IP Library › Granted Patent US 11,241,624
Granted Patent B2
US 11,241,624 · App. 16/723,409 · Granted Feb 8, 2022

Location-based video gaming with anchor points

Inventors: Joshua Alexander Bridge (Santa Monica, CA); Robert Frederick Ford (Novato, CA); Eunice Lee (Santa Monica, CA); Nathan Lutz (Los Angeles, CA); Michal Tadeusz Madej (Irvine, CA); Paul Reiche, III (Novato, CA)
Assignee: Activision Publishing, Inc.
A63F13/65A63F13/216
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 11,241,624
App. No.
16/723,409
Granted
Feb 8, 2022
Kind
B2
Abstract

A mobile video game uses real world anchor points in providing for video game play which includes virtual elements. The real world anchor points may be specified in terms of a geographic coordinate system, and game play may be based on mobile device presence at or about the anchor points.

Claims (17)

1. A method for a mobile video game, comprising:

receiving a selection of a first location and a selection of a first direction of view from a first mobile computing device;

determining if the first mobile computing device is at a second location near the first location and has a direction of view such that an image taken by the first mobile computing device would be expected to include at least some real world elements of an image of the scene in the first direction of view from the first location; and

receiving an indication of a selection of the second location; and

storing the second location as a location associated with the first location;

determining if a second mobile computing device is at the first or second location;

determining at least one virtual element associated with a predetermined direction of view from the first or second location;

in response to determining that the second mobile computing device is at the first or second location, providing information for display by the second mobile computing device of the at least one virtual element in conjunction with real world elements of an image of a scene in the predetermined direction of view from the first or second location; and

providing for virtual engagement with the at least one virtual element or the real world elements.

2. The method of claim 1 , wherein the virtual element is provided by the first mobile device.

3. The method of claim 1 , wherein the virtual engagement comprises collecting the at least one virtual element.

4. The method of claim 1 , wherein the virtual engagement comprises depositing a virtual item at the predetermined location.

5. The method of claim 4 , wherein the virtual item is a collectible item.

6. The method of claim 4 , wherein the virtual item is a displayable item.

7. The method of claim 4 , wherein the virtual item is virtual artwork on a real world element.

8. The method of claim 1 , wherein the virtual engagement comprises play of a virtual game using the second mobile computing device.

9. The method of claim 1 , wherein the virtual engagement is based on a selection provided by the first mobile computing device.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 30, 2021
From: BRIDGE, JOSHUA ALEXANDER; FORD, ROBERT FREDERICK; LEE, EUNICE; LUTZ, NATHAN; MADEJ, MICHAL TADEUSZ; REICHE, PAUL, III
To: ACTIVISION PUBLISHING, INC.
Reel/Frame 058506/0886 →
Continuity (2)
Provisional Application 62785148 · Dec 26, 2018
Related Publication 20200206629A1 · Jul 2, 2020