IP Library Granted Patent US 10,380,836
Granted Patent B2
US 10,380,836 · App. 15/991,594 · Granted Aug 13, 2019

Networked hybrid gaming system

Inventors: Miles Arnone (Sherborn, MA); Frank Cire (Pasadena, CA); Eric Meyerhofer (Pasadena, CA)
Assignee: Gamblit Gaming, LLC
G07F17/3225A63F13/31A63F13/335A63F13/352A63F13/65A63F13/792A63F13/80G07F17/32G07F17/326G07F17/3211G07F17/3244G07F17/3262G07F17/3272G07F17/3295
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Quick Facts
Patent No.
US 10,380,836
App. No.
15/991,594
Granted
Aug 13, 2019
Kind
B2
Abstract

A networked gaming system administering a multi-user entertainment game; modifying player actions based on wagers, modifying the game state based on the player actions, and distributing the modified game state to a second player using entertainment software controllers wherein each entertainment software controller is connected to one of a plurality of game world controllers; a plurality of game world controllers, wherein each game world controller is connected to the game server and one of a plurality of real world controllers.

Claims (76)

1. A networked gaming system, comprising:

an entertainment software controller connected by a network to a game world controller, the entertainment software controller constructed to:

provide a skill-based entertainment game stored on non-transitory computer-readable media;

present a visual display of the skill-based entertainment game;

generate data for a first player action of the skill-based entertainment game;

distribute via a network the first player action taken by a first player during the first player's skillful execution of the skill-based entertainment game;

receive, from the game world controller, a modified game status update based on the first player action and a wager result;

distribute via the network the modified game status update for the visual display for a second player based on the modified update; and

update the visual display to incorporate the modified game status to the second player;

the game world controller connected by the network to the entertainment software controller and a game server, the game world controller constructed to:

receive, from the entertainment software controller, the first player action during the first player's skillful execution of the skill-based entertainment game;

generate a wager of real world credits for a gambling game based on the received first player action;

distribute, to a real world controller, the wager;

receive, from the real world controller, the wager result for the wager;

transmit, to a game server, the first player action;

receive, from the game server, a game state update of the skill-based entertainment game based on the first player action;

generate the modified game state update on the basis of the game state update and the wager result; and

distribute, to the entertainment software controller, the modified game state update; and

the real world controller connected to the game world controller, and constructed to:

receive the wager from the game world controller; and

provide a wager result from the wager made in the gambling game using a random number generator.

2. The networked hybrid game of claim 1 , wherein:

the game world controller is further constructed to:

generate a modified first player action based on the first player action and the received wagering result.

3. The networked hybrid game of claim 2 , wherein the modified first player action provides an advantage to the first player.

4. The networked hybrid game of claim 1 , wherein the modified game state provides an advantage to the first player.

5. The networked hybrid game of claim 1 , wherein the modified game state provides an additional game object for the first player.

6. The networked hybrid game of claim 1 , wherein the entertainment software controller is a game client.

7. The networked hybrid game of claim 1 , wherein the entertainment software controller is a browser.

8. A networked gaming system, comprising:

an entertainment software controller connected by a network to a game world controller, the entertainment software controller constructed to:

provide a skill-based entertainment game stored on non-transitory computer-readable media;

present a visual display of the skill-based entertainment came;

generate data for a first player action of the skill-based entertainment game;

distribute via a network the first player action taken by a first player during the first player's skillful execution of the skill-based entertainment game;

receive, from the game world controller, a modified game status update based on the first player action and a wager result;

distribute via the network the modified game status update for a visual display for a second player based on the modified update; and

update the visual display to incorporate the modified game status to the second player;

the game world controller connected by the network to the entertainment software controller and a game server, the game world controller constructed to:

receive, from the entertainment software controller, the first player action during the first player's skillful execution of the skill-based entertainment game;

generate a wager of real world credits for a gambling game based on the received first player action;

distribute, to a real world controller, the wager;

receive, from the real world controller, the wager result based on a random number generator for the wager;

distribute, to a game server, the first player action;

receive, from the game server, a game state update of the skill-based entertainment game based on the first player action;

generate the modified game state update on the basis of the game state update and the wager result; and

distribute, to the entertainment software controller, the modified game state update.

9. The networked hybrid game of claim 8 , wherein:

the game world controller is further constructed to:

generate a modified first player action based on the first player action and the received wagering result.

10. The networked hybrid game of claim 9 , wherein the modified first player action provides an advantage to the first player.

11. The networked hybrid game of claim 8 , wherein the modified game state provides an advantage to the first player.

12. The networked hybrid game of claim 8 , wherein the modified game state provides an additional game object for the first player.

13. The networked hybrid game of claim 8 , wherein the entertainment software controller is a game client.

14. The networked hybrid game of claim 8 , wherein the entertainment software controller is a browser.

15. A networked gaming system, comprising:

a game world controller connected by a network to an entertainment software controller and a game server, the game world controller constructed to:

provide a skill-based entertainment game stored on non-transitory computer-readable media and executed by the entertainment software controller;

receive, from the entertainment software controller, a first player action taken by a first player during the first player's skillful execution of the skill-based entertainment game using a first visual display of a first player presentation presented by the entertainment software controller;

generate a wager of real world credits for a gambling game based on the received first player action;

distribute, to a real world controller, the wager;

receive, from the real world controller, a wager result for the wager;

distribute, to a game server, the first player action;

receive, from the game server, a game state update of the skill-based entertainment game based on the first player action;

generate a modified game state update on the basis of the game state update and the wager result; and

distribute, to the entertainment software controller, the modified game state update, the modified game state used to generate a second visual display of the modified game status to the second player presented by the entertainment software controller; and

the real world controller connected to the game world controller, and constructed to:

receive the wager from the game world controller; and

provide a wager result from the wager made in the gambling game using a random number generator.

16. The networked hybrid game of claim 15 , wherein:

the game world controller is further constructed to:

generate a modified first player action based on the first player action and the received wagering result.

17. The networked hybrid game of claim 16 , wherein the modified first player action provides an advantage to the first player.

18. The networked hybrid game of claim 15 , wherein the modified game state provides an advantage to the first player.

19. The networked hybrid game of claim 15 , wherein the modified game state provides an additional game object for the first player.

20. The networked hybrid game of claim 15 , wherein the entertainment software controller is a game client.

Assignments (2)
SECURITY INTEREST Recorded Feb 19, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 051973/0476 →
SECURITY INTEREST Recorded Aug 21, 2019
From: GAMBLIT GAMING, LLC
To: BCC SPV 47 (GAMBLIT) (E), LLC
Reel/Frame 050489/0449 →
Continuity (8)
Continuation 15245040 · Aug 23, 2016
Continuation 14679885 · Apr 6, 2015
Continuation 14186393 · Feb 21, 2014
Continuation PCTUS2013026761 · Feb 19, 2013
Provisional Application 61613597 · Mar 21, 2012
Provisional Application 61602039 · Feb 22, 2012
Provisional Application 61600147 · Feb 17, 2012
Related Publication 20180276944A1 · Sep 27, 2018