IP Library › Granted Patent US 11,974,847
Granted Patent B2
US 11,974,847 · App. 18/106,299 · Granted May 7, 2024

Information processing system, information processing device, storage medium storing information processing program, and information processing method

Inventors: Yurie Hattori (Kyoto, JP); Masahiro Kondo (Kyoto, JP)
Assignee: NINTENDO CO., LTD.
A61B5/16A47C31/00A61B5/0022A61B5/0205A61B5/024A61B5/11A61B5/1118A61B5/165A61B5/4806A61B5/4809A61B5/4812A61B5/486A61B5/7271A61B5/7405A61B5/742A63F13/212G06F16/2228G06Q20/10G06Q30/02G06Q30/0641G06Q50/22G16H10/20G16H10/60G16H20/30G16H40/63G16H40/67G16H50/30H04N9/3179H04N9/3182H04N9/3194A61B5/08A61B2560/0242
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Quick Facts
Patent No.
US 11,974,847
App. No.
18/106,299
Granted
May 7, 2024
Kind
B2
Abstract

An example information processing system executes a game application. The information processing system obtains user information for calculating information relating to sleep of a user, and calculates health information relating to sleep and/or fatigue of the user based on the obtained user information. The information processing system controls a game progress of the game application based on the health information.

Claims (41)

1. An information processing system, comprising:

a processor and a memory coupled thereto, the processor being configured to control the information processing system to at least:

during a sleep period of a user, obtain biological information relating to the user;

calculate a biological parameter relating to sleep and/or fatigue of the user based on the biological information;

start execution of a predetermined mini-game at a timing of an alarm time and execute a mini-game process based on an operation input from the user;

award an item in a game application to the user in accordance with a result of the mini-game; and

control game progress of the game application based on the biological parameter and the item.

2. The information processing system according to claim 1 , wherein the processor is configured to control game progress by controlling a story of a game in the game application.

3. The information processing system according to claim 1 , wherein a parameter of an object appearing in the game application changes in accordance with the biological parameter.

4. The information processing system according to claim 1 , wherein the processor is configured to automatically control game progress based on the calculated biological parameter satisfying a predetermined condition.

5. The information processing system according to claim 1 , wherein the processor is configured to execute the mini-game process without the biological parameter being not input.

6. The information processing system according to claim 1 , wherein the processor is configured to, based on a user input in the mini-game process and the biological parameter, calculate, as the biological parameter, information relating to the fatigue of the user.

7. The information processing system according to claim 1 , wherein the processor is configured to:

obtain the biological information during a plurality of sleep periods of the user;

for each of the plurality of sleep periods of the user, calculate the biological parameter based on the biological information obtained during the sleep period; and

control the game progress based on a comparison result between a first biological parameter relating to a latest sleep period and information based on a second biological parameter relating to a past sleep period before the latest sleep period.

8. The information processing system according to claim 7 , wherein the processor is configured to control the game progress based on a difference between a numerical value based on the first biological parameter and a numerical value based on the second biological parameter.

9. The information processing system according to claim 7 , wherein the processor is configured to control the game progress based on a result of determining whether the first biological parameter is improved by a predetermined reference level or more compared to the second biological parameter.

10. The information processing system according to claim 1 , wherein the processor is configured to:

control access of the information processing system to a storage medium having stored therein biological parameters for a plurality of users; and

control the game progress based on a comparison result between the calculated biological parameter and a biological parameter relating to another user stored in the storage medium.

11. An information processing apparatus, comprising:

a display; and

a processor and a memory coupled thereto, the processor being configured to control the information processing system to at least:

during a sleep period of a user, obtain biological information relating to the user;

calculate a biological parameter relating to sleep and/or fatigue of the user based on the biological information;

start execution of a predetermined mini-game at a timing of an alarm time and execute a mini-game process based on an operation input from the user;

award an item in a game application to the user in accordance with a result of the mini-game; and

control game progress of the game application based on the biological parameter and the item.

12. A non-transitory computer-readable storage medium having stored therein a program that, when executed by a processor of an information processing apparatus, causes the information processing apparatus to perform operations comprising:

during a sleep period of a user, obtaining biological information relating to the user;

calculating a biological parameter relating to sleep and/or fatigue of the user based on the biological information;

starting execution of a predetermined mini-game at a timing of an alarm time and executing a mini-game process based on an operation input from the user;

awarding an item in a game application to the user in accordance with a result of the mini-game; and

controlling game progress of the game application based on the biological parameter and the item.

13. An information processing method executed by an information processing system, the method comprising:

during a sleep period of a user, obtaining biological information relating to the user;

calculating a biological parameter relating to sleep and/or fatigue of the user based on the biological information;

starting execution of a predetermined mini-game at a timing of an alarm time and executing a mini-game process based on an operation input from the user;

awarding an item in a game application to the user in accordance with a result of the mini-game; and

controlling game progress of the game application based on the biological parameter and the item.

Priority Claims (7)
WO PCT/JP2014/070931 · Aug 7, 2014 · international
WO PCT/JP2014/078824 · Oct 29, 2014 · international
WO PCT/JP2014/078825 · Oct 29, 2014 · international
WO PCT/JP2014/078826 · Oct 29, 2014 · international
WO PCT/JP2014/078827 · Oct 29, 2014 · international
WO PCT/JP2014/078828 · Oct 29, 2014 · international
WO PCT/JP2014/078829 · Oct 29, 2014 · international
Continuity (5)
Continuation 17332746 · May 27, 2021
Continuation 16570951 · Sep 13, 2019
Continuation 15421708 · Feb 1, 2017
Continuation PCTJP2015061274 · Apr 10, 2015
Related Publication 20230181073A1 · Jun 15, 2023