IP Library Granted Patent US 10,369,475
Granted Patent B2
US 10,369,475 · App. 15/082,701 · Granted Aug 6, 2019

Customizing offers for sales of combinations of virtual items

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Quick Facts
Patent No.
US 10,369,475
App. No.
15/082,701
Granted
Aug 6, 2019
Kind
B2
Abstract

A method of customizing offers for sales of combinations of virtual items at discounted prices is disclosed. A combination of virtual items of a computer-implemented game is selected such that the sum of the values of each of the combination of virtual items has a proportion to an amount of currency in an account of a user of the computer-implemented game, the selecting being performed by a processor. An offer for a sale of the combination of the virtual items at a discounted price is generated for the user of the computer-implemented game. The offer for the sale of the combination of virtual items at the discounted price is presented to the user.

Claims (36)

1. A system comprising:

one or more computer processors;

one or more computer memories;

one or more modules incorporated into the one or more computer memories, the one or more modules configuring the one or more computer processors to perform operations for gravitating toward an optimal variant of a plurality of variants of weighted offers for presentation to a plurality of users, the operations comprising:

randomly generating the plurality of variants of weighted offers for storing in a database of the networked system, each of the plurality of variants of weighted offers including a plurality of discount percentages and a plurality of probability percentages corresponding to the plurality of discount percentages;

determining that a first variant of the plurality of variants is outperforming a second variant of the plurality of variants over a first time period with respect to revenues obtained from the plurality of users over the first time period;

repeatedly randomly modifying at least one percentage of the plurality of percentages until the second variant matches or exceeds a performance of the first variant with respect to revenues obtained from the plurality of users over a second time period; and

selecting the second variant as the optimal variant for the presentation to the plurality of users over a third time period.

2. The system of claim 1 , the operations further comprising determining that a third variant of the plurality of variants is outperforming the first variant and the second variant and selecting the third variant as the optimal variant.

3. The system of claim 1 , the operations further comprising determining a value of the offer and the presentation is based on the user making a virtual payment that reflects the value of the offer.

4. The system of claim 1 , the operations further comprising determining provide the optimal variant to a user of the plurality of users for free for a predetermined number of times.

5. The system of claim 1 , wherein the weighted offers are for combinations of virtual items associated with a game executing on a game networking system.

6. The system of claim 5 , wherein the combinations of virtual items are selected for a user of the plurality of users based on a monitoring of a behavior of the user with respect to a game networking system.

7. The system of claim 1 , operations further comprising providing the optimal variant to a user of the plurality of user as an incentive for the user to perform an action with respect to a game networking system.

8. A method comprising:

performing operations, using one or more processors of a networked system, for gravitating toward an optimal variant of a plurality of variants of weighted offers for presentation to a plurality of users, the operations comprising:

randomly generating the plurality of variants of weighted offers for storing in a database of the networked system, each of the plurality of variants of weighted offers including a plurality of discount percentages and a plurality of probability percentages corresponding to the plurality of discount percentages;

determining that a first variant of the plurality of variants is outperforming a second variant of the plurality of variants over a first time period with respect to revenues obtained from the plurality of users over the first time period;

repeatedly randomly modifying at least one percentage of the plurality of percentages until the second variant matches or exceeds a performance of the first variant with respect to revenues obtained from the plurality of users over a second time period; and

selecting the second variant as the optimal variant for the presentation to the plurality of users over a third time period.

9. The method of claim 8 , further comprising determining that a third variant of the plurality of variants is outperforming the first variant and the second variant and selecting the third variant as the optimal variant.

10. The method of claim 8 , further comprising determining a value of the offer and the presentation is based on the user making a virtual payment that reflects the value of the offer.

11. The method of claim 8 , further comprising providing the optimal variant to a user of the plurality of users for free for a predetermined number of times.

12. The method of claim 8 , wherein the weighted offers are for combinations of virtual items associated with a game executing on the networked system.

13. The method of claim 12 , wherein the combinations of virtual items are selected for a user of the plurality of users based on a monitoring of a behavior of the user with respect to the networked system.

14. The method of claim 9 , the one or more module further configured to provide the optimal variant to a user of the plurality of user as an incentive for the user to perform an action with respect to the networked system.

15. A non-transitory machine-readable storage medium storing a set of instructions that, when executed by at least one processor, causes the at least one processor to perform operations for gravitating toward an optimal variant of a plurality of variants of weighted offers for presentation to a plurality of users, the operations comprising:

randomly generating the plurality of variants of weighted offers for storing in a database of the networked system, each of the plurality of variants of weighted offers including a plurality of discount percentages and a plurality of probability percentages corresponding to the plurality of discount percentages;

determining that a first variant of the plurality of variants is outperforming a second variant of the plurality of variants over a first time period with respect to revenues obtained from the plurality of users over the first time period;

repeatedly randomly modifying at least one percentage of the plurality of percentages until the second variant matches or exceeds a performance of the first variant with respect to revenues obtained from the plurality of users over a second time period; and

selecting the second variant as the optimal variant for the presentation to the plurality of users over a third time period.

16. The non-transitory machine-readable storage medium of claim 15 , the operations further comprising determining that a third variant of the plurality of variants is outperforming the first variant and the second variant and selecting the third variant as the optimal variant.

17. The non-transitory machine-readable storage medium of claim 16 , the operations further comprising determining a value of the offer and the presentation is based on the user making a virtual payment that reflects the value of the offer.

18. The non-transitory machine-readable storage medium of claim 16 , the operations further comprising providing the optimal variant to a user of the plurality of users for free for a predetermined number of times.

19. The non-transitory machine-readable storage medium of claim 16 , wherein the weighted offers are for combinations of virtual items associated with a game executing on the game networking system.

20. The non-transitory machine-readable storage medium of claim 19 , wherein the combinations of virtual items are selected for a user of the plurality of users based on a monitoring of a behavior of the user with respect to the game networking system.

Assignments (5)
TERMINATION AND RELEASE OF SECURITY INTEREST IN PATENTS Recorded May 23, 2022
From: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
To: ZYNGA INC.
Reel/Frame 060163/0437 →
NOTICE OF GRANT OF SECURITY INTEREST IN PATENTS Recorded Dec 14, 2020
From: ZYNGA INC.
To: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
Reel/Frame 054719/0490 →
TERMINATION AND RELEASE OF SECURITY INTEREST IN PATENTS Recorded Dec 11, 2020
From: BANK OF AMERICA, N.A., AS LENDER
To: ZYNGA INC.
Reel/Frame 054701/0393 →
NOTICE OF GRANT OF SECURITY INTEREST IN PATENTS Recorded Dec 21, 2018
From: ZYNGA INC.
To: BANK OF AMERICA, N.A., AS LENDER
Reel/Frame 049147/0546 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 28, 2016
From: SANTINI, FABIO; LAI, PETER
To: ZYNGA INC.
Reel/Frame 038114/0862 →