IP Library Granted Patent US 9,844,728
Granted Patent B2
US 9,844,728 · App. 14/358,967 · Granted Dec 19, 2017

Providing social network content in games

View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 9,844,728
App. No.
14/358,967
Granted
Dec 19, 2017
Kind
B2
Abstract

An apparatus and method for providing social network content in an online game is disclosed herein. Content is obtained from a social network site and is displayed within the game. The game also provides a mechanism for the user of the game to generate content to the posted within the social network from within the game. Such generated content is automatically posted in the social network for a recipient specified by the user.

Claims (40)

1. A method for providing social network content in a computer-implemented game, the method comprising:

retrieving, using a processor, social network content generated by a first social network account, in a social network service, having a social network connection with a second social network account of a user of the game, the social network content including a message generated by the first social network account;

identifying a non-interactive game element displayed within a user interface of the game;

changing the non-interactive game element to an interactive game element representative of the first social network account;

displaying the social network content coincident with display of the interactive game element;

in response to detecting an actuation action applied to the interactive game element by the user of the game, displaying a communications functionality, the communications functionality including a selectable reply functionality;

receiving a selection of the reply functionality by the user of the game;

receiving at the communications functionality gaming content generated by the user of the game; and

transmitting the gaming content generated by the user to the first social network account.

2. The method of claim 1 , further comprising automatically posting the gaming content to a portion of the social network service associated with and accessed by the first social network account.

3. The method of claim 1 , wherein the social network service comprises a microblogging network, and the social network content comprises content posted in real-time or near real-time on the social network service.

4. The method of claim 1 , wherein the game comprises an online game.

5. A non-transitory computer readable medium including instructions, when executed by a processor, causes the processor to perform operations comprising:

retrieving, using a processor, social network content generated by a first social network account, in a social network service, having a social network connection with a second social network account of a user of the game, the social network content including a message generated by the first social network account;

identifying a non-interactive game element displayed within a user interface of the game;

changing the non-interactive game element to an interactive game element representative of the first social network account;

displaying the social network content coincident with display of the interactive game element;

in response to detecting an actuation action applied to the interactive game element by the user of the game, displaying a communications functionality, the communications functionality including a selectable reply functionality;

receiving a selection of the reply functionality by the user of the same;

receiving at the communications functionality gaming content generated by the user of the game; and

transmitting the gaming content generated by the user to the first social network account.

6. The computer readable medium of claim 5 , further comprising automatically posting the gaming content to a portion of the social network service associated with and accessed by the first social network account.

7. The computer readable medium of claim 5 , wherein the gaming content comprises a reply that includes a gift, for the first social network account, that pertains pertaining to the game.

8. The computer readable medium of claim 5 , wherein the social network service comprises a microblogging network, and the social network content comprises content posted in real-time or near real-time on the social network.

9. A computer system, comprising:

a processor;

a memory device holding an instruction set executable on the processor to cause the computer system to perform operations comprising:

retrieving, using a processor, social network content generated by a first social network account having a social network connection with a second social network account of, the social network content including a message generated by the first social network account

identifying a non-interactive game element displayed within a user interface of the game;

changing the non-interactive game element to an interactive game element representative of the first social network account;

displaying the social network content coincident with display of the interactive game element;

in response to detecting an actuation action applied to the interactive game element by the user of the game, displaying a communications functionality, the communications functionality including a selectable reply functionality;

receiving a selection of the reply functionality by the user of the game;

receiving at the communications functionality gaming content generated by the user of the game; and

transmuting the gaming content generated by the user to the first social network account.

10. The computer system of claim 9 , wherein the operations further comprise:

automatically posting the gaming content to a portion of the social network service associated with and accessed by the first social network account.

11. The computer system of claim 9 , wherein the social network service comprises a microblogging network, and the social network content comprises content posted in real-time or near real-time on the social network service.

12. The computer system of claim 9 , wherein the game comprises an online game.

13. The computer system of claim 9 wherein the gaming content comprises a reply that includes a gift, for the first social network account, that pertains pertaining to the game.

Assignments (4)
TERMINATION AND RELEASE OF SECURITY INTEREST IN PATENTS Recorded May 23, 2022
From: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
To: ZYNGA INC.
Reel/Frame 060163/0437 →
NOTICE OF GRANT OF SECURITY INTEREST IN PATENTS Recorded Dec 14, 2020
From: ZYNGA INC.
To: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
Reel/Frame 054719/0490 →
TERMINATION AND RELEASE OF SECURITY INTEREST IN PATENTS Recorded Dec 11, 2020
From: BANK OF AMERICA, N.A., AS LENDER
To: ZYNGA INC.
Reel/Frame 054701/0393 →
NOTICE OF GRANT OF SECURITY INTEREST IN PATENTS Recorded Dec 21, 2018
From: ZYNGA INC.
To: BANK OF AMERICA, N.A., AS LENDER
Reel/Frame 049147/0546 →