IP Library › Granted Patent US 9,855,504
Granted Patent B2
US 9,855,504 · App. 15/277,894 · Granted Jan 2, 2018

Sharing three-dimensional gameplay

Inventor: Noam Rimon (Redwood City, CA)
Assignee: Sony Interactive Entertainment Inc.
A63F13/86A63F13/12A63F13/212A63F13/213A63F13/25A63F13/355A63F13/497A63F13/87A63F2300/8082
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Quick Facts
Patent No.
US 9,855,504
App. No.
15/277,894
Granted
Jan 2, 2018
Kind
B2
Abstract

A method for sharing three-dimensional gameplay of a video game, that is rendered to a head-mounted display (HMD), to a social network, is provided, including the following method operations: recording, by an HMD connected computer, a three-dimensional (3-D) video clip to a storage, the 3-D video clip generated from 3-D gameplay of a video game that is driven by interactive use of the HMD; receiving, by the HMD connected computer, a request to share the 3-D video clip to a social network; generating, by the HMD connected computer, a two-dimensional (2-D) video clip by converting the 3-D video clip to a 2-D format; sharing, by the HMD connected computer, the 2-D video clip to the social network.

Claims (29)

1. A method for sharing three-dimensional gameplay of a video game, that is rendered to a head-mounted display (HMD), to a social network, comprising:

recording, by an HMD connected computer, a three-dimensional (3-D) video clip to a storage, the 3-D video clip generated from 3-D gameplay of a video game that is driven by interactive use of the HMD;

receiving, by the HMD connected computer, a request to share the 3-D video clip to a social network;

generating, by the HMD connected computer, a two-dimensional (2-D) video clip by converting the 3-D video clip to a 2-D format, wherein generating the 2-D video clip includes analyzing gameplay activity occurring during the 3-D gameplay of the video game to determine one or more of a focal depth, a depth of field, a level of zoom, a view direction, or a field of view, to be applied for a frame of the 2-D video clip;

sharing, by the HMD connected computer, the 2-D video clip to the social network.

2. The method of claim 1 , further comprising:

sharing the 3-D video clip to the social network;

wherein the social network is configured to provide the 3-D video clip to a client device when the client device supports playback of a 3-D format, the social network further configured to provide the 2-D video clip to the client device when the client device does not support playback of the 3-D format.

3. The method of claim 1 , wherein receiving the request is defined from an active gameplay session of a user.

4. The method of claim 3 , wherein receiving the request is defined from a button press on a controller device during the active gameplay session of the user.

5. The method of claim 1 , wherein sharing the 2-D video clip to the social network includes generating a post to a social graph associated with a user of the social network, the post defined to include the 2-D video clip.

6. The method of claim 5 , wherein sharing the 2-D video clip to the social network includes accessing an API of the social network to activate a posting logic of the social network to define the post to the social network that references the 2-D video clip.

7. The method of claim 1 , wherein generating the 2-D video clip includes analyzing player gaze information occurring during the 3-D gameplay of the video game to determine one or more of a focal depth, a depth of field, a level of zoom, a view direction, or a field of view, to be applied for a frame of the 2-D video clip.

8. The method of claim 7 , wherein the player gaze information is processed from input data generated by the head-mounted display.

9. A method for sharing three-dimensional video, that is rendered to a head-mounted display (HMD), to a social network, comprising:

recording, by an HMD connected computer, a three-dimensional (3-D) video clip to a storage, the 3-D video clip generated from interactivity with a 3-D virtual space that is driven by interactive use of the HMD;

receiving, by the HMD connected computer, a request to share the 3-D video clip via a web site;

generating, by the HMD connected computer, a two-dimensional (2-D) video clip by converting the 3-D video clip to a 2-D format, wherein generating the 2-D video clip includes analyzing user gaze information occurring during the interactivity with the 3-D virtual space to determine one or more of a focal depth, a depth of field, a level of zoom, a view direction, or a field of view, to be applied for a frame of the 2-D video clip;

providing, by the HMD connected computer, the 3-D video clip and the 2-D video clip to the web site;

wherein the web site is configured to provide the 3-D video clip to a client device when the client device supports 3-D rendering, the web site further configured to provide the 2-D video clip to the client device when the client device does not support 3-D rendering.

10. The method of claim 9 , wherein receiving the request is defined from an active virtual reality session of a user.

11. The method of claim 10 , wherein receiving the request is defined from a button press on a controller device during the active virtual reality session of the user.

12. The method of claim 9 , wherein generating the 2-D video clip includes analyzing activity occurring during the interactivity with the 3-D virtual space to determine one or more of a focal depth, a depth of field, a level of zoom, a view direction, or a field of view, to be applied for a frame of the 2-D video clip.

13. A method for sharing three-dimensional gameplay of a video game, that is rendered to a head-mounted display (HMD), to a social network, comprising:

recording, by an HMD connected computer, a three-dimensional (3-D) video clip to a storage, the 3-D video clip generated from 3-D gameplay of a video game that is driven by interactive use of the HMD;

receiving, by the HMD connected computer, a request to share the 3-D video clip to a social network;

generating, by the HMD connected computer, a two-dimensional (2-D) video clip by converting the 3-D video clip to a 2-D format, wherein generating the 2-D video clip includes analyzing player gaze information occurring during the 3-D gameplay of the video game to determine one or more of a focal depth, a depth of field, a level of zoom, a view direction, or a field of view, to be applied for a frame of the 2-D video clip;

sharing, by the HMD connected computer, the 2-D video clip to the social network.

14. The method of claim 13 , wherein the player gaze information is processed from input data generated by the head-mounted display.

Continuity (3)
Continuation 14220420 · Mar 20, 2014
Provisional Application 61832765 · Jun 7, 2013
Related Publication 20170014722A1 · Jan 19, 2017