IP Library Granted Patent US 11,547,943
Granted Patent B2
US 11,547,943 · App. 15/818,459 · Granted Jan 10, 2023

Providing social network content in games

Inventors: Jinming Cao (Beijing, CN); Lin Hou (Beijing, CN); Chao Guo (Beijing, CN); Xingguang Yu (RuiShanShi, CN); Huiqiang Liu (Beijing, CN); Kerry Yang (Beijing, CN); Lin Lin (Beijing, CN)
Assignee: Zynga Inc.
A63F13/79A63F13/34H04L51/52A63F2300/5546A63F2300/57
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Quick Facts
Patent No.
US 11,547,943
App. No.
15/818,459
Granted
Jan 10, 2023
Kind
B2
Abstract

An apparatus and method for providing social network content in an online game is disclosed herein. Content is obtained from a social network site and is displayed within the game. The game also provides a mechanism for the user of the game to generate content to the posted within the social network from within the game. Such generated content is automatically posted in the social network for a recipient specified by the user.

Claims (44)

1. A method comprising:

generating a game user interface for a computer-implemented multiplayer online game, the game user interface displaying a player-specific game instance associated with a player of the game, the game instance including a virtual world inhabited and navigable by a plurality of game characters, the game user interface providing during gameplay a view into the virtual world, showing animated movement of the plurality of game characters within the virtual world; and

in an automated operation performed using one or more computer processors configured therefor:

accessing an out-of-game message platform separate from the online game;

retrieving message content forming part of a message posted in the out-of-game message platform by a user other than the player;

displaying a nonplayer character (NPC) associated with said other user, the NPC forming part of the plurality of game characters and being movably located within the virtual world;

displaying, in addition to the NPC of said other user, a pictorial identifier of said other user as located within the virtual world in association with the NPC of said other user to be movable with the NPC, the pictorial identifier for said other user being sourced from the out-of-game message platform;

displaying the retrieved message content as located within the virtual world in association with the NPC of said other user, the retrieved message content being displayed as moving with said associated NPC within the virtual world; and

providing within the game user interface a reply mechanism that enables the player to reply to the retrieved message content via the game user interface.

2. The method of claim 1 , wherein the accessing of the out-of-game message platform comprises accessing messages generated by members of a social network associated with the user in the out-of-game message platform.

3. The method of claim 1 , further comprising:

receiving a reply message from the player via the reply mechanism provided by the game user interface; and

automatically communicating the reply message from the game user interface to the out-of-game message platform for posting of the reply message on the out-of-game message platform.

4. The method of claim 3 , wherein the communicating of the reply message to the out-of-game message platform comprises posting the reply message to a portion of the out-of-game message platform associated with and accessed by said other user.

5. The method of claim 3 , wherein the retrieved message content is displayed in a speech bubble located in the virtual world in association with the NPC.

6. The method of claim 3 , further comprising displaying a plurality of NPCs in the virtual world with respective pictorial indicators indicative of corresponding users in the out-of-game message platform.

7. The method of claim 3 , wherein the providing of the reply mechanism comprises, responsive to user-selection of the NPC or the retrieved message content displayed in the virtual world, launching a reply interface as part of the game user interface, the reply interface providing functionality for entry by the player of a text reply message.

8. A system comprising:

one or more computer processors; and

one or more memories storing instructions for configuring the one or more computer processors to perform automated operations comprising:

generating a game user interface for a computer-implemented multiplayer online game, the game user interface displaying a player-specific game instance associated with a player of the game, the game instance including a virtual world inhabited and navigable by a plurality of game characters, the game user interface providing during gameplay a view into the virtual world, showing animated movement of the plurality of game characters within the virtual world;

accessing an out-of-game message platform separate from the online game;

retrieving message content forming part of a message posted in the out-of-game message platform by a user other than the player;

displaying a nonplayer character (NPC) associated with said other user, the NPC forming part of the plurality of game characters and being movably located within the virtual world;

displaying, in addition to the NPC of said other user, a pictorial identifier of said other user as located within the virtual world in association with the NPC of said other user to be movable with the NPC, the pictorial identifier for said other user being sourced from the out-of-game message platform;

displaying the retrieved message content as located within the virtual world in association with the NPC of said other user, the retrieved message content being displayed as moving with said associated NPC within the virtual world; and

providing within the game user interface a reply mechanism that enables the player to reply to the retrieved message content via the game user interface.

9. The system of claim 8 , wherein the accessing of the out-of-game message platform comprises accessing messages generated by members of a social network associated with the user in the out-of-game message platform.

10. The system of claim 8 , wherein the instructions further configure the one or more computer processors to:

receive a reply message from the player via the reply mechanism provided by the game user interface; and

automatically communicate the reply message from the game user interface to the out-of-game message platform for posting of the reply message on the out-of-game message platform.

11. The system of claim 10 , wherein the communicating of the reply message to the out-of-game message platform comprises posting the reply message to a portion of the out-of-game message platform associated with and accessed by said other user.

12. The system of claim 8 , wherein the one or more processors is further configured to display the retrieved message content in a speech bubble located in the virtual world in association with the NPC.

13. The system of claim 8 , wherein the one or more processors is configured to display a plurality of NPCs in the virtual world with respective pictoral indicators indicative of corresponding users in the out-of-game message platform.

14. The system of claim 8 , wherein the providing of the reply mechanism comprises, responsive to user-selection of the NPC or the retrieved message content displayed in the virtual world, launching a reply interface as part of the game user interface, the reply interface providing functionality for entry by the player of a text reply message.

15. A non-transitory computer readable storage medium having stored thereon instructions for causing a machine, when executing the instructions, to perform operations comprising:

generating a game user interface for a computer-implemented multiplayer online game, the game user interface displaying a player-specific game instance associated with a player of the game, the game instance including a virtual world inhabited and navigable by a plurality of game characters, the game user interface providing during gameplay a view into the virtual world, showing animated movement of the plurality of game characters within the virtual world;

accessing an out-of-game message platform separate from the online game;

retrieving message content forming part of a message posted in the out-of-game message platform by a user other than the player;

displaying a nonplayer character (NPC) associated with said other user, the NPC forming part of the plurality of game characters and being movably located within the virtual world;

displaying, in addition to the NPC of said other user, a pictorial identifier of said other user as located within the virtual world in association with the NPC of said other user to be movable with the NPC, the pictorial identifier for said other user being sourced from the out-of-game message platform;

displaying the retrieved message content as located within the virtual world in association with the NPC of said other user, the retrieved message content being displayed as moving with said associated NPC within the virtual world; and

providing within the game user interface a reply mechanism that enables the player to reply to the retrieved message content via the game user interface.

16. The storage medium of claim 15 , wherein the accessing of the out-of-game message platform comprises accessing messages generated by members of a social network associated with the user in the out-of-game message platform.

Assignments (5)
TERMINATION AND RELEASE OF SECURITY INTEREST IN PATENTS Recorded May 23, 2022
From: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
To: ZYNGA INC.
Reel/Frame 060163/0437 →
NOTICE OF GRANT OF SECURITY INTEREST IN PATENTS Recorded Dec 14, 2020
From: ZYNGA INC.
To: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
Reel/Frame 054719/0490 →
TERMINATION AND RELEASE OF SECURITY INTEREST IN PATENTS Recorded Dec 11, 2020
From: BANK OF AMERICA, N.A., AS LENDER
To: ZYNGA INC.
Reel/Frame 054701/0393 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 14, 2019
From: CAO, JINMING; HOU, LIN; GUO, CHAO; YU, XINGGUANG; LIU, HUIQIANG; YANG, KERRY; LIN, LIN
To: ZYNGA INC.
Reel/Frame 048330/0879 →
NOTICE OF GRANT OF SECURITY INTEREST IN PATENTS Recorded Dec 21, 2018
From: ZYNGA INC.
To: BANK OF AMERICA, N.A., AS LENDER
Reel/Frame 049147/0546 →