IP Library Granted Patent US 11,727,748
Granted Patent B2
US 11,727,748 · App. 16/898,784 · Granted Aug 15, 2023

Gaming device

Inventor: John F. Acres (Las Vegas, NV)
Assignee: Acres Technology
G07F17/3227G07F17/3211G07F17/3213G07F17/3244G07F17/3246G07F17/3258G07F17/3272G07F17/3276G07F17/3288G07F17/34
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Quick Facts
Patent No.
US 11,727,748
App. No.
16/898,784
Granted
Aug 15, 2023
Kind
B2
Abstract

Embodiments of the invention include a gaming device that has a video display. When the player initiates the game, an animation is shown. If the game had a losing outcome, the animation is very short and allows the player to quickly try for a win. If instead the game has a winning outcome the gaming device spins reels or otherwise shows the player how much he or she has one. The animation may also indicate progress toward a mystery jackpot or a group mystery jackpot.

Claims (76)

1. At least one non-transitory computer readable medium that stores a plurality of instructions, which when executed by at least one processor causes the at least one processor to:

initiate a game on a gaming device responsive to actuation of the gaming device by a player;

determine whether the game has a winning outcome or a non-winning outcome;

generate a first presentation that does not include any symbols when the game has the non-winning outcome;

display at least the first presentation on a display screen for a first duration;

generate a second presentation that includes symbols corresponding to the winning outcome when the game has the winning outcome;

display at least the second presentation for a second duration that is substantially longer than the first duration; and

display at least the first presentation for less than approximately 0.7 seconds for at least some occurrences of the first presentation.

2. The at least one non-transitory computer readable medium of claim 1 , wherein the plurality of instructions further causes the at least one processor to display a plurality of symbols when the game has the winning outcome for at least some of the occurrences of the winning outcome.

3. The at least one non-transitory computer readable medium of claim 2 , wherein the plurality of instructions further causes the at least one processor to display at least an indication that an outcome is the winning outcome prior to displaying the plurality of symbols for at least some occurrences of the winning outcome.

4. The at least one non-transitory computer readable medium of claim 1 , wherein the plurality of instructions further causes the at least one processor to withhold display of symbols for at least some occurrences of the non-winning outcome when the game has the non-winning outcome.

5. The at least one non-transitory computer readable medium of claim 1 , wherein the plurality of instructions further causes the at least one processor to display at least an indication other than a plurality of symbols for at least some occurrences of the non-winning outcome.

6. At least one non-transitory computer readable medium that stores a plurality of instructions, which when executed by at least one processor causes the at least one processor to:

initiate a game on a gaming device responsive to actuation of the gaming device by a player;

determine whether the game has a winning outcome or a non-winning outcome;

generate a first presentation that does not include any symbols when the game has the non-winning outcome;

display at least the first presentation on a display screen for a first duration;

generate a second presentation that includes symbols corresponding to the winning outcome when the game has the winning outcome;

display at least the second presentation for a second duration that is substantially longer than the first duration; and

display at least the first presentation for less than approximately 0.5 seconds for at least some occurrences of the first presentation.

7. At least one non-transitory computer readable medium that stores a plurality of instructions, which when executed by at least one processor causes the at least one processor to:

initiate a first action, responsive to actuation of a gaming device by a player, having a probability of a winning outcome;

determine an outcome of the first action;

generate a first presentation that does not include any symbols when the outcome is not the winning outcome,

display at least the first presentation on a display screen;

generate a second presentation that includes symbols corresponding to the winning outcome;

display at least the second presentation when the outcome is the winning outcome; and

display at least the first presentation for less than approximately 0.7 seconds for at least some occurrences of the first presentation.

8. The at least one non-transitory computer readable medium of claim 7 , wherein the plurality of instructions further causes the at least one processor to initiate a second action after the second presentation is displayed, the second action having a second probability of the winning outcome.

9. The at least one non-transitory computer readable medium of claim 8 , wherein the plurality of instructions further causes the at least one processor to award a benefit to the player of the gaming device when the second action is a winning action.

10. At least one non-transitory computer readable medium that stores a plurality of instructions, which when executed by at least one processor causes the at least one processor to:

initiate a first action, responsive to actuation of a gaming device by a player, having a probability of the winning outcome;

determine an outcome of the first action;

generate a first presentation that does not include any symbols when the outcome is not the winning outcome,

display at least the first presentation on a display screen;

generate a second presentation that includes symbols corresponding to the winning outcome;

display at least the second presentation when the outcome is the winning outcome; and

display at least the first presentation for less than approximately 0.5 seconds for at least some occurrences of the first presentation.

11. At least one non-transitory computer readable medium that stores a plurality of instructions, which when executed by at least one processor causes the at least one processor to:

initiate a first action, responsive to actuation of a gaming device by a player, having a probability of the winning outcome;

determine an outcome of the first action;

generate a first presentation that does not include any symbols when the outcome is not the winning outcome,

display at least the first presentation on a display screen;

generate a second presentation that includes symbols corresponding to the winning outcome;

display at least the second presentation when the outcome is the winning outcome; and

display at least the first presentation for less than approximately 0.2 seconds for at least some occurrences of the first presentation.

12. The at least one non-transitory computer readable medium of claim 7 , wherein the plurality of instructions further causes the at least one processor to display at least an indication that the outcome is the winning outcome prior to spinning game reels for at least some occurrences of the winning outcome.

13. The at least one non-transitory computer readable medium of claim 7 , wherein the plurality of instructions further causes the at least one processor to withhold display of symbols for at least some occurrences of a non-winning outcome when the outcome is not the winning outcome.

14. At least one non-transitory computer readable medium that stores a plurality of instructions, which when executed by at least one processor causes the at least one processor to:

generate an outcome of a first game having a probability of winning;

display at least a first presentation that includes symbols on a display screen when the outcome of the first game is a winning outcome; and

display at least a second presentation that does not include symbols when the outcome of the first game is a non-winning outcome;

display at least the first presentation for less than approximately 0.7 seconds for at least some occurrences of the first presentation.

15. The at least one non-transitory computer readable medium of claim 14 , wherein the plurality of instructions further causes the at least one processor to display at least an indication that the outcome is the winning outcome prior to spinning game reels for at least some occurrences of the winning outcome.

16. The at least one non-transitory computer readable medium of claim 14 , wherein the plurality of instructions further causes the at least one processor to withhold display of symbols for at least some occurrences of the non-winning outcome when the outcome of the first game is the non-winning outcome.

17. At least one non-transitory computer readable medium that stores a plurality of instructions, which when executed by at least one processor causes the at least one processor to:

initiate a first action, responsive to actuation of a gaming device by a player, having a probability of a winning outcome;

determine an outcome of the first action;

generate a first presentation that does not include any symbols when the outcome is not the winning outcome,

display at least the first presentation on a display screen;

generate a second presentation that includes symbols corresponding to the winning outcome;

display at least the second presentation when the outcome is the winning outcome; and

display at least the first presentation for less than approximately 0.5 seconds for at least some occurrences of the first presentation.

18. The at least one non-transitory computer readable medium of claim 1 , wherein the plurality of instructions further causes the at least one processor to display at least an indication other than a plurality of symbols for at least some occurrences of the non-winning outcome.

19. The at least one non-transitory computer readable medium of claim 6 , wherein the plurality of instructions further causes the at least one processor to display a plurality of symbols when the game has the winning outcome for at least some of the occurrences of the winning outcome.

20. The at least one non-transitory computer readable medium of claim 18 , wherein the plurality of instructions further causes the at least one processor to display at least an indication that an outcome is the winning outcome prior to displaying the plurality of symbols for at least some occurrences of the winning outcome.

21. The at least one non-transitory computer readable medium of claim 6 , wherein the plurality of instructions further causes the at least one processor to withhold display of symbols for at least some occurrences of the non-winning outcome when the game has the non-winning outcome.

22. The at least one non-transitory computer readable medium of claim 10 , wherein the plurality of instructions further causes the at least one processor to initiate a second action after the second presentation is displayed, the second action having a second probability of the winning outcome.

23. The at least one non-transitory computer readable medium of claim 22 , wherein the plurality of instructions further causes the at least one processor to award a benefit to the player of the gaming device when the second action is a winning action.

24. The at least one non-transitory computer readable medium of claim 11 , wherein the plurality of instructions further causes the at least one processor to initiate a second action after the second presentation is displayed, the second action having a second probability of the winning outcome.

25. The at least one non-transitory computer readable medium of claim 24 , wherein the plurality of instructions further causes the at least one processor to award a benefit to the player of the gaming device when the second action is a winning action.

26. The at least one non-transitory computer readable medium of claim 17 , wherein the plurality of instructions further causes the at least one processor to display at least an indication that the outcome is the winning outcome prior to spinning game reels for at least some occurrences of the winning outcome.

27. The at least one non-transitory computer readable medium of claim 17 , wherein the plurality of instructions further causes the at least one processor to withhold display of symbols for at least some occurrences of a non-winning outcome when the outcome of the first game is the non-winning outcome.

28. The at least one non-transitory computer readable medium of claim 1 , wherein the gaming device comprises one or more of: a slot machine, an electronic poker machine, or an electronic table game.

29. The at least one non-transitory computer readable medium of claim 7 , wherein the gaming device comprises one or more of: a slot machine, an electronic poker machine, or an electronic table game.

30. The at least one non-transitory computer readable medium of claim 11 , wherein the gaming device comprises one or more of: a slot machine, an electronic poker machine, or an electronic table game.

Assignments (2)
SECURITY INTEREST Recorded Apr 17, 2023
From: ACRES TECHNOLOGY
To: ALTER DOMUS (US) LLC, AS COLLATERAL AGENT
Reel/Frame 063352/0118 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 11, 2020
From: ACRES, JOHN F.
To: ACRES TECHNOLOGY
Reel/Frame 052908/0408 →
Continuity (7)
Continuation 16216482 · Dec 11, 2018
Continuation 15896493 · Feb 14, 2018
Continuation 15471767 · Mar 28, 2017
Continuation 15090824 · Apr 5, 2016
Division 14218449 · Mar 18, 2014
Continuation 12619499 · Nov 16, 2009
Related Publication 20200302741A1 · Sep 24, 2020