IP Library Granted Patent US 11,660,534
Granted Patent B2
US 11,660,534 · App. 17/328,955 · Granted May 30, 2023

Pre-loading translated code in cloud based emulated applications

Inventors: Jacob P. Stine (La Honda, CA); Victor Octav Suba Miura (Foster City, CA); Brian Michael Christopher Watson (San Francisco, CA); Nicholas J. Cardell (Foster City, CA)
Assignee: SONY INTERACTIVE ENTERTAINMENT INC.
A63F13/35A63F13/30A63F13/358A63F13/60A63F13/323A63F2300/207A63F2300/209A63F2300/552
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Quick Facts
Patent No.
US 11,660,534
App. No.
17/328,955
Granted
May 30, 2023
Kind
B2
Abstract

Pre-translated code for an emulated application may be retrieved and executed to translate data from the emulated application into a form compatible with the client device before receiving a request for the emulated application from the client device. The translated data may be delivered to the client device platform over a network after receiving the request for the emulated application from the client device.

Claims (37)

1. A nontransitory computer readable medium containing executable program, wherein execution of the program instructions by one or more processors of a computer system causes the one or more processors to implement a method comprising:

retrieving a platform independent recording of a state of an emulator at a point during emulation of a legacy application before receiving a request for the legacy application from a client device;

executing the emulator with the platform independent recording of the state of the emulator to translate data from the legacy application into a form compatible with the client device; and

delivering the translated data to the client device platform over a network.

2. The nontransitory computer readable medium of claim 1 , wherein the legacy application is a legacy game.

3. The nontransitory computer readable medium of claim 1 , wherein the memory is a cache.

4. The nontransitory computer readable medium of claim 1 , wherein the platform independent recording of the state of the emulator is loaded before a request for the legacy application is made by the client device platform.

5. The nontransitory computer readable medium of claim 1 , wherein the method further comprises choosing which legacy application of a plurality of legacy applications to pre-load with a prediction engine.

6. The nontransitory computer readable medium of claim 5 , wherein the prediction engine uses historical data of the number of client device platforms that have made a request for the legacy application in order to choose which legacy application to pre-load the platform independent recording of the state of the emulator.

7. The nontransitory computer readable medium of claim 6 , wherein the historical data further includes a time and date with each request for the legacy application.

8. The nontransitory computer readable medium of claim 5 , wherein the prediction engine uses data from a user profile associated with the client device platform that is searching for an emulated application in order to choose which legacy application to pre-load the platform independent recording of the state of the emulator.

9. The nontransitory computer readable medium of claim 5 , wherein the prediction engine uses triggers from a second application that is being played by the client device platform in order to choose which legacy application to pre-load the platform independent recording of the state of the emulator.

10. The nontransitory computer readable medium of claim 5 , wherein the prediction engine tracks the client device platform as it navigates an application selection menu in order to choose which legacy application to pre-load the platform independent recording of a state of the emulator.

11. The nontransitory computer readable medium of claim 10 , wherein the prediction engine follows a cursor controlled by the client device platform in order to track the navigation.

12. The nontransitory computer readable medium of claim 10 , wherein the prediction engine follows one or more eyes belonging to a user controlling the client device platform in order to track the navigation.

13. An emulator configured to operate on a network, comprising:

one or more processors;

a memory coupled to the one or more processors;

one or more executable instructions embodied in memory, the instructions being configured to implement a method when executed by the one or more processors, the method comprising:

retrieving a platform independent recording of a state of an emulator at a point during emulation of a legacy application before receiving a request for the legacy application from a client device;

executing the emulator with the platform independent recording of the state of the emulator to translate data from the legacy application into a form compatible with the client device; and

delivering the translated data to the client device platform over a network.

14. The emulator of claim 13 , wherein the legacy application is a legacy game.

15. The emulator of claim 13 , wherein the memory is a cache.

16. The emulator of claim 13 , wherein the platform independent recording of the state of the emulator is loaded before a request for the legacy application is made by the client device platform.

17. The emulator of claim 13 , wherein the method further comprises choosing which legacy application of a plurality of legacy applications to pre-load with a prediction engine.

18. The emulator of claim 17 , wherein the prediction engine uses historical data of the number of client device platforms that have made a request for the legacy application in order to choose which legacy application to pre-load the platform independent recording of the state of the emulator.

19. The emulator of claim 18 , wherein the historical data further includes a time and date with each request for the emulated application.

20. The emulator of claim 17 , wherein the prediction engine uses data from a user profile associated with the client device platform that is searching for a legacy application in order to choose which legacy application to pre-load the platform independent recording of the state of the emulator.

21. The emulator of claim 17 , wherein the prediction engine uses triggers from a second application that is being played by the client device platform in order to choose which legacy application to pre-load the platform independent recording of the state of the emulator.

22. The emulator of claim 17 , wherein the prediction engine tracks the client device platform as it navigates an application selection menu in order to choose which legacy application to pre-load the platform independent recording of the state of the emulator.

23. The emulator of claim 22 , wherein the prediction engine follows a cursor controlled by the client device platform in order to track the navigation.

24. The emulator of claim 22 , wherein the prediction engine follows one or more eyes belonging to a user controlling the client device platform in order to track the navigation.

25. In an emulator configured to operate on a network, a method, comprising:

retrieving a platform independent recording of the state of an emulator at a point during emulation of a legacy application before receiving a request for the emulated application from a client device;

executing the emulator with the platform independent recording of the state of the emulator to translate data from the legacy application into a form compatible with the client device; and

delivering the translated data to the client device platform over the network.

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 26, 2021
From: STINE, JACOB P.; MIURA, VICTOR OCTAV SUBA; WATSON, BRIAN MICHAEL CHRISTOPHER; CARDELL, NICHOLAS J.
To: SONY COMPUTER ENTERTAINMENT INC.
Reel/Frame 056363/0988 →
CHANGE OF NAME Recorded May 26, 2021
From: SONY COMPUTER ENTERTAINMENT INC.
To: SONY INTERACTIVE ENTERTAINMENT INC.
Reel/Frame 056397/0511 →
Continuity (4)
Continuation 16416060 · May 17, 2019
Continuation 15640483 · Jul 1, 2017
Continuation 13631785 · Sep 28, 2012
Related Publication 20210275912A1 · Sep 9, 2021