IP Library Granted Patent US 9,272,212
Granted Patent B2
US 9,272,212 · App. 14/091,331 · Granted Mar 1, 2016

Automated apparent responses

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Quick Facts
Patent No.
US 9,272,212
App. No.
14/091,331
Granted
Mar 1, 2016
Kind
B2
Abstract

Software at a massively multiplayer online (MMO) game website receives a request for assistance with a game task from a first player of a MMO game. The software transmits the request to a second player of the MMO game who is associated with the first player through a relationship recognized by the MMO game. The software determines whether the second player responds to the request within a time period. The time period depends on one or more factors related to game mechanics and to user data for the first player. Then if the second player does not respond within the time period and the game task is a game task whose completion can be assigned without the assistance of another player, the software assigns completion of the game task to the first player and transmits an automated apparent response to the first player.

Claims (35)

1. A method, comprising operations of:

receiving a request for assistance with a game task from a first player of a massively multiplayer online (MMO) game;

broadcasting the request to a second player of the MMO game using an application programming interface (API) exposed by software running on a social networking website or a social media website;

determining whether the second player responds to the request within a time period, wherein the time period depends on one or more factors including data received from a profile or stream associated with the first player on the social networking website or the social media website;

assigning completion of the game task to the first player, if the second player does not respond within the time period; and

transmitting an automated apparent response to the first player, if the second player does not respond within the time period, wherein each operation of the method is executed by one or more processors.

2. The method of claim 1 , wherein the second player of the MMO game is associated with the first player through a relationship recognized by the MMO game.

3. The method of claim 1 , wherein the second player of the MMO game is associated with the first player through a social graph or social network.

4. The method of claim 1 , wherein the automated apparent response indicates that the second player provided the requested assistance.

5. The method of claim 1 , wherein the automated apparent response indicates that the first player was assigned completion of the game task because the first player assisted other players with their game tasks.

6. The method of claim 1 , wherein the time period is pre-determined.

7. The method of claim 1 , wherein the time period is dynamically determined at run-time.

8. The method of claim 1 , wherein the data received from the profile or stream associated with the first player includes a status report from the first player.

9. The method of claim 8 , wherein the status report expresses frustration with a lack of response to the request.

10. One or more computer-readable media that are non-transitory and that store a program, wherein the program, when executed, instructs one or more processors to perform the following operations:

receive a request for assistance with a game task from a first player of a massively multiplayer online (MMO) game;

broadcast the request to a second player of the MMO game using an application programming interface (API) exposed by software running on a social networking website or a social media website;

determine whether the second player responds to the request within a time period, wherein the time period depends on one or more factors including data received from a profile or stream associated with the first player on the social networking website or the social media website;

assign completion of the game task to the first player, if the second player does not respond within the time period; and

transmit an automated apparent response to the first player, if the second player does not respond within the time period.

11. The computer-readable media of claim 10 , wherein the second player of the MMO game is associated with the first player through a relationship recognized by the MMO game.

12. The computer-readable media of claim 10 , wherein the second player of the MMO game is associated with the first player through a social graph or social network.

13. The computer-readable media of claim 10 , wherein the automated apparent response indicates that the second player provided the requested assistance.

14. The computer-readable media of claim 10 , wherein the automated apparent response indicates that the first player was assigned completion of the game task because the first player assisted other players with their game tasks.

15. The computer-readable media of claim 10 , wherein the time period is pre-determined.

16. The computer-readable media of claim 10 , wherein the time period is dynamically determined at run-time.

17. The computer-readable media of claim 10 , wherein the data received from the profile or stream associated with the first player includes a status report from the first player.

18. The computer-readable media of claim 17 , wherein the status report expresses frustration with a lack of response to the request.

19. A method, comprising the operations of:

receiving a request for assistance with a game task from a first player of a social MMO game;

using an application programming interface (API) exposed by software running on a social networking website or a social media website to broadcast the request to a second player of the social MMO game who is associated with the first player through a relationship that allows the second player to access a profile or stream associated with the first player on the social networking website or the social media website and allows the first player to access a profile or stream associated with second player on the social networking website or the social media website;

monitoring whether the second player responds to the request within a time period, wherein the time period is dynamically determined at run-time and wherein the time period depends on one or more factors including data received from the stream associated with the first player;

assigning completion of the game task to the first player, if the second player does not respond within the time period and the game task is a game task whose completion can be assigned without the assistance of another player; and

transmitting an automated apparent response to the first player, if the second player does not respond within the time period and the game task whose completion can be assigned without the assistance of another player, wherein each operation of the method is executed by one or more processors.

20. The method of claim 19 , wherein the data received from the stream associated with the first player includes a status report from the first player.

Assignments (5)
TERMINATION AND RELEASE OF SECURITY INTEREST IN PATENTS Recorded May 23, 2022
From: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
To: ZYNGA INC.
Reel/Frame 060163/0437 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 8, 2021
From: OSVALD, JOHN; WAITE, MICHAEL; SAUGER, KYLE; DUNCAN, LAUREN; NILSSON, ERIK
To: ZYNGA INC.
Reel/Frame 058052/0734 →
NOTICE OF GRANT OF SECURITY INTEREST IN PATENTS Recorded Dec 14, 2020
From: ZYNGA INC.
To: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
Reel/Frame 054719/0490 →
TERMINATION AND RELEASE OF SECURITY INTEREST IN PATENTS Recorded Dec 11, 2020
From: BANK OF AMERICA, N.A., AS LENDER
To: ZYNGA INC.
Reel/Frame 054701/0393 →
NOTICE OF GRANT OF SECURITY INTEREST IN PATENTS Recorded Dec 21, 2018
From: ZYNGA INC.
To: BANK OF AMERICA, N.A., AS LENDER
Reel/Frame 049147/0546 →