IP Library Granted Patent US 8,607,356
Granted Patent B2
US 8,607,356 · App. 13/416,845 · Granted Dec 10, 2013

Detecting a phishing entity in a virtual universe

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Quick Facts
Patent No.
US 8,607,356
App. No.
13/416,845
Granted
Dec 10, 2013
Kind
B2
Abstract

An invention for detecting a phishing virtual entity in a virtual universe is disclosed. A virtual entity may be registered as authentic and be identified with multiple physical characteristics thereof. Another virtual entity will be monitored to detect whether it includes a physical characteristic that is sufficiently similar to that of a registered virtual entity to cause confusion. A phishing virtual entity is detected based on the monitoring and phishing prevention processes may be implemented on the phishing virtual entity.

Claims (40)

1. A computer-implemented method of detecting a phishing entity in a virtual universe, the method being implemented by a computer system that includes one or more physical processors, the method comprising:

identifying, by the one or more physical processors, at least one characteristic of a real-world entity;

detecting, by the one or more physical processors, at least one characteristic of a virtual entity; and

comparing, by the one or more physical processors, the at least one characteristic of the virtual entity with the at least one characteristic of the real-world entity to determine whether one of the real-world entity or the virtual entity is a phishing entity that lures visitors into providing personal information.

2. The method of claim 1 , wherein the at least one characteristic of the real-world entity or the at least one characteristic of the virtual entity comprises at least one of: text, a dimension, a location coordinate, or a graphic.

3. The method of claim 1 , wherein the identifying includes identifying the real-world entity using graphics of multiple views of at least one of an exterior or an interior of the real-world entity.

4. The method of claim 1 , wherein the detecting includes obtaining a 360 degree view of at least one of an exterior or an interior of the virtual entity.

5. The method of claim 1 , wherein the comparing is based on a similarity threshold associated with a physical aspect relating to the real-world entity and the virtual entity.

6. The method of claim 1 , wherein the comparing is based on a viewing orientation of a third entity visiting the virtual entity and the real-world entity.

7. The method of claim 6 , wherein the viewing orientation is determined based on an entrance of the real-world entity and an entrance of the virtual entity.

8. A system for detecting a phishing entity in a virtual universe, comprising:

one or more physical processors programmed to:

identify at least one characteristic of a real-world entity;

detect at least one characteristic of a virtual entity; and

compare the at least one characteristic of the virtual entity with the at least one characteristic of the real-world entity to determine whether one of the real-world entity or the virtual entity is a phishing entity that lures visitors into providing personal information.

9. The system of claim 8 , wherein the at least one characteristic of the real-world entity or the at least one characteristic of the virtual entity comprises at least one of: text, a dimension, a location coordinate, or a graphic.

10. The system of claim 8 , wherein the one or more processors are configured to identify the real-world entity using graphics of multiple views of at least one of an exterior or an interior of the real-world entity.

11. The system of claim 8 , wherein the one or more processors are configured to detect at least one characteristic of a virtual entity by obtaining a 360 degree view of at least one of an exterior or an interior of the virtual entity.

12. The system of claim 8 , wherein the one or more processors are configured to compare based on a similarity threshold associated with a physical aspect relating to the real-world entity and the virtual entity.

13. The system of claim 8 , wherein the one or more processors are configured to compare based on a viewing orientation of a third entity visiting the real-world entity and the virtual entity.

14. The system of claim 13 , wherein the viewing orientation is determined based on an entrance of the real-world entity and an entrance of the virtual entity.

15. A computer program product for detecting a phishing entity in a virtual universe, comprising:

computer usable program code embodied in a non-transitory computer readable medium, which when executed by a computer system causes the computer system to:

identify at least one characteristic of a real-world entity;

detect at least one characteristic of a virtual entity; and

compare the at least one characteristic of the virtual entity with the at least one characteristic of the real-world entity to determine whether one of the real-world entity or the virtual entity is a phishing entity that lures visitors into providing personal information.

16. The program product of claim 15 , wherein the at least one characteristic of the real-world entity or the at least one characteristic of the virtual entity comprises at least one of: text, a dimension, a location coordinate, or a graphic.

17. The program product of claim 15 , wherein the program code is further configured to enable the computer system to identify the real-world entity using graphics of multiple views of at least one of an exterior or an interior of the real-world entity.

18. The program product of claim 15 , wherein the program code is further configured to enable the computer system to obtain a 360 degree view of at least one of an exterior or an interior of the virtual entity.

19. The program product of claim 15 , wherein the comparing is based on a similarity threshold associated with a physical aspect relating to the real-world entity and the virtual entity.

20. The program product of claim 15 , wherein the comparing is based on a viewing orientation of a third entity visiting the real-world entity and the virtual entity.

21. The program product of claim 20 , wherein the viewing orientation is determined based on an entrance of the real-world entity and an entrance of the virtual entity.

22. A computer-implemented method of providing a system for detecting a phishing entity in a virtual universe, the method being implemented by a computer system that includes one or more physical processors, the method comprising:

at least one of: creating, maintaining, deploying or supporting a computer infrastructure being operable to:

identify at least one characteristic of a real-world entity;

detect at least one characteristic of a virtual entity; and

compare the at least one characteristic of the virtual entity with the at least one characteristic of the real-world entity to determine whether one of the real-world entity or the virtual entity is a phishing entity that lures visitors into providing personal information.

23. The method of claim 22 , wherein the at least one characteristic of the real-world entity or the at least one characteristic of the virtual entity comprises at least one of: text, a dimension, a location coordinate, or a graphic.

24. The method of claim 22 , wherein the computer infrastructure is further operable to identify the real-world entity using graphics of multiple views of at least one of an exterior or an interior of the real-world entity and to obtain a 360 degree view of at least one of an exterior or an interior of the virtual entity.

25. The method of claim 22 , wherein the comparing is based on a viewing orientation of a third entity visiting the real-world entity and the virtual entity.

Assignments (3)
RELEASE OF SECURITY INTEREST Recorded Oct 17, 2016
From: BANK OF AMERICA, N.A.
To: ACTIVISION BLIZZARD INC.; ACTIVISION PUBLISHING, INC.; ACTIVISION ENTERTAINMENT HOLDINGS, INC.; BLIZZARD ENTERTAINMENT, INC.
Reel/Frame 040381/0487 →
SECURITY AGREEMENT Recorded Feb 11, 2014
From: ACTIVISION PUBLISHING, INC.
To: BANK OF AMERICA, N.A.
Reel/Frame 032240/0257 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 28, 2013
From: INTERNATIONAL BUSINESS MACHINES CORPORATION
To: ACTIVISION PUBLISHING, INC.
Reel/Frame 029900/0285 →