IP Library Granted Patent US 9,452,358
Granted Patent B2
US 9,452,358 · App. 14/316,590 · Granted Sep 27, 2016

System and method for playing a music video game with a drum system game controller

Inventors: Jack J. McCauley (Danville, CA); Brian Bright (Woodland Hills, CA); John Devecka (Budd Lake, NJ); Jason VandenBerghe (San Mateo, CA)
Assignee: Activision Publishing, Inc.
A63F13/245A63F13/06A63F13/42A63F13/814G10H1/0016G10H1/32A63F13/235A63F2300/1025A63F2300/1062A63F2300/8047A63F2300/8088G10H2210/091G10H2220/141G10H2230/281
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 9,452,358
App. No.
14/316,590
Granted
Sep 27, 2016
Kind
B2
Abstract

A system and method for playing a multi-player music video game with a drum system video game controller is provided. In one embodiment, the invention relates to a method for providing a drum solo with a music based multi-player video game. In another embodiment, the invention relates to a system for providing analog input from one or more drum sensors used in game play associated with a music based multi-player video game. In yet another embodiment, the invention relates to a method for preventing interference between the one or more drum sensors. In one embodiment, the invention relates to a method for mapping digital information indicative of input to a video game controller in a first form to information in a second form, the second form conforming to a protocol for inputs to a video game console executing a music based multi-player video game.

Claims (28)

1. A method of operating a video game console for providing a drum solo mode with a music based multi-player video game, the method comprising:

displaying a suggestion of at least one song having a drum solo portion;

displaying, on a display, images indicative of a venue including at least one drum and a drummer;

displaying, on the display, instructions for playing the at least one song on a drum system game controller, the drum system game controller comprising a plurality of drum head shaped pads and sensors for detecting strikes to the pads;

generating audio indicative of the song at a first volume;

at approximately a time when the drum solo portion is to be played:

changing the images indicative of the venue,

generating audio indicative of the song at a second volume, where the second volume is lower than the first volume,

generating audio indicative of a crowd cheering, and

displaying images indicative of the crowd cheering;

receiving information indicative of strikes to the pads of the drum system game controller;

determining, based on the information indicative of strikes to the pads of the drum system game controller, a score; and

displaying the score.

2. The method of claim 1 , further comprising:

at approximately the time when the drum solo portion is to be played:

pausing the audio indicative of the song;

dimming at least one light of the display;

focusing a viewpoint of the display on the drummer;

focusing at least one light of the display on the drummer; and

returning the audio indicative of the song when a predetermined period of time for the solo has expired.

3. The method of claim 1 , wherein the drum system controller further comprises two cymbal pads, the method further comprising enabling a score multiplier mode when the information indicative of drum play indicates that both cymbals pads were struck at approximately the same time.

4. The method of claim 1 , further comprising entering the drum solo mode based on a predetermined characteristic comprising a sequence of drum strikes at a predetermined time during a song.

5. The method of claim 1 , further comprising exiting the drum solo mode based on a sequence of drum strikes at a predetermined time during a song.

6. The method of claim 1 , further comprising:

commanding display of instructions for playing the drum solo portion; and

generating audio not based on a user compliance with the instructions.

7. The method of claim 1 , further comprising generating multiple sounds based on a single strike of a drum.

8. The method of claim 1 , further comprising displaying a second drummer.

Assignments (3)
RELEASE OF SECURITY INTEREST Recorded Oct 17, 2016
From: BANK OF AMERICA, N.A.
To: ACTIVISION BLIZZARD INC.; ACTIVISION PUBLISHING, INC.; ACTIVISION ENTERTAINMENT HOLDINGS, INC.; BLIZZARD ENTERTAINMENT, INC.
Reel/Frame 040381/0487 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 23, 2015
From: MCCAULEY, JACK J.; BRIGHT, BRIAN; DEVECKA, JOHN; VANDENBERGHE, JASON
To: ACTIVISION PUBLISHING, INC.
Reel/Frame 035233/0415 →
SECURITY INTEREST Recorded Aug 8, 2014
From: ACTIVISION PUBLISHING, INC.
To: BANK OF AMERICA, N.A.
Reel/Frame 033500/0846 →
Continuity (3)
Continuation 13616870 · Sep 14, 2012
Division 12103703 · Apr 15, 2008
Related Publication 20140309003A1 · Oct 16, 2014