IP Library Granted Patent US 8,961,293
Granted Patent B2
US 8,961,293 · App. 13/891,059 · Granted Feb 24, 2015

Gaming device for determining a re-drawing group for following games

Inventor: Eiji Aida (Chiyoda-ku, JP)
Assignee: Konami Gaming, Incorporated
G07F17/34G07F17/32G07F17/3267
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Quick Facts
Patent No.
US 8,961,293
App. No.
13/891,059
Granted
Feb 24, 2015
Kind
B2
Abstract

To display a plurality of symbols in a plurality of display regions, upon starting a game, and in a case where trigger symbols are stop displayed in any of the plurality of display regions, to draw for specific display regions where trigger symbols are displayed, from a plurality of types of symbols so that the symbols are displayed having a predetermined relationship among the symbols in at least game units, and at the same time, to draw for general display regions that have symbols other than the trigger symbol displayed, from a plurality of types of symbols so that arbitrary symbols are independently displayed.

Claims (28)

1. A gaming machine comprising:

a display unit having a plurality of display regions each being adapted to display one of a plurality of symbols;

a control unit randomly determining an outcome of a first instance of a game, the outcome including a symbol to be displayed in each of the plurality of display regions; and

wherein in the first instance of the game, in a case that a predetermined triggering condition occurs, the control unit groups two of the same shape regions into a re-drawing group and in an additional instance of the game, the control unit:

(a) determines for the re-drawing group, a single random symbol that is to be displayed in common in all of those display regions in the re-drawing group from the plurality of types of symbols;

(b) determines for each of those display regions that are not in the re-drawing groups a random symbol that is to be displayed in the respective display region from the plurality of symbols; and

(c) rotates the two of the same shape regions in the re-drawing group in a synchronized manner during the additional instance of the game such that the same symbols are displayed at the same time in each of the two of the same shape regions during rotation.

2. The gaming machine, as set forth in claim 1 , wherein the predetermined triggering condition is the appearance of a trigger symbol in one of the display regions during the first instance of the game.

3. The gaming machine, as set forth in claim 1 , wherein the control unit awards an award to a player if a predetermined winning condition occurs in the first instance of the game.

4. The gaming machine, as set forth in claim 3 , wherein the control unit awards a feature award to the player if a predetermined feature winning condition occurs in an additional instance of the game, the control unit determines a number of additional instances of the game and performs (a)-(c) for each additional instance.

5. The gaming machine, as set forth in claim 1 , wherein the number of additional instances of the game is at least one.

6. The gaming machine, as set forth in claim 1 , the two of the same shape regions in the re-drawing group being adjacent.

7. The gaming machine, as set forth in claim 1 , wherein the control unit groups a first pair of the same shape regions into a first re-drawing group and groups a second pair of the same shape regions into a second re-drawing group.

8. The gaming machine, as set forth in claim 1 , wherein the synchronized two of the same shape regions start and stop simultaneously.

9. A method of providing a game to a player with a gaming machine including a display unit and a control unit, including the steps of:

displaying a plurality of same shape display regions on the display unit, each display unit being adapted to display one of a plurality of symbols and being arranged in a predetermined arrangement;

randomly determining, by the control unit, an outcome of a first instance of the game and providing an award to the player on the condition of a winning condition in the first instance of the game, the outcome of the first instance of the game including a symbol to be displayed in each of the plurality of display regions; and

wherein in the first instance of the game, in a case that a predetermined triggering condition occurs, grouping, by the control unit, two of the same shape regions into a re-drawing group for an additional instance of the game, and responsively playing the additional instance of the game by:

(a) determining for the re-drawing group, a single random symbol that is to be displayed in common in all of those display regions in the re-drawing group from the plurality of symbols;

(b) determining for each of those display regions that are not in the re-drawing groups a random symbol that is to be displayed in the respective display region from the plurality of symbols;

(c) rotating the two of the same shape regions in the re-drawing group in a synchronized manner during the additional instance of the game such that the same symbols are displayed at the same time in each of the two of the same shape regions during rotation; and,

(d) awarding an additional award if a predetermined additional winning condition occurs in the additional instance of the game.

10. The method of claim 9 , wherein the predetermined triggering condition is the appearance of a trigger symbol in one of the display regions during the first instance of the game.

11. The method, as set forth in claim 9 , the two of the same shape regions in the re-drawing group being adjacent.

12. The method, as set forth in claim 9 , including the steps of:

grouping a first pair of the same shape regions into a first re-drawing group for the additional instance of the game; and

grouping a second pair of the same shape regions into a second re-drawing group.

13. The method, as set forth in claim 9 , wherein the synchronized two of the same shape regions start and stop simultaneously.

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 9, 2013
From: AIDA, EIJI
To: KONAMI CORPORATION
Reel/Frame 030388/0538 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 9, 2013
From: KONAMI CORPORATION
To: KONAMI GAMING, INCORPORATED
Reel/Frame 030388/0551 →
Priority Claims (1)
JP 2003-125600 · Apr 30, 2003 · national
Continuity (4)
Continuation 13169639 · Jun 27, 2011
Continuation 12890385 · Sep 24, 2010
Continuation 10835887 · Apr 29, 2004
Related Publication 20130252710A1 · Sep 26, 2013