IP Library › Granted Patent US 10,397,720
Granted Patent B2
US 10,397,720 · App. 16/112,394 · Granted Aug 27, 2019

Generation and playback of near-field audio content

Inventors: Remi Audfray (San Francisco, CA); Nicolas R. Tsingos (San Francisco, CA); Jurgen W. Scharpf (San Anselmo, CA)
Assignee: Dolby Laboratories Licensing Corporation
H04S3/002H04R27/00H04S7/302H04R2499/13H04S2400/13
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Quick Facts
Patent No.
US 10,397,720
App. No.
16/112,394
Granted
Aug 27, 2019
Kind
B2
Abstract

Audio signals are received. The audio signals include left and right surround channels. The audio signals are played back using far-field loudspeakers distributed around a space having a plurality of listener positions. The left and right surround channels are played back by a pair of far-field loudspeakers arranged at opposite sides of the space having the plurality of listener positions. An audio component coinciding with or approximating audio content common to the left and right surround channels is obtained. The audio component is played back using at least a pair of near-field transducers arranged at one of the listener positions. Associated systems, methods and computer program products are provided. Systems, methods and computer program products providing a bitstream comprising the audio signals and the audio component are also provided, as well as a computer-readable medium with data representing such audio content.

Claims (38)

1. An audio processing method comprising:

receiving a plurality of audio signals including a left surround channel and a right surround channel;

extracting an audio component coinciding with or approximating audio content common to the left and right surround channels through a center channel extraction process determining that if the audio component was extracted from the left and right surround channels, resulting channels would be orthogonal or uncorrelated to each other; and

providing a bitstream, the bitstream comprising the plurality of audio signals and at least one additional audio channel comprising the audio component for playback through a near-field transducers placed proximate the user so as to improve an impression of a depth of a sound field or an impression of proximity of a sound source by the playback.

2. The method of claim 1 , further comprising:

obtaining dialogue audio content by applying a dialogue extraction algorithm to one or more of the received audio signals; and

including at least one dialogue channel in the bitstream in addition to the plurality of audio signals, wherein the at least one dialogue channel comprises the dialogue audio content, wherein the near-field transducers comprise one of: conventional headphones, bone-conduction headphones, and speakers placed in a seat occupied by the user, and wherein the near-field transducers supplement playback of a plurality of audio signals using far-field loudspeakers to help distinguish the dialogue audio content from other audio content.

3. The method of claim 1 , further comprising:

receiving an object-based audio signal;

rendering at least the object-based audio signal as two audio channels for playback at two transducers;

including the object-based audio signal and the two rendered audio channels in the bitstream; and

applying a gain to the extracted audio component to control its relative contribution to the playback through the near-field transducers and to obtain a weighted extracted audio component.

4. A non-transitory computer-readable medium storing instructions that, when executed by one or more processors, cause the one or more processors to perform operations comprising:

receiving a plurality of audio signals including a left surround channel and a right surround channel;

extracting an audio component coinciding with or approximating audio content common to the left and right surround channels through a center channel extraction process determining that if the audio component was extracted from the left and right surround channels, resulting channels would be orthogonal or uncorrelated to each other; and

providing a bitstream, the bitstream comprising the plurality of audio signals and at least one additional audio channel comprising the audio component for playback through a near-field transducers placed proximate the user so as to improve an impression of a depth of a sound field or an impression of proximity of a sound source by the playback.

5. The non-transitory computer-readable medium of claim 4 , the operations further comprising:

obtaining dialogue audio content by applying a dialogue extraction algorithm to one or more of the received audio signals; and

including at least one dialogue channel in the bitstream in addition to the plurality of audio signals, wherein the at least one dialogue channel comprises the dialogue audio content, wherein the near-field transducers comprise one of: conventional headphones, bone-conduction headphones, and speakers placed in a seat occupied by the user, and wherein the near-field transducers supplement playback of a plurality of audio signals using far-field loudspeakers to help distinguish the dialogue audio content from other audio content.

6. The non-transitory computer-readable medium of claim 5 , the operations further comprising:

receiving an object-based audio signal;

rendering at least the object-based audio signal as two audio channels for playback at two transducers;

including the object-based audio signal and the two rendered audio channels in the bitstream; and

applying a gain to the extracted audio component to control its relative contribution to the playback through the near-field transducers and to obtain a weighted extracted audio component.

7. An audio processing system comprising:

one or more processors; and

a non-transitory computer-readable medium storing instructions that, when executed by the one or more processors, cause the one or more processors to perform operations comprising:

receiving a plurality of audio signals including a left surround channel and a right surround channel;

extracting an audio component coinciding with or approximating audio content common to the left and right surround channels through a center channel extraction process determining that if the audio component was extracted from the left and right surround channels, resulting channels would be orthogonal or uncorrelated to each other; and

outputting a bitstream, the bitstream comprising the plurality of audio signals and at least one additional audio channel comprising the common component for playback through a near-field transducers placed proximate the user so as to improve an impression of a depth of a sound field or an impression of proximity of a sound source by the playback.

8. The audio processing system of claim 7 , the operations further comprising:

obtaining dialogue audio content by applying a dialogue extraction algorithm to one or more of the received audio signals; and

including at least one dialogue channel in the bitstream in addition to the plurality of audio signals, wherein the at least one dialogue channel comprises the dialogue audio content, wherein the near-field transducers comprise one of: conventional headphones, bone-conduction headphones, and speakers placed in a seat occupied by the user, and wherein the near-field transducers supplement playback of a plurality of audio signals using far-field loudspeakers to help distinguish the dialogue audio content from other audio content.

9. The audio processing system of claim 7 , the operations further comprising:

receiving an object-based audio signal;

rendering at least the object-based audio signal as two audio channels for playback at two transducers;

including the object-based audio signal and the two rendered audio channels in the bitstream; and

applying a gain to the extracted audio component to control its relative contribution to the playback through the near-field transducers and to obtain a weighted extracted audio component.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 27, 2018
From: AUDFRAY, REMI; TSINGOS, NICOLAS R.; SCHARPF, JURGEN W.
To: DOLBY LABORATORIES LICENSING CORPORATION
Reel/Frame 046716/0351 →
Priority Claims (1)
EP 15190266 · Oct 16, 2015 · regional
Continuity (3)
Division 15573129
Provisional Application 62161645 · May 14, 2015
Related Publication 20180367932A1 · Dec 20, 2018