of the user, wherein the requested action is performed external to the online game and indicates the game server can post at least one message to a profile page of the user's social networking account;

determining a value associated with the game condition identifier;

determining, using one or more processors, whether the performance of a particular action by the user is required with respect to the game condition based on the value associated with the game condition identifier, and, responsive to determining that the particular action is required:

generating, using one or more processors, a reminder associated with the game condition, the reminder including a user response interface to allow the user to indicate whether the user has previously performed the requested action;

presenting the reminder to the user;

receiving a response from the user indicating whether the user has previously performed the requested action;

updating the game condition identifier if the response from the user indicates that the user has performed the requested action; and

accessing by the game server the social networking account of the user to verify performance of the requested action with respect to the game condition.

7. The method of claim 6 , wherein the reminder includes instructions for performing the requested action.

8. The method of claim 6 , wherein the reminder includes a plurality of user tasks associated with the requested action.

9. The method of claim 8 , further comprising presenting the plurality of user tasks to the user through a progress bar.

10. The method of claim 6 , wherein updating the game condition identifier is performed in response to successfully verifying performance of the requested action.

11. An apparatus comprising:

a network interface to communicate with a user of an online game;

a memory of a game server that provides the online game, the memory configured to store a game condition identifier associated with a game condition for a user of the online game; and

one or more processors coupled to the network interface and the memory, the one or more processors configured to:

access the game condition identifier from the memory, the game condition associated with a requested action performed via a social networking account of the user, wherein the requested action is performed external to the online game and indicates the game server can post at least one message to a profile pare of the user's social networking account;

determine a value associated with the game condition identifier;

generate a reminder associated with the game condition based on the value associated with the game condition identifier;

present the reminder to the user;

present a user response interface to the user, the user response interface allowing the user to indicate whether the user has previously performed the requested action;

receive a response from the user indicating whether the user has previously performed the requested action;

update the game condition identifier in the memory based on the received response from the user; and

access by the game server the social networking account of the user to verify performance of the requested action with respect to the game condition.

Assignments (6)
TERMINATION AND RELEASE OF SECURITY INTEREST IN PATENTS Recorded May 23, 2022
From: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
To: ZYNGA INC.
Reel/Frame 060163/0437 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 7, 2021
From: MOONEY, WILLIAM HENRY KELLY; VANBRAGT, ERIK FRANCIS
To: ZYNGA GAME NETWORK, INC.
Reel/Frame 058329/0193 →
CHANGE OF NAME Recorded Dec 7, 2021
From: ZYNGA GAME NETWORK INC.
To: ZYNGA INC.
Reel/Frame 058377/0186 →
NOTICE OF GRANT OF SECURITY INTEREST IN PATENTS Recorded Dec 14, 2020
From: ZYNGA INC.
To: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
Reel/Frame 054719/0490 →
TERMINATION AND RELEASE OF SECURITY INTEREST IN PATENTS Recorded Dec 11, 2020
From: BANK OF AMERICA, N.A., AS LENDER
To: ZYNGA INC.
Reel/Frame 054701/0393 →
NOTICE OF GRANT OF SECURITY INTEREST IN PATENTS Recorded Dec 21, 2018
From: ZYNGA INC.
To: BANK OF AMERICA, N.A., AS LENDER
Reel/Frame 049147/0546 →