IP Library Granted Patent US 8,491,396
Granted Patent B2
US 8,491,396 · App. 13/602,464 · Granted Jul 23, 2013

Game supply delivery systems and methods

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Quick Facts
Patent No.
US 8,491,396
App. No.
13/602,464
Granted
Jul 23, 2013
Kind
B2
Abstract

Systems and methods that deliver game supplies are described. In some embodiments, a method receives a request for in-game supplies from a first player in an interactive social game. The method presents multiple supply options where each supply option has an associated processing time. A supply option selection is received from the first player that indicates selection of one of the multiple supply options. A supply fulfillment invitation is distributed to a second player of the interactive social game. An in-game benefit is provided to the second player in response to acceptance of the supply fulfillment invitation. The first player is notified upon completion of the processing time for the selected supply option, which indicates availability of the requested in-game supplies to the first player.

Claims (40)

1. A computer-implemented method comprising:

receiving a request for in-game supplies from a first player in an interactive social game;

presenting, using one or more processors, a plurality of supply options to the first player, each supply option having an associated predetermined processing time, wherein the predetermined processing time associated with at least two of the plurality of supply options are different;

receiving a supply option selection from the first player, the supply option selection indicating selection of one of the plurality of supply options presented to the first player;

distributing, using the one or more processors, a supply fulfillment invitation to a second player of the interactive social game;

providing, using the one or more processors, an in-game benefit to the second player based at least in part on acceptance of the supply fulfillment invitation; and

notifying, using the one or more processors, the first player upon completion of the predetermined processing time for the selected supply option, the notifying indicating availability of the requested in-game supplies to the first player.

2. The computer-implemented method of claim 1 , further comprising shortening the predetermined processing time associated with the selected supply option in response to acceptance of the supply fulfillment invitation by the second player.

3. The computer-implemented method of claim 2 , wherein the supply fulfillment invitation has an associated expiration time, and wherein shortening the predetermined processing time is conditional on acceptance of the supply fulfillment invitation by the second player prior to the expiration time.

4. The computer-implemented method of claim 1 , further comprising displaying a remaining time for the selected supply option.

5. The computer-implemented method of claim 1 , further comprising displaying an option to distribute additional supply fulfillment invitations to additional players of the interactive social game.

6. The computer-implemented method of claim 1 , the presenting of the plurality of supply options to the first player includes presenting a graphical expression of a supply delivery vehicle.

7. The computer-implemented method of claim 6 , the distributing of the supply fulfillment invitation to the second player of the interactive social game uses the graphical expression of the supply delivery vehicle.

8. The computer-implemented method of claim 1 , the distributing of the supply fulfillment invitation to the second player includes inviting the second player to supply at least a portion of the in-game supplies requested by the first player.

9. The computer-implemented method of claim 1 , wherein the in-game supplies include virtual currency having value in the interactive social game.

10. The computer-implemented method of claim 1 , wherein the second player is not actively playing the interactive social game at the time of distributing the supply fulfillment invitation to the second player.

11. The computer-implemented method of claim 1 , further comprising receiving an identity of the second player from the first player.

12. A computer-implemented method comprising:

receiving, by one or more processors, a supply order from a first player of a computer-implemented game, the supply order identifying a requested in-game asset, an expiration time, and a social fulfillment component, wherein the in-game asset is a supply asset used to initiate a harvest mechanic cycle in the computer-implemented game;

responsive to receiving the supply order from the first player, communicating, using the one or more processors, a supply fulfillment invitation to a second player based on the social fulfillment component of the received supply order from the first player; and

after the expiration time, allowing, by the one or more processors, the first player to access the requested in-game asset without regard to receiving a response to the supply fulfillment invitation from the second player.

13. The computer-implemented method of claim 12 , further comprising:

receiving acceptance of the supply fulfillment invitation from the second player prior to the expiration time; and

responsive to the acceptance, providing an in-game benefit to the second player.

14. The computer-implemented method of claim 12 , wherein the second player is selected by the first player.

15. The computer-implemented method of claim 12 , wherein the second player is randomly selected by the one or more processors.

16. The computer-implemented method of claim 12 , further comprising providing an incentive to the first player to initiate the supply order with the social fulfillment component.

17. An apparatus comprising:

an interface to communicate with players of an interactive social game;

a memory to store data associated with the interactive social game; and

one or more processors coupled to the interface and the memory, the one or more processors configured to:

receive a request for in-game supplies from a first player in the interactive social game;

present a plurality of supply options, each supply option having an associated predetermined processing time, wherein the predetermined processing time associated with at least two of the plurality of supply options are different;

receive a supply option selection from the first player, the supply option selection indicating selection of one of the plurality of supply options presented to the first player;

distribute a supply fulfillment invitation to a second player of the interactive social game;

provide an in-game benefit to the second player based at least in part on acceptance of the supply fulfillment invitation; and

notify the first player upon completion of the predetermined processing time for the selected supply option, the notifying indicating availability of the requested in-game supplies to the first player.

18. The apparatus of claim 17 , the one or more processors further configured to shorten the predetermined processing time associated with the selected supply option in response to acceptance of the supply fulfillment invitation by the second player.

19. The apparatus of claim 18 , wherein the supply fulfillment invitation has an associated expiration time, and wherein shortening the predetermined processing time is conditional on acceptance of the supply fulfillment invitation by the second player prior to the expiration time.

20. The apparatus of claim 17 , wherein the presenting of the plurality of supply options includes presenting a graphical expression of a supply delivery vehicle.

Assignments (7)
TERMINATION AND RELEASE OF SECURITY INTEREST IN PATENTS Recorded May 23, 2022
From: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
To: ZYNGA INC.
Reel/Frame 060163/0437 →
NOTICE OF GRANT OF SECURITY INTEREST IN PATENTS Recorded Dec 14, 2020
From: ZYNGA INC.
To: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
Reel/Frame 054719/0490 →
TERMINATION AND RELEASE OF SECURITY INTEREST IN PATENTS Recorded Dec 11, 2020
From: BANK OF AMERICA, N.A., AS LENDER
To: ZYNGA INC.
Reel/Frame 054701/0393 →
CORRECTIVE ASSIGNMENT TO CORRECT THE EXECUTION DATE OF THE CONVEYING PARTY PREVIOUSLY RECORDED AT REEL: 032025 FRAME: 0820. ASSIGNOR(S) HEREBY CONFIRMS THE CHANGE OF NAME. Recorded Jan 10, 2019
From: ZYNGA GAME NETWORK INC.
To: ZYNGA INC.
Reel/Frame 048045/0015 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 10, 2019
From: KELLY, SEAN UBEROI; LE, ALEXANDER MICHAEL MINH KHIEM
To: ZYNGA GAME NETWORK, INC.
Reel/Frame 047957/0073 →
NOTICE OF GRANT OF SECURITY INTEREST IN PATENTS Recorded Dec 21, 2018
From: ZYNGA INC.
To: BANK OF AMERICA, N.A., AS LENDER
Reel/Frame 049147/0546 →
CHANGE OF NAME Recorded Jan 23, 2014
From: ZYNGA GAME NETWORK, INC.
To: ZYNGA INC.
Reel/Frame 032025/0820 →