IP Library Granted Patent US 8,814,662
Granted Patent B1
US 8,814,662 · App. 13/370,809 · Granted Aug 26, 2014

Value icon to award virtual currency in a virtual game

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Quick Facts
Patent No.
US 8,814,662
App. No.
13/370,809
Granted
Aug 26, 2014
Kind
B1
Abstract

A computer-implemented method and system are described to provide virtual currency in a virtual game. The method may record a purchase value of a value icon in a virtual game. The value icon may then be deployed in the virtual environment of the virtual game. For each of a plurality of reference time periods, interaction of a player of the virtual game with the value icon may be monitored, and a virtual currency amount may be awarded to the player in the event of the player interacting with the value icon a set number of instances during each of the reference time periods. Further virtual currency may be denied upon subsequent interaction with the value icon during the same reference time period.

Claims (57)

1. A computer-implemented method comprising:

recording in a database a purchase value of a value icon in a virtual game;

using a virtual gaming system, deploying the value icon in a virtual environment of the virtual game, the value icon being a visual element displayed within the virtual environment, the value icon being receptive to player interaction by engagement with the visual element in the virtual environment; and

for each of a plurality of reference time periods,

monitoring interaction of a player of the virtual game with the value icon;

awarding a virtual currency amount to the player in response to satisfaction of an award condition comprising interaction by the player with the value icon at least a threshold number of instances during a respective one of the plurality of reference time periods, the virtual currency amount being recorded in the database; and

denying the player further virtual currency based on subsequent interaction with the value icon, after the awarding of the virtual currency amount, during the respective one of the plurality of reference time periods.

2. The computer-implemented method of claim 1 , comprising:

providing the player with a plurality of value icons;

monitoring a selection by the player of one of the plurality of value icons to identify a selected value icon; and

updating the database of the virtual gaming system to include the selected value icon as the value icon deployed in the virtual environment of the player.

3. The computer-implemented method of claim 2 , further comprising:

receiving an input from the player identifying a location in the virtual environment to locate the selected value icon in the virtual environment; and

updating the virtual environment of the player to include the selected value icon at the location.

4. The computer-implemented method of claim 1 , wherein the awarding of the virtual currency amount is limited to no more than a single award of the virtual currency amount during any particular one of the plurality of reference time periods.

5. The computer-implemented method of claim 1 , wherein the virtual currency amount is a set amount that is the same for each reference time period.

6. The computer-implemented method of claim 1 , wherein the virtual currency amount is different for at least two reference time periods.

7. The computer-implemented method of claim 1 , comprising:

incrementing an interaction count in the database each time the player interacts with the value icon during each reference time period;

comparing the interaction count with a reference count; and

denying further awarding of the virtual currency amount for the reference time period based on the comparing.

8. The computer-implemented method of claim 1 , wherein the value icon depicts a tree or a bank building.

9. The computer-implemented method of claim 1 , wherein the interaction with the value icon includes a mouse click or interaction with a touch screen of a mobile device.

10. The computer-implemented method of claim 1 , wherein the virtual currency amount is redeemable in the virtual game to acquire further virtual objects.

11. The computer-implemented method of claim 1 , wherein each reference time period is a multiple of a calendar day.

12. The computer-implemented method of claim 11 , wherein each of the reference time periods is one calendar week.

13. The computer-implemented method of claim 1 , further comprising displaying a message to another player in the event of the subsequent interaction by the player.

14. The computer-implemented method of claim 1 , wherein the awarded virtual currency amount is not transferrable to another player in a social graph associated with the player.

15. The computer-implemented method of claim 1 , further comprising:

accessing time information of a locale of a player device; and

defining the plurality of reference time periods based on the date and time information.

16. A system comprising:

a recording module to record a purchase value of a value icon in a virtual game;

an update module to update a virtual environment of the virtual game to include the value icon, the value icon being a visual element displayable within the virtual environment and being receptive to player interaction;

a monitoring module implemented by at least one processor, the monitoring module configured to monitor, for each of a plurality of reference time periods, monitor interaction of a player of the virtual game with the value icon; and

an award module configured to, for each of the plurality of reference time periods,

award a virtual currency amount to the player when and only when the player interacts with the value icon at least a threshold number of instances during a respective one of the plurality of reference time periods, and

deny the player further virtual currency based on subsequent interaction with the value icon, after the awarding of the virtual currency amount, during the respective one of the plurality of reference time periods.

17. The system of claim 16 , comprising:

a value icon store to store a plurality of value icons;

a display module to provide the player with the plurality of value icons;

a selection module to monitor a selection by the player of one of the plurality of value icons to identify a selected value icon; and

an update module to update the database of a virtual gaming system to include the selected value icon as the value icon deployed in the virtual environment of the player.

18. The system of claim 16 , wherein

an input is received from the player identifying a location in the virtual environment to locate the selected value icon; and

the virtual environment of the player is updated to include the selected value icon.

19. The system of claim 16 , wherein:

an interaction count is incremented in a database each time the player interacts with the value icon during a reference time period;

the interaction count is compared with a reference count; and

further awarding of the virtual currency for the reference time period is denied based on the comparison.

20. A non-transitory computer-readable storage medium embodying instructions which, when executed by one or more processors, cause operations comprising:

recording in a database a purchase value of a value icon in a virtual game;

deploying the value icon in a virtual environment of the virtual game, the value icon being a visual element displayed within the virtual environment, the value icon being receptive to player interaction by engagement with the visual element in the virtual environment; and

for each of a plurality of reference time periods,

monitoring interaction of a player of the virtual game with the value icon;

awarding a virtual currency amount to the player in response to satisfaction of an award condition comprising interaction by the player with the value icon at least a threshold number of instances during a respective one of the plurality of reference time periods, the virtual currency amount being recorded in the database; and

denying the player further virtual currency based on subsequent interaction with the value icon, after the awarding of the virtual currency amount, during the respective one of the plurality of reference time periods.

Assignments (4)
TERMINATION AND RELEASE OF SECURITY INTEREST IN PATENTS Recorded May 23, 2022
From: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
To: ZYNGA INC.
Reel/Frame 060163/0437 →
NOTICE OF GRANT OF SECURITY INTEREST IN PATENTS Recorded Dec 14, 2020
From: ZYNGA INC.
To: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
Reel/Frame 054719/0490 →
TERMINATION AND RELEASE OF SECURITY INTEREST IN PATENTS Recorded Dec 11, 2020
From: BANK OF AMERICA, N.A., AS LENDER
To: ZYNGA INC.
Reel/Frame 054701/0393 →
NOTICE OF GRANT OF SECURITY INTEREST IN PATENTS Recorded Dec 21, 2018
From: ZYNGA INC.
To: BANK OF AMERICA, N.A., AS LENDER
Reel/Frame 049147/0546 →