IP Library Granted Patent US 11,430,303
Granted Patent B2
US 11,430,303 · App. 17/136,396 · Granted Aug 30, 2022

Skill-based wagering methods, devices and systems

Inventors: Sameer Mohan Gupta (Los Angeles, CA); Ofir Ventura (Las Vegas, NV); Seth Schorr (Las Vegas, NV); Andrew M. Costello (Las Vegas, NV); Bryan O'Reilly (Las Vegas, NV)
Assignee: Super Money Games, Inc.
G07F17/3295G07F17/3223G07F17/3239
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Quick Facts
Patent No.
US 11,430,303
App. No.
17/136,396
Granted
Aug 30, 2022
Kind
B2
Abstract

Embodiments of the invention comprise skill-based wagering games, systems and devices. In one embodiment of the invention, the configuration of a skill-based game is dependent upon the skill level of the player or players. In one embodiment, the game is configured so that the odds of winning the game, and thus the payout for a winning outcome, depends upon the player's skill level. In other embodiments, the payouts or awards offered to players are fixed and the difficultly level for achieving a winning outcome is adjusted based upon the skill levels of the players.

Claims (40)

1. A method of presenting a wager-based bowling event, comprising the steps of:

receiving at a game server, from a user input device, information regarding an identity of a player;

determining, at said game server, a player skill level assigned to said player;

determining, at said game server, a difficultly level for said bowling event;

determining, at said game server, odds of said player achieving a successful outcome of said bowling event based upon said difficultly of said bowling event and said player skill level;

determining, at said game server, a payout value for a winning outcome of said bowling event based on said odds of said player achieving said successful outcome of said bowling event;

transmitting pinsetter instructions from said game server, said pinsetter instructions utilized to control a pinsetter of a bowling lane during said bowling event and determine said player skill level associated with said odds;

accepting a wager from said player to participate in said bowling event, wherein said payout value is determined based on said odds of said player achieving said successful outcome of said bowling event;

presenting said bowling event to said player, wherein said player utilizes their skill to attempt to obtain said winning outcome of said bowling event;

receiving, at said game server, information regarding a performance of said player in said bowling event;

determining, via said game server an outcome of said bowling event based upon said player's performance and said wager; and

awarding an award to said player in the event of said outcome of said bowling event being said winning outcome, a size of said award dependent upon said payout value.

2. The method in accordance with claim 1 , wherein said user input device comprises at least one of: a player's mobile communication device, a bowling lane interface, a kiosk and a secondary bowling lane interface.

3. The method in accordance with claim 1 , wherein said game server transmits said pinsetter instructions to a bowling lane pinsetter.

4. The method in accordance with claim 1 , wherein said game server transmits said pinsetter instructions to a bowling system controller which controls said pinsetter.

5. The method in accordance with claim 1 , wherein said step of receiving information regarding said player's performance comprises receiving information from one or more sensors associated with said bowling lane regarding a condition of one or more pins.

6. The method in accordance with claim 1 , wherein said step of receiving information regarding said player's performance comprises receiving information from a bowling system controller or pinsetter.

7. The method in accordance with claim 1 , wherein said bowling event comprises one or more frames of bowling.

8. The method in accordance with claim 1 , wherein said pinsetter instructions cause said pinsetter to set a number of pins other than 10.

9. The method in accordance with claim 1 , wherein said bowling event is part of a group or tournament event involving at least one additional player.

10. A method of presenting a wager-based bowling event, comprising the steps of:

receiving at a game server, from a user input device, information regarding an identity of a player;

determining, at said game server, a player skill level assigned to said player;

selecting, at said game server, odds for achieving a winning outcome of said at least one bowling event based upon a difficultly of said bowling event and said player skill level;

determining, at said game server, a payout value for a winning outcome of said bowling event, said payout value being based upon said odds of said player achieving said winning outcome of said bowling event;

determining, at said game server, said difficultly level for said bowling event, said difficulty level comprising a level which, based upon said player skill level, results in a probability of said player achieving a successful outcome of said bowling event matching said odds;

transmitting pinsetter instructions from said game server, said pinsetter instructions dependent upon said determined difficulty level and utilized to control a pinsetter of a bowling lane during said bowling event and determine said player skill level associated with said odds;

accepting a wager from said player to participate in said bowling event, wherein said payout value is determined based on said odds of said player achieving said winning outcome of said bowling event;

presenting said bowling event to said player, wherein said player utilizes their skill to attempt to obtain said winning outcome of said bowling event;

receiving, at said game server, information regarding a performance of said player in said bowling event;

determining, via said game server an outcome of said bowling event based upon said player's performance and said wager; and

awarding an award to said player in the event of said outcome of said bowling event being said winning outcome, a size of said award dependent upon said payout value.

11. The method in accordance with claim 10 , wherein said user input device comprises at least one of: a player's mobile communication device, a bowling lane interface, a kiosk and a secondary bowling lane interface.

12. The method in accordance with claim 10 , wherein said game server transmits said pinsetter instructions to a bowling lane pinsetter.

13. The method in accordance with claim 10 , wherein said game server transmits said pinsetter instructions to a bowling system controller which controls said pinsetter.

14. The method in accordance with claim 10 , wherein said step of receiving information regarding said player's performance comprises receiving information from one or more sensors associated with said bowling lane regarding a condition of one or more pins.

15. The method in accordance with claim 10 , wherein said step of receiving information regarding said player's performance comprises receiving information from a bowling system controller or pinsetter.

16. The method in accordance with claim 10 , wherein said bowling event comprises one or more frames of bowling.

17. The method in accordance with claim 10 , wherein said pinsetter instructions cause said pinsetter to set a number of pins other than 10.

18. The method in accordance with claim 10 , wherein said bowling event is part of a group or tournament event involving at least one additional player.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 3, 2021
From: GUPTA, SAMEER MOHAN; VENTURA, OFIR; SCHORR, SETH; COSTELLO, ANDREW M.; O'REILLY, BRYAN
To: SUPER MONEY GAMES, INC.
Reel/Frame 056122/0575 →
Continuity (5)
Continuation In Part 16947037 · Jul 15, 2020
Continuation 16293947 · Mar 6, 2019
Continuation 15983424 · May 18, 2018
Provisional Application 62509305 · May 22, 2017
Related Publication 20210118267A1 · Apr 22, 2021
Cited By (2)
US 12,430,984 US 12,518,595