IP Library Granted Patent US 12,285,674
Granted Patent B2
US 12,285,674 · App. 18/396,608 · Granted Apr 29, 2025

Shooting game control method and game system

Inventors: Yuichi Tsuchiya (Tokyo, JP); Norihiro Sawada (Tokyo, JP); Tadashi Nagano (Tokyo, JP); Takeshi Arakawa (Mitaka, JP)
Assignee: GREE, INC.
A63F13/2145A63F13/426A63F13/837
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Quick Facts
Patent No.
US 12,285,674
App. No.
18/396,608
Granted
Apr 29, 2025
Kind
B2
Abstract

A shooting game control method, which is executed by a computer incorporated in a device including a display and a touch panel, includes accepting a touch operation on the touch panel; displaying a first frame indicative of a shooting effective range on the display in accordance with a position of the touch operation; accepting an instruction for an attack on an attack target in a state in which the first frame is displayed; determining whether the attack target in a game image displayed on the display is within the first frame or not, at a time point when the instruction for the attack has been accepted; and controlling the attack on the attack target in the game image in accordance with a result of the determining.

Claims (30)

1. A game control method executed by an apparatus comprising circuitry and a display device, the game control method comprising:

in response to a first operation from a user on the display device, causing, using the circuitry, a shooting area to be displayed on the display device at a first location, the shooting area being displayed along with a portion disposed outside of the shooting area, the portion corresponding to a button that is a visual indicator disposed outside of the shooting area;

in response to a second operation from the user on the display device performed via the portion, which corresponds to the button that is the visual indicator disposed outside of the shooting area, moving, using the circuitry, the shooting area to a second location; and

in response to a third operation from the user on the display device, executing, using the circuitry, shooting within the shooting area.

2. The game control method of claim 1 , wherein the first operation corresponds to a touch operation.

3. The game control method of claim 1 , wherein the second operation corresponds to a slide operation.

4. The game control method of claim 1 , wherein the third operation does not correspond to a slide operation.

5. The game control method of claim 1 , wherein the portion is disposed at at least one of a top position, a bottom position, a left position, and a right position outside of the shooting area.

6. The game control method of claim 1 , wherein the moving moves the shooting area to the second location by a slide operation performed via the portion disposed outside of the shooting area.

7. The game control method of claim 1 , wherein movement of the shooting area is disabled, in response to a fourth operation from the user on the display device performed on an area different from the portion disposed outside of the shooting area.

8. The game control method of claim 1 , wherein the portion disposed outside of the shooting area is slide-operatable.

9. An apparatus comprising:

circuitry configured to

in response to a first operation from a user on a display device, cause a shooting area to be displayed on the display device at a first location, the shooting area being displayed along with a portion disposed outside of the shooting area, the portion corresponding to a button that is a visual indicator disposed outside of the shooting area,

in response to a second operation from the user on the display device performed via the portion, which corresponds to the button that is the visual indicator disposed outside of the shooting area, move the shooting area to a second location, and

in response to a third operation from the user on the display device, execute shooting within the shooting area.

10. The apparatus of claim 9 , wherein the first operation corresponds to a touch operation.

11. The apparatus of claim 9 , wherein the second operation corresponds to a slide operation.

12. The apparatus of claim 9 , wherein the third operation does not correspond to a slide operation.

13. The apparatus of claim 9 , wherein the portion is disposed at at least one of a top position, a bottom position, a left position, and a right position outside of the shooting area.

14. The apparatus of claim 9 , wherein the circuitry is configured to move the shooting area to the second location by a slide operation performed via the portion disposed outside of the shooting area.

15. The apparatus of claim 9 , wherein movement of the shooting area is disabled, in response to a fourth operation from the user on the display device performed on an area different from the portion disposed outside of the shooting area.

16. The apparatus of claim 9 , wherein the portion disposed outside of the shooting area is slide-operatable.

17. A non-transitory computer-readable medium storing code that, when executed by a computer, controls the computer to perform a method, the method comprising:

in response to a first operation from a user on a display device, causing a shooting area to be displayed on the display device at a first location, the shooting area being displayed along with a portion disposed outside of the shooting area, the portion corresponding to a button that is a visual indicator disposed outside of the shooting area;

in response to a second operation from the user on the display device performed via the portion, which corresponds to the button that is the visual indicator disposed outside of the shooting area, moving the shooting area to a second location; and

in response to a third operation from the user on the display device, executing shooting within the shooting area.

18. The non-transitory computer-readable medium of claim 17 , wherein the moving moves the shooting area to the second location by a slide operation performed via the portion disposed outside of the shooting area.

19. The non-transitory computer-readable medium of claim 17 , wherein movement of the shooting area is disabled, in response to a fourth operation from the user on the display device performed on an area different from the portion disposed outside of the shooting area.

20. The non-transitory computer-readable medium of claim 17 , wherein the portion disposed outside of the shooting area is slide-operatable.

Assignments (2)
CORRECTIVE ASSIGNMENT TO CORRECT THE RECEIVING PARTY STREET ADDRESS AND ATTORNEY DOCKET NUMBER PREVIOUSLY RECORDED AT REEL: 71308 FRAME: 765. ASSIGNOR(S) HEREBY CONFIRMS THE CHANGE OF NAME. Recorded Jun 10, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071611/0252 →
CHANGE OF NAME Recorded May 16, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071308/0765 →
Priority Claims (2)
JP 2013-035555 · Feb 26, 2013 · national
JP 2013-131778 · Jun 24, 2013 · national
Continuity (7)
Continuation 17686377 · Mar 3, 2022
Continuation 16719917 · Dec 18, 2019
Continuation 15929118 · Mar 29, 2019
Continuation 15711131 · Sep 21, 2017
Continuation 15376810 · Dec 13, 2016
Continuation 14186496 · Feb 21, 2014
Related Publication 20240123332A1 · Apr 18, 2024
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IGN; YouTube Profile; Screen Capture; URL: https://www.youtube.com/user/IGNentertainment/about; Retrieved May 1, 2020; Supercell PA 00009946; 1 page. [cited by applicant]
Jaxon Carroll; YouTube Profile; Screen Capture; URL: https://www.youtube.com/user/AppConnoisseur/about; Retrieved May 1, 2020; Supercell PA 00009947; 1 page. [cited by applicant]
“Modern Combat: Sandstorm”; Fandom; URL: https://moderncombat.fandom.com/wiki/Modern_Combat: Sandstorm; Retrieved May 1, 2020; Supercell PA 000009949-9956; 8 pages. [cited by applicant]
TouchGameplay; YouTube Profile; Screen Capture; URL: https://www.youtube.com/user/touchgameplay/about; Retrieved May 1, 2020; Supercell PA 00009977; 1 page. [cited by applicant]
“Angry Birds Star Wars—Obi Wan Kenobi Black Bird Gameplay I WikiGameGuides”; WikiGameGuides YouTube Profile; Screen Capture; Posted Nov. 8, 2012; URL: https://www.youtube.com/watch?v=QkBhNyo1u5U; Supercell PA 00010296-1… [cited by applicant]
“Warhammer 40,000: Squad Command Review”; by Brett Todd; GameSpot; Posted Nov. 21, 2007; URL: https://www.ign.com/games/warhammer-40k-squad-command; Retrieved May 4, 2020; Supercell PA 00010425-10429; 5 pages. [cited by applicant]
“Nintendo DS “Touching is Good” Ads”; TheMisterManGuy YouTube Profile; Screen Capture; Posted and Updated Apr. 3, 2018; URL: https://www.youtube.com/playlist?list=PLzVGYVTOyUWXHE6yRzhDEww6Z_zZIC6s&; Retrieved May 4, 202… [cited by applicant]
“THQ Announces Warhammer® 40,000: Squad Command [™] for the Nintendo DS[™] and PSP® System; Critically Acclaimed Warhammer 40,000 Franchise to Make Handheld Debut”; Business Wire, Inc.; Published Jun. 19, 2007; Supercel… [cited by applicant]
Metroid Prime Hunters US Commercial (Version 2); Metroid Database YouTube Profile; Screen Capture; Posted Apr. 6, 2008; Supercell PA 00010475-10476; 2 pages. [cited by applicant]
“Trial Statistics Appeal and Interference Statistics”; Statistics USPTO; Retrieved May 4, 2020; Supercell PA 00010489-10490; 2 pages. [cited by applicant]
“Trial Statistics IPR, PGR, CBM”; Patent Trial and Appeal Board; USPTO; Oct. 2019; Supercell PA 00010491-10501; 11 pages. [cited by applicant]
“Guardians of Haven Zombie War Walkthrough Gameplay Part 1—Shooter Mission 1-6 (iOS Android)”; MobileGamesDaily YouTube Profile; Posted Jul. 8, 2017; Screen Capture; URL: https://www.youtube.com/watch?v=LoXfPTH1uxA; Ret… [cited by applicant]
“Guardians of Haven: Zombie War Android iOS Gameplay”; Igor Mitrovic YouTube Profile; Posted Jul. 6, 2017; Screen Capture; URL: https:/www.youtube.com/watch?v=ODgvOwGWHeA; Retrieved Mar. 24, 2020; Supercell PA 00010584-… [cited by applicant]
Robert Hall; “Augmented Reality Gaming Via Geographic Messaging”; U.S. Pat. No. 9,266,025; Published Feb. 23, 2016; Supercell PA 00010671-10707; 37 pages. [cited by applicant]
JustAnotherDude09 Appendix, Iphone version of “Call of Mini Sniper”, youtube.com/watch?v=QybkX5Re-sk, Jul. 3, 2012 (Year: 2012). [cited by applicant]
Supercell; Exhibit D-10; U.S. Pat. No. 7,489,306 (“Kolmykov-Zotov”). 2: 19-cv-00070-JRG-RSP. [cited by applicant]
Supercell; Exhibit D-11; Modern Combat: Sandstorm by Gameloft (“Modern Combat Sandstorm”). 2: 19-cv-00070-JRG-RSP. [cited by applicant]
Supercell; Exhibit D-12; U.S. Pat. No. 7,785,199 (“Nishimura”). 2: 19-cv-00070-JRG-RSP. [cited by applicant]
Supercell; Exhibit D-13; U.S. Pat. No. 7785199 (“Nishimura”) and US Patent Pub. No. 2011/0173587 (“Detwiller”). 2: 19-CV-00070-JRG-RSP. [cited by applicant]
Supercell; Exhibit D-14; US Patent Pub. No. 2013/0316823 (“Peled”). 2: 19-cv-00070-JRG-RSP. [cited by applicant]
Supercell; Exhibit D-15; U.S. Pat. No. 9,149,720 (“Sakurai”). 2: 19-cv-00070- JRG-RSP. [cited by applicant]
Supercell; Exhibit D-16; Sniper Vs. Sniper: Online by Com2US Corp. (“Sniper vs. Sniper”). 2: 19-cv-00070- JRG-RSP. [cited by applicant]
Supercell; Exhibit D-17; Warhammer 40000: Squad Command by Redlynx (“Warhammer40k”). 2: 19-cv-00070-JRG-RSP. [cited by applicant]