IP Library Granted Patent US 12,036,468
Granted Patent B2
US 12,036,468 · App. 18/304,389 · Granted Jul 16, 2024

Accessory for presenting information associated with an application

Inventors: Kim Rom (San Francisco, CA); Jacob Wolff-Petersen (Richmond, GB)
Assignee: STEELSERIES ApS
A63F13/28A63F13/214A63F13/98G06F3/02G06F3/038G06F3/0482G06F3/04842A63F2300/1018A63F2300/301A63F2300/303A63F2300/305A63F2300/6027A63F2300/65G06F3/0238H01H13/83H01H2219/039
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 12,036,468
App. No.
18/304,389
Granted
Jul 16, 2024
Kind
B2
Abstract

A system that incorporates teachings of the present disclosure may include, for example, an accessory having a plurality of tactile-sensitive buttons, a plurality of light sources, wherein each light source emits a controllable spectrum of light through a corresponding one of the plurality of tactile-sensitive buttons, and a controller coupled to the plurality of tactile-sensitive buttons, and the plurality of light sources. The controller can be operable to detect tactile contact of each of the plurality of tactile-sensitive buttons, receive status information associated with a video game, and adjust the spectrum of light emitted by at least a portion of the plurality of light sources according to the status information to indicate one or more aspects of the video game. Additional embodiments are disclosed.

Claims (47)

1. A device, comprising:

a processing system including a processor; and

a memory that stores executable instructions that, when executed by the processing system, facilitate performance of operations, comprising:

recording statistics based on a stimulation from a light emitting game controller during a first gaming session;

identifying a layout of the light emitting game controller;

providing, based on an analysis of the statistics, second statistics during a second gaming session, and the layout, a suggestion for improving a response time or ergonomic use of the light emitting game controller; and

presenting a playback control function that enables a user to replay, pause, forward, or rewind a usage of keys of the light emitting game controller during the first gaming session.

2. The device of claim 1 , wherein the operations further comprise:

providing the statistics with the suggestion in a table format, wherein the table format identifies a key of the keys being analyzed, a usage of the key, and a number of key presses of the key.

3. The device of claim 1 , wherein the suggestion comprises a recommendation that a chosen color scale be moved from a first location of an accessory to a second location of the accessory.

4. The device of claim 1 , wherein a controllable spectrum of light emitted by each of a first grouping of a plurality of light sources of the light emitting game controller is adjusted according to first status information for a first variable tactical condition of a video game associated with the first gaming session, the operations further comprising:

generating a color map for the light emitting game controller according to a plurality of actions performed within the video game.

5. The device of claim 4 , wherein the generating the color map further comprises displaying a list of selectable actions in a graphical user interface.

6. The device of claim 4 , wherein the operations further comprise:

providing second status information according to the color map to the light emitting game controller.

7. The device of claim 1 , wherein the operations further comprise:

generating a split screen with a plurality of accessories that generated a plurality of stimulations, the plurality of stimulations including the stimulation.

8. The device of claim 1 , wherein a first controllable spectrum of light emitted by each of a first grouping of a plurality of light sources of the light emitting game controller represents a first state of a first variable tactical condition of a video game.

9. The device of claim 8 , wherein a second controllable spectrum of light emitted by each of a second grouping of the plurality of light sources is adjusted to indicate a second state of a second variable tactical condition, and wherein the first variable tactical condition and the second variable tactical condition comprises a level of ammunition for each weapon of a plurality of weapons, an avatar health, a proximity of an enemy, a game damage, or any combination thereof.

10. The device of claim 8 , wherein a portion of the first controllable spectrum of light emitted by each of the first grouping of the plurality of light sources are pulsated based on status information and a color map to indicate a second state of the first variable tactical condition.

11. The device of claim 8 , wherein a brightness level of a portion of the first controllable spectrum of light emitted by each of the first grouping of the plurality of light sources is adjusted based on status information and a color map to indicate a second state of the first variable tactical condition.

12. A method, comprising:

obtaining, by a processing system including a processor, statistics based on information pertaining to a plurality of actions within a video game;

identifying, by the processing system, a layout of a light emitting game controller that is used to perform the plurality of actions;

identifying, by the processing system, associations made by at least one user to improve performance when controlling software associated with the video game;

analyzing, by the processing system, the statistics, the layout, and the associations to generate a suggestion to improve a response time or ergonomic use of the light emitting game controller; and

providing, by the processing system, the suggestion.

13. The method of claim 12 , wherein the light emitting game controller includes a plurality of light sources, and wherein a controllable spectrum of light emitted by each of a first grouping of the plurality of light sources is adjustable.

14. The method of claim 12 , further comprising:

generating, by the processing system, a color map for the light emitting game controller responsive to receiving the plurality of actions performed within the video game.

15. The method of claim 12 , wherein the light emitting game controller includes a plurality of light sources, and wherein a controllable spectrum of light emitted by each of a first grouping of the plurality of light sources represents a first state of a first variable tactical condition of the video game.

16. The method of claim 15 , further comprising:

modifying, by the processing system, a color map responsive to receiving a user input, resulting in a modified color map; and

sending, by the processing system, a status signal for the first variable tactical condition based on the modified color map to the light emitting game controller.

17. The method of claim 16 , further comprising:

sending, by the processing system, a second status signal to the light emitting game controller according to the modified color map,

wherein at least a portion of a controllable spectrum of light emitted by each of a first grouping of the plurality of light sources is modified based on the second status signal and the modified color map to indicate a second state of the first variable tactical condition.

18. A non-transitory machine-readable storage medium, comprising executable instructions that, when executed by a processing system including a processor, facilitate performance of operations, the operations comprising:

receiving first information including an identification of a first stimulation from a first accessory including a first light emitting controller;

receiving second information including an identification of a second stimulation from a second accessory;

recording statistics based on the first information and the second information;

identifying a layout of the first light emitting controller;

analyzing the statistics and the layout to generate a suggestion to improve a response time or ergonomic use of the first accessory, the second accessory, or a combination thereof; and

providing the suggestion.

19. The non-transitory machine-readable storage medium of claim 18 , wherein the first light emitting controller includes a plurality of light sources, and wherein the first information is associated with a plurality of actions performed within a video game.

20. The non-transitory machine-readable storage medium of claim 19 , wherein the second accessory includes a second light emitting controller, and wherein the operations further comprise:

generating a color map for the first light emitting controller according to the plurality of actions performed within the video game, wherein a controllable spectrum of light emitted by each of a first grouping of the plurality of light sources is adjusted according to first status information for a first variable tactical condition of the video game.

Assignments (6)
CHANGE OF ADDRESS Recorded Mar 30, 2026
From: STEEL SERIES APS
To: STEEL SERIES APS
Reel/Frame 075299/0218 →
MERGER Recorded Mar 30, 2026
From: STEEL SERIES APS
To: GN AUDIO A/S
Reel/Frame 075299/0257 →
CHANGE OF ADDRESS Recorded Mar 30, 2026
From: STEEL SERIES APS
To: STEEL SERIES APS
Reel/Frame 075299/0264 →
MERGER Recorded Mar 30, 2026
From: GN AUDIO A/S
To: GN HEARING A/S
Reel/Frame 075299/0271 →
NUNC PRO TUNC ASSIGNMENT Recorded Jan 23, 2025
From: STEELSERIES APS
To: GN AUDIO A/S
Reel/Frame 069988/0735 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 3, 2023
From: ROM, KIM; WOLFF-PETERSEN, JACOB
To: STEELSERIES APS
Reel/Frame 063522/0327 →
Continuity (6)
Continuation 17512844 · Oct 28, 2021
Continuation 17117320 · Dec 10, 2020
Continuation 16240250 · Jan 4, 2019
Continuation 15176339 · Jun 8, 2016
Continuation 12558224 · Sep 11, 2009
Related Publication 20230249063A1 · Aug 10, 2023