IP Library Granted Patent US 8,360,873
Granted Patent B1
US 8,360,873 · App. 13/244,920 · Granted Jan 29, 2013

Combining games based on levels of interactivity of the games

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Quick Facts
Patent No.
US 8,360,873
App. No.
13/244,920
Granted
Jan 29, 2013
Kind
B1
Abstract

A method of combining games based on levels of interactivity of the games is disclosed. It is identified that a player is idle with respect to a primary game, the primary game having a first level of interactivity. A secondary game having a second level of interactivity is selected based on the second level of interactivity being compatible with the first level of interactivity. The player is provided with an option to participate in the secondary game white the player is idle with respect to the primary game.

Claims (40)

1. A system comprising:

a processor-implemented integrating module configured to:

identify that a player has idle time with respect to a primary game, the primary game having a first level of interactivity;

select a secondary game, the secondary game having a second level of interactivity, the selecting of the secondary game based on the second level of interactivity being compatible with the first level of interactivity in that the idle time is sufficient for the player to play at least a portion of the secondary game; and

provide the player with an option to participate in the secondary game while the player has the idle time with respect to the primary game, wherein the providing of the player with the option to participate in the secondary game is performed by a machine;

wherein the secondary game is a card game and the integrating module is further configured to:

based on a detecting of a betting action by a first player, reveal a community card of a hand of the card game to the first player; and

based on a detecting of one of a calling action and a raising action by a second player in response to the betting action by the first player, revealing the community card to the second player.

2. The system of claim 1 , wherein the integrating module is further configured to:

; and

based on a detecting of the raising action by the second player, automatically perform a calling action by the first player the automatic performing of the calling action by the first player completing a betting round of the card game without requiring the first player to perform an additional action.

3. The system of claim 2 , wherein the integrating module is further configured to generate the secondary game according to the second level of interactivity, the generating resulting in the secondary game being a modified form of a standard game, the secondary game having a different level of interactivity than the standard game.

4. The system of claim 1 , wherein the secondary game has a plurality of betting rounds and the integrating module is further configured to: select a betting round of the plurality of betting rounds; and skip each of the plurality of betting rounds except the selected betting round.

5. The system of claim 1 , wherein the secondary game is a modified form of a standard game in which a round of a plurality of rounds of the secondary game is in a position in a flow of the secondary game that is different from a position of the round in a flow of the standard game.

6. The system of claim 5 , wherein the round of the game is a betting round.

7. The system of claim 5 , wherein the position in the flow of the modified form of the game is before a particular card is dealt.

8. A method comprising:

identifying that a player has idle time with respect to a primary game, the primary game having a first level of interactivity;

selecting a secondary game, the secondary game having a second level of interactivity, the selecting of the secondary game based on the second level of interactivity being compatible with the first level of interactivity in that the idle time is sufficient for the player to play at least a portion of the secondary game; and

providing the player with an option to participate in the secondary game while the player has the idle time with respect to the primary game, the providing of the player with the option to participate in the secondary game being performed by a processor;

wherein the secondary game is a card game and the method further comprises: based on a detecting of a betting action by a first player, revealing a community card of a hand of the card game to the first player; and

based on a detecting of one of a calling action and a raising action by a second player in response to the betting action by the first player, revealing the community card to the second player.

9. The method of claim 8 , wherein the secondary game is a modified form of a standard game in which a round of a plurality of rounds of the secondary game is in a position in a flow of the secondary game that is different from a position of the round in a flow of the standard game.

10. The method of claim 9 , wherein the standard game has a plurality of betting rounds and wherein the secondary game performs operations comprising: selecting a betting round of the plurality of betting rounds; and skipping each of the plurality of betting rounds except the selected betting round.

11. The method of claim 9 , wherein the round of the plurality of rounds is a betting round.

12. The method of claim 11 , wherein the position in the flow of the modified form of the game is before a particular card is dealt.

13. The method of claim 8 , further comprising generating the secondary game according to the second level of interactivity, the generating resulting in the secondary game being a modified form of a standard game, the secondary game having a different level of interactivity than the standard game.

14. The method of claim 8 , further comprising:

based on a detecting of the raising action by the second player, automatically performing a calling action by the first player, the automatic performing of the calling action by the first player completing a betting round of the card game without requiring the first player to perform an additional action.

15. A non-transitory machine readable storage medium storing a set of instructions that, when executed by at least one processor, causes the at least one processor to perform operations comprising:

identifying that a player has idle time with respect to a primary game, the primary game having a first level of interactivity;

selecting a secondary game, the secondary game having a second level of interactivity, the selecting of the secondary game based on the second level of interactivity being compatible with the first level of interactivity in that the idle time is sufficient for the player to play at least a portion of the secondary game; and

providing the player with an option to participate in the secondary game while the player has the idle time with respect to the primary game;

wherein the secondary game is a card game and the operations further comprise:

based on a detecting of a betting action by a first player, revealing a community card of a hand of the card game to the first player without reveling the community card to a second player; and

based on a detecting of one of a calling action and a raising action by a second player in response to the betting action by the first player, revealing the community card to the second player.

16. The non-transitory machine readable storage medium of claim 15 , further comprising generating the secondary game according to the second level of interactivity, the generating resulting in the secondary game being a modified form of a standard game, the secondary game having a different level of interactivity than the standard game.

17. The non-transitory machine readable storage medium of 16 , wherein the secondary game has a plurality of betting rounds and the operations further comprise: selecting a betting round of the plurality of betting rounds; and skipping each of the plurality of betting rounds except the selected betting round.

18. The non-transitory machine readable storage medium of claim 15 , the operations further comprising: and

based on a detecting of the raising action by the second player, automatically performing, a calling action by the first player, the automatic performing of the calling action by the first player completing a betting round of the card game without requiring the first player to perform an additional action.

Assignments (5)
TERMINATION AND RELEASE OF SECURITY INTEREST IN PATENTS Recorded May 23, 2022
From: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
To: ZYNGA INC.
Reel/Frame 060163/0437 →
NOTICE OF GRANT OF SECURITY INTEREST IN PATENTS Recorded Dec 14, 2020
From: ZYNGA INC.
To: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
Reel/Frame 054719/0490 →
TERMINATION AND RELEASE OF SECURITY INTEREST IN PATENTS Recorded Dec 11, 2020
From: BANK OF AMERICA, N.A., AS LENDER
To: ZYNGA INC.
Reel/Frame 054701/0393 →
NOTICE OF GRANT OF SECURITY INTEREST IN PATENTS Recorded Dec 21, 2018
From: ZYNGA INC.
To: BANK OF AMERICA, N.A., AS LENDER
Reel/Frame 049147/0546 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 10, 2011
From: WICKETT, JUSTIN; SARELI, SHANE ISHMAEL; KANE, MICHAEL; DRIEMEYER, JUSTIN POTTER; ALVARO, LAMBERTO
To: ZYNGA INC.
Reel/Frame 027039/0379 →