IP Library Granted Patent US 12,443,281
Granted Patent B2
US 12,443,281 · App. 18/193,528 · Granted Oct 14, 2025

Wearable glove with a plurality of fluidic actuators and a plurality of fluidic control devices and system of use thereof

Inventors: Sean Jason Keller (Bellevue, WA); Tristan Thomas Trutna (Portland, OR)
Assignee: Meta Platforms Technologies, LLC
G06F3/016B81C1/00119F16K99/0049G06F3/011G06F3/014B81B2201/0264B81B2201/032B81B2201/058B81B2207/012B81C2201/034F16K2099/008F16K2099/0082
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Quick Facts
Patent No.
US 12,443,281
App. No.
18/193,528
Granted
Oct 14, 2025
Kind
B2
Abstract

A wearable glove for interacting with virtual objects in an artificial-reality environment is described herein. The wearable glove comprises a matrix made of an elastic polymer, the matrix including a plurality of voids, each respective void (i) including at least one fluidic actuator and ii) not being fluidically coupled with a positionally adjacent void of the plurality of voids included in the matrix. The wearable glove further comprises at least one fluidic control device coupled to the at least one fluidic actuator. The at least one fluidic control device provides (i) a first fluid pressure to the at least one fluidic actuator, which causes the at least one fluidic actuator to enter a high-pressure state and (ii) a second fluid pressure to the at least one fluidic actuator, which causes the at least one fluidic actuator to enter a low-pressure state.

Claims (51)

1. A wearable glove for interacting with virtual objects in an artificial-reality environment, the wearable glove comprising:

a fabric material configured to be worn on a hand of a user;

a matrix made of an elastic polymer, the matrix including a void that: (i) includes at least one fluidic actuator and (ii) is not fluidically coupled with a positionally adjacent void of a plurality of voids included in the matrix;

one or more position sensors configured to monitor positional data used to a determine a position of the wearable glove within a three-dimensional space; and

at least one fluidic control device coupled to the at least one fluidic actuator, wherein:

the at least one fluidic control device provides a first fluid pressure to the at least one fluidic actuator, which causes the at least one fluidic actuator to enter a high-pressure state,

the at least one fluidic control device provides a second fluid pressure, distinct from the first fluid pressure, to the at least one fluidic actuator, which causes the at least one fluidic actuator to enter a low-pressure state, and

the wearable glove is configured to control the at least one fluidic control device to simulate real-world interactions in the artificial-reality environment based on the position of the wearable glove as compared to respective positions of virtual objects within the artificial-reality environment.

2. The wearable glove of claim 1 , wherein the void includes at least one additional fluidic actuator that is configured to change a volume of fluid present within a separate inflatable bladder that is in fluid communication with the at least one fluidic actuator.

3. The wearable glove of claim 2 , wherein:

the separate inflatable bladder is inflated when the at least one fluidic actuator is in the high-pressure state, and

the separate inflatable bladder is deflated when in the at least one fluidic actuator is in the low-pressure state.

4. The wearable glove of claim 2 , wherein a respective change in the volume of fluid present within the separate inflatable bladder is configured to cause a restriction in physical movement of a portion of the wearable glove.

5. The wearable glove of claim 2 , wherein a respective change in the volume of fluid present within the separate inflatable bladder is configured to induce a physical movement in a portion of the wearable glove.

6. The wearable glove of claim 2 , wherein a respective change in the volume of fluid present within the separate inflatable bladder is configured to produce vibrotactile feedback at a portion of the wearable glove.

7. The wearable glove of claim 1 , wherein the wearable glove includes a mechanically-tensioned tendon that is positioned adjacent to a joint on a digit of the user's hand when the wearable glove is worn on the user's hand, the mechanically-tensioned tendon configured to be stiffened to restrict movement of the user's digit.

8. The wearable glove of claim 1 , wherein the wearable glove is configured to be wirelessly coupled to an artificial-reality console and to receive instructions from the artificial-reality console indicating that movement of one of the user's digits is to be restricted to a certain value based on an interaction of the user's hand with a virtual object in the artificial-reality environment.

9. The wearable glove of claim 1 , further comprising:

a bend sensor configured to sense a bending movement at one of the user's digits while the wearable glove is worn by the user.

10. A system for interacting with virtual objects in an artificial-reality environment, the system comprising:

a wearable glove including:

a fabric material configured to be worn on a hand of a user;

a matrix made of an elastic polymer, the matrix including a void, that: (i) includes at least one fluidic actuator and (ii) is not fluidically coupled with a positionally adjacent void of a plurality of voids included in the matrix;

one or more position sensors configured to monitor positional data used to a determine a position of the wearable glove within a three-dimensional space; and

at least one fluidic control device coupled to the at least one fluidic actuator, wherein:

the at least one fluidic control device provides a first fluid pressure to the at least one fluidic actuator, which causes the at least one fluidic actuator to enter a high-pressure state,

the at least one fluidic control device provides a second fluid pressure, distinct from the first fluid pressure, to the at least one fluidic actuator, which causes the at least one fluidic actuator to enter a low-pressure state, and

the wearable glove is configured to control the at least one fluidic control device to simulate real-world interactions in the artificial-reality environment based on the position of the wearable glove as compared to respective positions of virtual objects within the artificial-reality environment; and

an artificial-reality console, wirelessly coupled to the wearable glove, wherein:

the artificial-reality console is configured to provide instructions to the wearable glove that cause the wearable glove to restrict movement of one of the user's digits to a certain value based on an interaction of the user's hand with a virtual object in the artificial-reality environment.

11. The system of claim 10 , wherein the void includes at least one additional fluidic actuator that is configured to change a volume of fluid present within a separate inflatable bladder that is in fluid communication with the at least one fluidic actuator.

12. The system of claim 11 , wherein:

the separate inflatable bladder is inflated when the at least one fluidic actuator is in the high-pressure state, and

the separate inflatable bladder is deflated when in the at least one fluidic actuator is in the low-pressure state.

13. The system of claim 11 , wherein a respective change in the volume of fluid present within the separate inflatable bladder is configured to cause a restriction in physical movement of a portion of the wearable glove.

14. The system of claim 11 , wherein a respective change in the volume of fluid present within the separate inflatable bladder is configured to induce a physical movement in a portion of the wearable glove.

15. The system of claim 11 , wherein a respective change in the volume of fluid present within the separate inflatable bladder is configured to produce vibrotactile feedback at a portion of the wearable glove.

16. The system of claim 10 , wherein the wearable-glove includes a mechanically-tensioned tendon that is positioned adjacent to a joint on a digit of the user's hand when the wearable glove is worn on the user's hand, the mechanically-tensioned tendon configured to be stiffened to restrict movement of the user's digit.

17. The system of claim 10 , wherein the wearable glove further includes:

a bend sensor configured to sense a bending movement at one of the user's digits while the wearable glove is worn by the user.

18. A haptic feedback device for interacting with virtual objects in an artificial-reality environment, the haptic feedback device comprising:

a fabric material configured to be worn by a user;

a matrix made of an elastic polymer, the matrix including a void that (i) includes at least one fluidic actuator and (ii) is not fluidically coupled with a positionally adjacent void of a plurality of voids included in the matrix;

one or more position sensors configured to monitor positional data used to a determine a position of the haptic feedback device within a three-dimensional space; and

at least one fluidic control device coupled to the at least one fluidic actuator, wherein:

the at least one fluidic control device provides a first fluid pressure to the at least one fluidic actuator, which causes the at least one fluidic actuator to enter a high-pressure state,

the at least one fluidic control device provides a second fluid pressure, distinct from the first fluid pressure, to the at least one fluidic actuator, which causes the at least one fluidic actuator to enter a low-pressure state, and

the haptic feedback device is configured to control the at least one fluidic control device to simulate real-world interactions in the artificial-reality environment based on the position of the haptic feedback device as compared to respective positions of virtual objects within the artificial-reality environment.

19. The haptic feedback device of claim 18 , further comprising:

a bend sensor configured to sense a bending movement at one of the user's digits while the haptic feedback device is worn by the user.

20. The haptic feedback device of claim 19 , wherein the haptic feedback device includes a mechanically-tensioned tendon that is positioned adjacent to a joint on a digit of the user's hand when the wearable glove is worn on the user's hand, the mechanically-tensioned tendon configured to be stiffened to restrict movement of the user's digit.

Assignments (3)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 16, 2025
From: KELLER, SEAN JASON; TRUTNA, TRISTAN THOMAS
To: OCULUS VR, LLC
Reel/Frame 072269/0544 →
CHANGE OF NAME Recorded Sep 16, 2025
From: OCULUS VR, LLC
To: FACEBOOK TECHNOLOGIES, LLC
Reel/Frame 072878/0211 →
CHANGE OF NAME Recorded Sep 16, 2025
From: FACEBOOK TECHNOLOGIES, LLC
To: META PLATFORMS TECHNOLOGIES, LLC
Reel/Frame 072878/0385 →
Continuity (3)
Continuation 16918663 · Jul 1, 2020
Continuation 15390882 · Dec 27, 2016
Related Publication 20240019934A1 · Jan 18, 2024
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