Location-based video gaming with anchor points
A mobile video game uses real world anchor points in providing for video game play which includes virtual elements. The real world anchor points may be specified in terms of a geographic coordinate system, and game play may be based on mobile device presence at or about the anchor points.
1. A method for a mobile video game, comprising:
receiving a selection of a first location and a selection of a first direction of view from a first mobile computing device;
determining if the first mobile computing device is at a second location near the first location and has a direction of view such that an image taken by the first mobile computing device would be expected to include at least some real world elements of an image of the scene in the first direction of view from the first location; and
receiving an indication of a selection of the second location; and
storing the second location as a location associated with the first location;
determining if a second mobile computing device is at the first or second location;
determining at least one virtual element associated with a predetermined direction of view from the first or second location;
in response to determining that the second mobile computing device is at the first or second location, providing information for display by the second mobile computing device of the at least one virtual element in conjunction with real world elements of an image of a scene in the predetermined direction of view from the first or second location; and
providing for virtual engagement with the at least one virtual element or the real world elements.
2. The method of claim 1 , wherein the virtual element is provided by the first mobile device.
3. The method of claim 1 , wherein the virtual engagement comprises collecting the at least one virtual element.
4. The method of claim 1 , wherein the virtual engagement comprises depositing a virtual item at the predetermined location.
5. The method of claim 4 , wherein the virtual item is a collectible item.
6. The method of claim 4 , wherein the virtual item is a displayable item.
7. The method of claim 4 , wherein the virtual item is virtual artwork on a real world element.
8. The method of claim 1 , wherein the virtual engagement comprises play of a virtual game using the second mobile computing device.
9. The method of claim 1 , wherein the virtual engagement is based on a selection provided by the first mobile computing device.