IP Library Granted Patent US 8,758,119
Granted Patent B1
US 8,758,119 · App. 13/277,864 · Granted Jun 24, 2014

Asset transfers between interactive social games

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Quick Facts
Patent No.
US 8,758,119
App. No.
13/277,864
Granted
Jun 24, 2014
Kind
B1
Abstract

A method and system to transfer assets between interactive social games is described. In some embodiments, the method generates a visual expression of a transfer mechanism in a first computer-implemented game. The method further generates the visual expression of the transfer mechanism in a second computer-implemented game. The transfer mechanism is capable of transferring an in-game asset from the first computer-implemented game to the second computer-implemented game. The method transfers the in-game asset from the first computer-implemented game to the second computer-implemented game using the transfer mechanism.

Claims (31)

1. A method comprising:

generating a visual expression of a transfer mechanism in a first computer-implemented game; and

responsive to a first user initiating an in-game asset request through the transfer mechanism in the first computer-implemented game, causing a second computer-implemented game to generate the visual expression of the transfer mechanism in the second computer-implemented game, the second computer-implemented game being different than the first computer-implemented game, the in-game asset request requesting an in game asset from a second user playing the second computer-implemented game.

2. The method of claim 1 , wherein transferring the in-game asset is initiated in response to receiving a transfer request from a second user playing the second computer-implemented game.

3. The method of claim 2 , wherein transferring the in-game asset includes adding the in-game asset to an inventory associated with the second user playing the second computer-implemented game.

4. The method of claim 1 , wherein the visual expression of the transfer mechanism is a vehicle that transfers the in-game asset from the first computer-implemented game to the second computer-implemented game.

5. The method of claim 1 , wherein the visual expression of the transfer mechanism is a building that receives the in-game asset in the first computer-implemented game and delivers the in-game asset in the second computer-implemented game.

6. The method of claim 1 , wherein the visual expression of the transfer mechanism is a delivery container that receives the in-game asset in the first computer-implemented game and delivers the in-game asset in the second computer-implemented game.

7. The method of claim 1 , wherein the visual expression of the transfer mechanism is a portal that transfers the in-game asset from the first computer-implemented game to the second computer-implemented game.

8. The method of claim 1 , wherein the in-game asset has value in both the first computer-implemented game and the second computer-implemented game.

9. The method of claim 1 , wherein the in-game asset has value in the second computer-implemented game and has no value in the first computer-implemented game.

10. The method of claim 1 , wherein the in-game asset has a greater value in the second computer-implemented game than in the first computer-implemented game.

11. The method of claim 1 , wherein the second computer-implemented game is played by a second user, the first and second users being first order friends in a social network.

12. The method of claim 1 , wherein the first computer-implemented game and the second computer-implemented game are interactive social games.

13. The method of claim 1 , wherein the in-game asset is an in-game item having utility in the second computer-implemented game.

14. A method comprising:

receiving an in-game asset request from a first computer-implemented game being played by a first user, the in-game asset having value in the first computer-implemented game, the in-game asset request requesting an in game asset from a second user playing a second computer-implemented game;

communicating, using one or more processors, the in-game asset request to the second computer-implemented game as a visual expression of a transfer mechanism responsive to receiving the request for the in-game asset, the second computer-implemented game being different than the first computer-implemented game; and

receiving the requested in-game asset from the second computer-implemented game, the in-game asset being made available to the first user of the first computer-implemented game.

15. The method of claim 14 , wherein the in-game asset is an in-game item having utility in the first computer-implemented game.

16. The method of claim 14 , wherein the in-game asset is an in-game item placed into an in-game environment of the first computer-implemented game.

17. The method of claim 14 , wherein the first and second computer-implemented games are interactive social games.

18. A game system comprising:

an interface to communicate with players of a game;

a memory to store data associated with the game; and

one or more processors coupled to the interface and the memory, the one or more processors configured to:

receive an in-game asset request from a first computer-implemented game being played by a first user, the in-game asset having value in the first computer-implemented game, the in-game asset request requesting an in game asset from a second user playing a second computer-implemented game;

communicating, using one or more processors, the in-game asset request to the second computer-implemented game as a visual expression of a transfer mechanism responsive to receiving the request for the in-game asset;

identify the requested in-game asset in the first second computer-implemented game, the second computer-implemented game being different than the first computer-implemented game; and

communicate the requested in-game asset to the first computer-implemented game, the in-game asset being made available for use by the user of the first computer-implemented game.

19. The game system of claim 18 , wherein the requested in-game asset is an in-game item having utility in the first computer-implemented game.

Assignments (5)
TERMINATION AND RELEASE OF SECURITY INTEREST IN PATENTS Recorded May 23, 2022
From: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
To: ZYNGA INC.
Reel/Frame 060163/0437 →
NOTICE OF GRANT OF SECURITY INTEREST IN PATENTS Recorded Dec 14, 2020
From: ZYNGA INC.
To: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
Reel/Frame 054719/0490 →
TERMINATION AND RELEASE OF SECURITY INTEREST IN PATENTS Recorded Dec 11, 2020
From: BANK OF AMERICA, N.A., AS LENDER
To: ZYNGA INC.
Reel/Frame 054701/0393 →
NOTICE OF GRANT OF SECURITY INTEREST IN PATENTS Recorded Dec 21, 2018
From: ZYNGA INC.
To: BANK OF AMERICA, N.A., AS LENDER
Reel/Frame 049147/0546 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 20, 2011
From: BRONSTEIN BENDAYAN, MANUEL URIS
To: ZYNGA INC.
Reel/Frame 027094/0988 →