IP Library › Granted Patent US 6,910,967
Granted Patent B2
US 6,910,967 · App. 09/956,545 · Granted Jun 28, 2005

Network participation type game system, computer readable recording medium storing program of system, and program to be used in game system

Assignee: Konami Corporation
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Quick Facts
Patent No.
US 6,910,967
App. No.
09/956,545
Granted
Jun 28, 2005
Kind
B2
Abstract

A network participation type game system for distributing a game from a game provider to a member via a network comprises a device for sequentially and regularly distributing a segment story from the game provider to the member, said segment story being prepared by segmenting a story constituting the game, said segment story being provided on a member dedicated page provided with a plurality of selection buttons, and the selection buttons being capable of selecting a changeable manner of a character or the like in the segment story; and a device for transmitting member's intention to the game provider in accordance with selection of the selection buttons by the member; wherein the game provider is allowed to change manners of the character or the like of next and after segment stories with reflecting the transmitted member's intention.

Claims (59)

1. A network participation type game system for distributing a game from a game provider to a member via a network, said game system comprising:

a device for sequentially and regularly distributing a segment story from the game provider to the member, said segment story being prepared by segmenting a story constituting the game, said segment story being provided on a member dedicated page provided with a plurality of selection buttons, and the selection buttons being capable of selecting a changeable manner of a character or the like in the segment story; and

a device for transmitting member's intention to the game provider in accordance with selection of the selection buttons by the member; wherein:

the game provider is allowed to change manners of the character or the like of next and after segment stories with reflecting the transmitted member's intention;

the member's intention to be reflected on the next and after segment stories corresponds to the intention of the most members; and

when the member's intention is identical with the intention of the most members, a point is given to the member and the members compete for their points.

2. The network participation type game system according to claim 1 , wherein the members' intentions are aggregated with being accumulated in plural times for each segment story, and odds for the point to be given to the member are lower for the later aggregation of the members' intentions.

3. The network participation type game system according to claim 1 , wherein the point is different between the segment stones.

4. The network participation type game system according to claim 3 , wherein the point to be given to the member is set to be higher in a later segment story than in a former segment story.

5. The network participation type game system according to claim 1 , wherein the network participation type game system creates a picture and a voice by combining or assembling pictures and voices selected from the respective segment stories, and provides said picture and voice so as to be published to thereby be freely caught on a Web site.

6. A recording medium readable by a computer in which a program of a network participation type game system for distributing a game from a game provider to a member via a network is recorded, said program being configured to allow the computer system to serve as:

a device for sequentially and regularly distributing a segment story from the game provider to the member, said segment story being prepared by segmenting a story constituting the game, said segment story being provided on a member dedicated page provided with a plurality of selection buttons, and the selection buttons being capable of selecting a changeable manner of a character or the like in the segment story; and

a device for transmitting members intention to the game provider in accordance with selection of the selection buttons by the member, wherein:

the game provider is allowed to change manners of the character or the like of next and after segment stories with reflecting the transmitted member's intention;

the member's intention to be reflected on the next and after segment stories comprises the intention of the most members; and

when the member's intention is identical with the intention of the most members, a point is given to the member and the members compete for their points.

7. The recording medium according to claim 6 , wherein the members' intentions are aggregated with being accumulated in plural times for each segment story, and odds for the point to be given to the member are lower for the later aggregation of the members' intentions.

8. The recording medium according to claim 6 , wherein the point is different between the segment stories.

9. The recording medium according to claim 8 , wherein the point to be given to the member is set to be higher in a later segment story than in a former segment story.

10. The recording medium according to claim 6 , wherein the network participation type game system creates a picture and a voice by combining or assembling pictures and voices selected from the respective segment stories, and provides said picture and voice so as to be published to thereby be freely caught on a Web site.

11. A network participation type game system comprising a game server and a terminal of a user, said game server being connected with the terminal via a predetermined network and a game being advanced through bi-directional transmission of information, wherein:

the game server sequentially and regularly distributes play information to the terminal to play, on the terminal, a segment story constituted so as to be recognized by the user as a portion of a series of stories of the game and so as to give to the user an opportunity to select any option from a plurality of options;

the terminal transmits selection information for specifying which option the user selects among said plurality of options, which are prepared for the segment story, to the game server;

the game server changes a content of other segment story to be distributed later than a specified segment story on the basis of selection results of respective users with respect to the options, which are prepared for the specified segment story;

the game server decides a content of a segment story to be distributed as the latest segment story in a next publication unit time period on the basis of the selection information, which is accepted with respect to a present segment story, until the publication unit time period with respect to the present segment story passes over; and

the game server accepts the selection information relevant to the same segment story across a predetermined accepting time period even after the publication unit time period with respect to the latest segment story passes over and with respect to at least the selection information, which are accepted during the accepting time period, the game server gives points in association with content of the selection information to the user.

12. The network participation type game system according to claim 11 , wherein the game server selects one segment story as the other segment story from a plurality of segment story candidates, which are different each other and are prepared in advance, on the basis of the selection information, and distributes the play information associated with this selected segment story, so that the game server changes the content of the other segment story.

13. The network participation type game system according to claim 11 , wherein:

the game server tentatively closes accepting of the selection information with respect to the options, which are associated with the present segment story, at a time when the publication unit time period with respect to the present segment story passes over;

the game server supposes a content of the segment story to be distributed as a latest segment story during a next publication unit time period on the basis of the selection information until the publication unit time period with respect to the present segment story, while accepting the selection information with respect to the same segment story across a predetermined time period even after this publication unit time period passes over; and

the game server decides a content of the supposed segment story with reflecting the selection information, which is accepted during said predetermined time period.

14. A network participation type game system comprising a game server and a terminal of a user, said game server being connected with the terminal via a predetermined network and a game being advanced through bi-directional transmission of information, wherein:

the game server sequentially and regularly distributes play information to the terminal to play, on the terminal, a segment story constituted so as to be recognized by the user as a portion of a series of stories of the game and so as to give to the user an opportunity to select any option from a plurality of options;

the terminal transmits selection information for specifying which option the user selects among said plurality of options, which are prepared for the segment story, to the game server;

the game server changes a content of other segment story to be distributed later than a specified segment story on the basis of selection results of respective users with respect to the options, which are prepared for the specified segment story; the game server specifies a selected option from the selection information transmitted by the terminal to generate an accounting information corresponding to the selected option; and

wherein the game server generates the accounting information of the same amount of money for each of the options prepared for the same segment stories, and gives points, which are differentiated in accordance with the selected option to the user.

15. A program encoded as an executable program on a computer readable medium for a server, which is used in a network participation type game system for connecting a game server with a terminal of a user via a predetermined network and advancing a game through bi-directional transmission of information; said program being configured to allow the game server to perform processing of:

sequentially and regularly distributing play information to the terminal to play on the terminal a segment story constituted so as to be recognized by the user as a portion of a series of stories of the game and so as to give an opportunity to select any option from a plurality of options to the user;

obtaining selection information for specifying which option the user selects among said plurality of options, which are prepared for the segment story, to the game server; and

changing a content of other segment story to be distributed later than a specified segment story on the basis of selection results of respective users with respect to the options, which are prepared for the specified segment story, wherein:

the program is structured so as to make the game server perform processing for deciding a content of a segment story to be distributed as the latest segment story in a next publication unit time period on the basis of the selection information, which is accepted with respect to a present segment story, until the publication unit time period with respect to the latest segment story passes over; and

the program is structured so as to make the game server perform processing for:

accepting the selection information relevant to the same segment story across a predetermined accepting time period even after the publication unit time period with respect to the latest segment story passes over and with respect to at least the selection information, which are accepted during the accepting time period; and

giving points in association with content of the selection information to the user.

16. The program according to claim 15 , wherein the program is structured so as to make the game server perform processing for:

selecting one segment story as the other segment story from a plurality of segment story candidates, which are different each other and are prepared in advance, on the basis of the selection information; and

distributing the play information associated with this selected segment story.

17. The program according to claim 15 , wherein the program is structured so as to make the game server perform processing for:

tentatively closing accepting of the selection information with respect to the options, which are associated with the present segment story, at a time when the publication unit time period with respect to the present segment story passes over;

supposing a content of the segment story to be distributed as a latest segment story during a next publication unit time period on the basis of the selection information until the publication unit time period with respect to the present segment story, while accepting the selection information with respect to the same segment story across a predetermined time period even after this publication unit time period passes over; and

deciding a content of the supposed segment story with reflecting the selection information, which is accepted during said predetermined time period.

18. A program encoded as an executable program on a computer readable medium for a server, which is used in a network participation type game system for connecting a game server with a terminal of a user via a predetermined network and advancing a game through bi-directional transmission of information; said program being configured to allow the game server to perform processing of:

sequentially and regularly distributing play information to the terminal to play on the terminal a segment story constituted so as to be recognized by the user as a portion of a series of stories of the game and so as to give an opportunity to select any option from a plurality of options to the user;

obtaining selection information for specifying which option the user selects among said plurality of options, which are prepared for the segment story, to the game server; and

changing a content of other segment story to be distributed later than a specified segment story on the basis of selection results of respective users with respect to the options, which are prepared for the specified segment story, wherein:

the program is structured so as to make the game server perform processing for specifying a selected option from the selection information transmitted by the terminal to generate an accounting information corresponding to the selected option; and

the program is structured so as to make the game server perform processing for:

generating the accounting information of the same amount of money for each of the options prepared for the same segment stories; and

giving points, which are differentiated in accordance with the selected option to the user.

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 3, 2008
From: KONAMI CORPORATION
To: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
Reel/Frame 020599/0966 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 19, 2001
From: YAMAGUCHI, TAKASHI
To: KONAMI CORPORATION
Reel/Frame 012193/0632 →
Priority Claims (2)
JP 2000-283877 · Sep 19, 2000 · national
JP 2001-073194 · Mar 14, 2001 · national
Continuity (1)
Related Publication 20020059252A1 · May 16, 2002