IP Library › Granted Patent US 10,857,466
Granted Patent B2
US 10,857,466 · App. 16/197,302 · Granted Dec 8, 2020

Audience adjusted gaming

Inventors: Jason Ziaja (Cedar Park, TX); Bryant Genepang Luk (Round Rock, TX); Yu Tang (Round Rock, TX); Christopher Diebold O'Toole (Cedar Park, TX); Robert He (Pflugerville, TX)
Assignee: eBay Inc.
A63F13/67A63F13/86A63F2300/535
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Quick Facts
Patent No.
US 10,857,466
App. No.
16/197,302
Granted
Dec 8, 2020
Kind
B2
Abstract

A system and method includes a first device with one or more processors coupled to a memory that executes instructions from the memory to perform the steps of receiving a request to begin a videogame; streaming video of the videogame to an audience; determine a popularity of the streaming video; and changing the videogame mechanics based on the popularity of the streaming video.

Claims (28)

1. A system, comprising: one or more processors; and

a memory coupled to the one or more processors and storing instructions that, when executed by the one or more processors, perform operations, comprising: receiving, from one or more computing devices, a request to receive streaming video of a video game; providing one or more game mechanics to the one or more computing devices; receiving, from the one or more computing devices, input that requests at least one of the one or more game mechanics be changed; and

altering the at least one of the one or more game mechanics based, at least in part, on the received input.

2. The system of claim 1 , wherein the one or more game mechanics is a difficulty setting of the video game.

3. The system of claim 1 , wherein the one or more game mechanics is a size of map associated with the video game.

4. The system of claim 1 , wherein the one or more game mechanics is an attribute of a character of the video game.

5. The system of claim 4 , wherein the attribute is a damage-per-second of the character.

6. The system of claim 4 , wherein the attribute is a movement speed of the character.

7. The system of claim 1 , further comprising receiving a monetary contribution from a user of the one or more computing devices prior to providing the one or more game mechanics to the one or more computing devices.

8. The system of claim 1 , wherein the at least one of the one or more game mechanics is altered based, at least in part, on an amount of money contributed by a user associated with the one or more computing devices.

9. The system of claim 1 , wherein the one or more game mechanics is altered for an amount of time.

10. The system of claim 9 , wherein the amount of time is based, at least in part, on a monetary value contributed by a user associated with the one or more computing devices.

11. A method, comprising:

receiving, from one or more computing devices, a request to live stream a video game;

providing one or more game mechanics of the video game to the one or more computing devices;

receiving, from the one or more computing devices, input that requests a change to the one or more game mechanics; and

altering the at least one of the one or more game mechanics based, at least in part, on the received input.

12. The method of claim 11 , further comprising receiving a monetary contribution from a user of the one or more computing devices prior to providing the one or more game mechanics to the one or more computing devices.

13. The method of claim 11 , wherein the at least one of the one or more game mechanics is altered based, at least in part, on an amount of money contributed by a user associated with the one or more computing devices.

14. The method of claim 11 , wherein the one or more game mechanics is altered for an amount of time.

15. The method of claim 14 , wherein the amount of time is based, at least in part, on a monetary value contributed by a user associated with the one or more computing devices.

16. The method of claim 11 , wherein the one or more game mechanics is a difficulty setting of the video game.

17. The method of claim 11 , wherein the one or more game mechanics is associated with a map of the video game.

18. A method, comprising:

receiving, from a remote computing device, a live stream of a video game; receiving, from the remote computing device, one or more game mechanics of the video game;

providing input that requests a change to the one or more game mechanics during the live stream; and sending the request to the remote computing device.

19. The method of claim 18 , further comprising receiving an indication that the one or more game mechanics has been altered.

20. The method of claim 18 , wherein the one or more game mechanics is a difficulty level of the video game.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 28, 2019
From: ZIAJA, JASON; LUK, BRYANT GENEPANG; TANG, YU; O'TOOLE, CHRISTOPHER DIEBOLD; HE, ROBERT
To: EBAY INC.
Reel/Frame 048728/0387 →
Continuity (2)
Continuation 14585089 · Dec 29, 2014
Related Publication 20190083888A1 · Mar 21, 2019