IP Library Granted Patent US 10,449,441
Granted Patent B2
US 10,449,441 · App. 15/785,748 · Granted Oct 22, 2019

Notifying users of options to participate in meta games

Inventors: Justin Rouse (Plano, TX); Kevin Holme (San Francisco, CA); Daniel Hurd (Dallas, TX); Jason Tomlinson (Fairview, TX); Grant Yang (Mckinney, TX); Shawn Lohstroh (Plano, TX); Jessica Oyhenart (Dallas, TX); David Chow (Allen, TX)
Assignee: Zynga Inc.
A63F13/216A63F13/12A63F13/46A63F13/795A63F13/798G06F3/048H04L67/18H04L67/38H04W4/02H04W4/21A63F2300/513A63F2300/556A63F2300/558A63F2300/5566A63F2300/5573A63F2300/61
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Quick Facts
Patent No.
US 10,449,441
App. No.
15/785,748
Granted
Oct 22, 2019
Kind
B2
Abstract

In a method of notifying a user of an option to participate in a meta game, a presence of a player of a computer-implemented game at a location is detected. An association between a computer-implemented meta-game and the location is identified. The player of the computer-implemented game is presented with an option to participate in the computer-implemented meta-game. An indication of an acceptance of the option to participate in the computer-implemented meta game is received from the player of the computer-implemented game. A performance of an action within the computer-implemented game by the player of the computer-implemented game is reflected within the computer-implemented meta game.

Claims (30)

1. A method comprising:

obtaining information on an action occurring in a computer-implemented game;

reflecting the action in a meta game by altering a state of a player in the meta game, wherein operations of the meta game are performed on a server system configured to provide gaming to one or more user devices and wherein the meta game corresponds to the computer-implemented game and enables at least one gaming event that is unsupported by the computer-implemented game; and

causing display of a result of the action in a graphical user interface for the meta game on one of the one or more user devices.

2. The method of claim 1 , wherein the action changes territory assigned to the player.

3. The method of claim 1 , wherein the action changes one or more virtual assets assigned to the player.

4. The method of claim 1 , wherein a social network wrapper associated with the meta game enables communication with members of a social network.

5. The method of claim 1 , further comprising reflecting, in a leaderboard meta game, an action performed in the meta game.

6. The method of claim 1 , further comprising linking the computer-implemented game with the meta game.

7. The method of claim 1 , further comprising detecting that the action within the computer-implemented game was performed at a location associated with the meta game.

8. The method of claim 1 , wherein the meta game includes a competition between a first group of users of the computer-implemented game and a second group of users of the computer-implemented game, the first group of users being associated with a first location and the second group of users being associated with a second location.

9. The method of claim 1 , further comprising notifying a user of an incentive to participate in the meta game, the incentive based on an advertising campaign of a business at a location.

10. The method of claim 1 , wherein the meta-game is a battle game and the reflecting in the meta game of the action within the computer-implemented game includes advancing a progress of a player in the battle game based on a score of the player of the computer-implemented game being higher than a score of an additional player of the computer-implemented game, the additional player being an opponent of the player with respect to the battle game.

11. The method of claim 10 , wherein the advancing of the progress of the player in the battle game includes advancing a progress of an alliance of the player in the battle game.

12. A system comprising:

a processor-implemented game networking system configured to perform operations comprising:

obtaining information on an action occurring in a computer-implemented game;

reflecting the action in a meta game by altering a state of a player in the meta game, wherein operations of the meta game are performed on a server system configured to provide gaming to one or more user devices and wherein the meta game corresponds to the computer-implemented game and enables at least one gaming event that is unsupported by the computer-implemented game; and

causing display of a result of the action in a graphical user interface for the meta game on one of the one or more user devices.

13. The system of claim 12 , wherein the action changes territory assigned to the player.

14. The system of claim 12 , wherein the action changes one or more virtual assets assigned to the player.

15. The system of claim 12 , wherein a social network wrapper associated with the meta game enables communication with members of a social network.

16. The system of claim 12 , the operations further comprising reflecting, in a leaderboard meta game, an action performed in the meta game.

17. The system of claim 12 , further comprising detecting that the action within the computer-implemented game was performed at a location associated with the meta game.

18. The system of claim 12 , wherein the meta game includes a competition between a first group of users of the computer-implemented game and a second group of users of the computer-implemented game, the first group of users being associated with a first location and the second group of users being associated with a second location.

19. The system of claim 12 , wherein the meta-game is a battle game and the reflecting in the meta game of the action within the computer-implemented game includes advancing a progress of a player in the battle game based on a score of the player of the computer-implemented game being higher than a score of an additional player of the computer-implemented game, the additional player being an opponent of the player with respect to the battle game.

20. A non-transitory machine-readable storage medium embodying a set of instructions that, when executed by at least one processor, causes the processor to perform operations, the operations comprising:

obtaining information on an action occurring in a computer-implemented game;

reflecting the action in a meta game by altering a state of a player in the meta game, wherein operations of the meta game are performed on a server system configured to provide gaming to one or more user devices and wherein the meta game corresponds to the computer-implemented game and enables at least one gaining event that is unsupported by the computer-implemented game; and

causing display of a result of the action in a graphical user interface for the meta game on one of the one or more user devices.

Assignments (5)
TERMINATION AND RELEASE OF SECURITY INTEREST IN PATENTS Recorded May 23, 2022
From: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
To: ZYNGA INC.
Reel/Frame 060163/0437 →
NOTICE OF GRANT OF SECURITY INTEREST IN PATENTS Recorded Dec 14, 2020
From: ZYNGA INC.
To: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
Reel/Frame 054719/0490 →
TERMINATION AND RELEASE OF SECURITY INTEREST IN PATENTS Recorded Dec 11, 2020
From: BANK OF AMERICA, N.A., AS LENDER
To: ZYNGA INC.
Reel/Frame 054701/0393 →
NOTICE OF GRANT OF SECURITY INTEREST IN PATENTS Recorded Dec 21, 2018
From: ZYNGA INC.
To: BANK OF AMERICA, N.A., AS LENDER
Reel/Frame 049147/0546 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 17, 2017
From: ROUSE, JUSTIN; HOLME, KEVIN; HURD, DANIEL; TOMLINSON, JASON; YANG, GRANT; LOHSTROH, SHAWN; OYHENART, JESSICA; CHOW, DAVID
To: ZYNGA INC.
Reel/Frame 043882/0100 →
Continuity (4)
Continuation 14935610 · Nov 9, 2015
Continuation 13244818 · Sep 26, 2011
Continuation 13215689 · Aug 23, 2011
Related Publication 20180036633A1 · Feb 8, 2018