IP Library Granted Patent US 11,007,434
Granted Patent B2
US 11,007,434 · App. 16/403,506 · Granted May 18, 2021

Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming

Inventors: David B. Lockton (Redwood City, CA); Mark K. Berner (Santa Clara, CA); Mark J. Micheli (San Francisco, CA); David Lowe (Foster City, CA)
Assignee: Winview, Inc.
A63F13/358A63F13/216A63F13/22A63F13/285A63F13/32A63F13/332A63F13/335A63F13/338A63F13/50A63F13/795A63F13/92H04N5/04H04N21/2385H04N21/24H04N21/25866H04N21/27H04N21/4302H04N21/435H04N21/43615H04N21/44209H04N21/4508H04N21/4781H04N21/47217H04N21/6131A63F2300/406A63F2300/407A63F2300/409A63F2300/534
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Quick Facts
Patent No.
US 11,007,434
App. No.
16/403,506
Granted
May 18, 2021
Kind
B2
Abstract

A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.

Claims (21)

1. A device for equalizing effects of latency issues for a game of skill or chance or other entertainment played in conjunction with content comprising:

a storage device; and

an application contained within the storage device for applying a lockout signal based on a delay in receipt of content to prevent a user from submitting a selection to the game of skill or chance or other entertainment, after an outcome of an event in the content is known, wherein the application comprises a location application for determining the location of one or more devices and further wherein the lockout signal is generated by a person physically present at an event location utilizing a device coupled to the game server.

2. The device of claim 1 wherein the event location comprises a physical venue for an event included in the broadcast.

3. The device of claim 2 wherein the person observes the event at the physical venue.

4. The device of claim 1 wherein the lockout signal is applied immediately before competitors are able to see a play unfold.

5. The device of claim 1 wherein the lockout signal is sent during an in-progress play, not during a stoppage, and prevents submitting a response before a critical element of the in-progress play unfolds.

6. The device of claim 1 wherein the lockout signal suspends ability to submit the response while betting odds information is updated to reflect changing event status.

7. The device of claim 1 wherein the lockout signal is initiated before a scoring chance in the game of skill or chance or other entertainment and additional user input is allowed after the scoring chance is resolved.

8. The device of claim 7 wherein the lockout signal prevents a response while betting odds information is updated to reflect changing event status.

9. The device of claim 1 wherein the lockout signal suspends interaction for a limited amount of time.

10. The device of claim 9 wherein the lockout signal prevents a response while betting odds information is updated to reflect changing event status.

11. The device of claim 1 wherein an earliest receipt of the lockout signal by participants is utilized for equalizing locking out all participants receiving the content.

12. The device of claim 1 wherein the application is further for determining a shortest delay of a signal received by participants and applying lockouts to the participants based on the shortest delay.

13. The device of claim 1 wherein a server sends the game of skill or chance or other entertainment to the device.

14. The device of claim 1 wherein the content and the application are presented on a same screen.

15. The device of claim 1 wherein the content and the application are presented on different screens.

16. The device of claim 1 wherein the device comprises a mobile device.

17. The device of claim 1 wherein the device comprises an Internet connected device.

18. The device of claim 1 wherein the device comprises a server.

19. The device of claim 1 wherein the lockout signal is generated via an Internet connection.

Assignments (3)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 2, 2023
From: WINVIEW, INC.
To: WINVIEW IP HOLDINGS, LLC
Reel/Frame 065102/0116 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 4, 2019
From: LOCKTON, DAVID B.; BERNER, MARK K.; MICHELI, MARK J.; LOWE, DAVID
To: AIRPLAY NETWORK, INC.
Reel/Frame 049085/0609 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 4, 2019
From: AIRPLAY NETWORK, INC.
To: WINVIEW, INC.
Reel/Frame 049085/0615 →
Continuity (9)
Continuation 15985918 · May 22, 2018
Continuation 15639457 · Jun 30, 2017
Continuation 15249162 · Aug 26, 2016
Continuation 14338314 · Jul 22, 2014
Continuation 13681211 · Nov 19, 2012
Division 13403845 · Feb 23, 2012
Continuation 11786992 · Apr 12, 2007
Provisional Application 60791793 · Apr 12, 2006
Related Publication 20190255436A1 · Aug 22, 2019
Cited By (3)
US 12,267,566 US 12,342,048 US 12,549,827