IP Library Granted Patent US 11,042,622
Granted Patent B2
US 11,042,622 · App. 16/508,909 · Granted Jun 22, 2021

Authenticating users and improving virtual reality experiences via ocular scans and pupillometry

Inventors: Nixon Cheaz (Cary, NC); Anthony M. Diaz (Cary, NC); Michael E. Head (Cary, NC); Jordana H. Kerr (Raleigh, NC)
Assignee: International Business Machines Corporation
G06F21/32G06F3/011G06F3/015G06F21/83G06F2221/2117
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Quick Facts
Patent No.
US 11,042,622
App. No.
16/508,909
Granted
Jun 22, 2021
Kind
B2
Abstract

Embodiments of the present invention are directed to a method, computer system, and computer program product for biometric-enhanced virtual reality experience modification. One or more ocular scans of a user are conducted using a sensor, wherein at least one scan within the one or more conducted ocular scans is a pupil scan. A plurality of pupillometry data is associated with the user based on the one or more conducted ocular scans. A plurality of user information is inferred by the plurality of gathered pupillometry data. The virtual environment is modified based on the plurality of inferred information.

Claims (34)

1. A processor-implemented method for biometric-enhanced virtual reality experience modification, the method comprising:

predicting, by a processor, one or more decisions by a user based on a plurality of pupillometry data; and

modifying a virtual game environment based on the one or more predicted decisions.

2. The method of claim 1 , further comprising the step of:

training an ocular biometrics program to calibrate a measurement of a sensor for a plurality of individual traits associated with the user.

3. The method of claim 1 , further comprising:

in response to determining a user profile does not exist, creating a user profile comprising the plurality of pupillometry data.

4. The method of claim 1 , further comprising:

inferring, by the processor, a plurality of user information from the plurality of pupillometry data.

5. The method of claim 4 , wherein the plurality of inferred information is selected from a group consisting of: an engagement of the user within the virtual environment, an age of the user, a sleepiness of the user, a plurality of decision making processes of the user, and an anxiety level of the user.

6. A system for biometric-enhanced virtual reality experience modification, the system comprising:

a computer system;

a sensor operatively coupled to the computer system;

the sensor operated to collect pupillometry data;

the computer operated to perform a method comprising:

predicting, by a processor, one or more decisions by a user based on a plurality of pupillometry data; and

modifying a virtual game environment based on the one or more predicted decisions.

7. The system of claim 6 , further comprising:

training an ocular biometrics program to calibrate a measurement of the sensor for a plurality of individual traits associated with the user.

8. The system of claim 6 , further comprising:

in response to determining a user profile does not exist, creating a user profile comprising the plurality of pupillometry data.

9. The system of claim 6 , further comprising:

inferring, by the processor, a plurality of user information from the plurality of pupillometry data.

10. The system of claim 9 , wherein the plurality of inferred information is selected from a group consisting of: an engagement of the user within the virtual environment, an age of the user, a sleepiness of the user, a plurality of decision-making processes of the user, and an anxiety level of the user.

11. A computer program product for biometric-enhanced virtual reality experience modification, the computer program product comprising:

one or more computer-readable non-transitory tangible storage medium and program instructions stored on at least one of the one or more non-transitory tangible storage medium, the program instructions being executable by a processor to cause the processor to perform a method comprising:

predicting, by a processor, one or more decisions by a user based on a plurality of pupillometry data; and

modifying a virtual game environment based on the one or more predicted decisions.

12. The computer program product of claim 11 , further comprising:

training an ocular biometrics program to calibrate a measurement of the sensor for a plurality of individual traits associated with the user.

13. The computer program product of claim 11 , further comprising:

in response to determining a user profile does not exist, creating a user profile comprising the plurality of pupillometry data.

14. The computer program product of claim 11 , wherein modifying the virtual environment further comprises:

inferring, by the processor, a plurality of user information from the plurality of pupillometry data.

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 6, 2025
From: INTERNATIONAL BUSINESS MACHINES CORPORATION
To: BLUE HERON DEVELOPMENT LLC
Reel/Frame 070130/0844 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 11, 2019
From: CHEAZ, NIXON; DIAZ, ANTHONY M.; HEAD, MICHAEL E.; KERR, JORDANA H.
To: INTERNATIONAL BUSINESS MACHINES CORPORATION
Reel/Frame 049728/0029 →
Continuity (2)
Continuation 15588808 · May 8, 2017
Related Publication 20190340345A1 · Nov 7, 2019