Audience adjusted gaming
A system and method includes a first device with one or more processors coupled to a memory that executes instructions from the memory to perform the steps of receiving a request to begin a videogame; streaming video of the videogame to an audience; determine a popularity of the streaming video; and changing the videogame mechanics based on the popularity of the streaming video.
1. A system, comprising: one or more processors; and
a memory coupled to the one or more processors and storing instructions that, when executed by the one or more processors, perform operations, comprising: receiving, from one or more computing devices, a request to receive streaming video of a video game; providing one or more game mechanics to the one or more computing devices; receiving, from the one or more computing devices, input that requests at least one of the one or more game mechanics be changed; and
altering the at least one of the one or more game mechanics based, at least in part, on the received input.
2. The system of claim 1 , wherein the one or more game mechanics is a difficulty setting of the video game.
3. The system of claim 1 , wherein the one or more game mechanics is a size of map associated with the video game.
4. The system of claim 1 , wherein the one or more game mechanics is an attribute of a character of the video game.
5. The system of claim 4 , wherein the attribute is a damage-per-second of the character.
6. The system of claim 4 , wherein the attribute is a movement speed of the character.
7. The system of claim 1 , further comprising receiving a monetary contribution from a user of the one or more computing devices prior to providing the one or more game mechanics to the one or more computing devices.
8. The system of claim 1 , wherein the at least one of the one or more game mechanics is altered based, at least in part, on an amount of money contributed by a user associated with the one or more computing devices.
9. The system of claim 1 , wherein the one or more game mechanics is altered for an amount of time.
10. The system of claim 9 , wherein the amount of time is based, at least in part, on a monetary value contributed by a user associated with the one or more computing devices.
11. A method, comprising:
receiving, from one or more computing devices, a request to live stream a video game;
providing one or more game mechanics of the video game to the one or more computing devices;
receiving, from the one or more computing devices, input that requests a change to the one or more game mechanics; and
altering the at least one of the one or more game mechanics based, at least in part, on the received input.
12. The method of claim 11 , further comprising receiving a monetary contribution from a user of the one or more computing devices prior to providing the one or more game mechanics to the one or more computing devices.
13. The method of claim 11 , wherein the at least one of the one or more game mechanics is altered based, at least in part, on an amount of money contributed by a user associated with the one or more computing devices.
14. The method of claim 11 , wherein the one or more game mechanics is altered for an amount of time.
15. The method of claim 14 , wherein the amount of time is based, at least in part, on a monetary value contributed by a user associated with the one or more computing devices.
16. The method of claim 11 , wherein the one or more game mechanics is a difficulty setting of the video game.
17. The method of claim 11 , wherein the one or more game mechanics is associated with a map of the video game.
18. A method, comprising:
receiving, from a remote computing device, a live stream of a video game; receiving, from the remote computing device, one or more game mechanics of the video game;
providing input that requests a change to the one or more game mechanics during the live stream; and sending the request to the remote computing device.
19. The method of claim 18 , further comprising receiving an indication that the one or more game mechanics has been altered.
20. The method of claim 18 , wherein the one or more game mechanics is a difficulty level of the video game.