IP Library Granted Patent US 6,932,705
Granted Patent B2
US 6,932,705 · App. 09/973,036 · Granted Aug 23, 2005

Video game with sub-display for tracking target

Assignee: Square Enix Co., Ltd.
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 6,932,705
App. No.
09/973,036
Granted
Aug 23, 2005
Kind
B2
Abstract

A video game including a player's character that can move in a currently executed game stage. When the target position to be next reached by a player's character does not exist within a radar screen display area in the game field, a flashing target position mark is displayed in the vicinity of the intersection of a segment connecting the player's character position, the target position and the end portion of the radar screen. Thus, the direction toward the target position viewing from the player's character position can be recognized by the target position mark.

Claims (27)

1. A game apparatus, which can execute a game in accordance with a game program, comprising:

a display controller that displays, in a first display area, a game field and a position of a player's character moving in said game field and, in a second smaller display area, separately displays a larger predetermined area of said game field around said player's character; and

a recognizer that recognizes a target position of said player's character, which is fixed in said game field, and a position of said player's character within said game field,

wherein said display controller displays an indicator for said target position for said player's character in said larger predetermined area when said target position is in said larger predetermined area of said game field, and when said target position of said player's character cannot be displayed in said larger predetermined area said display controller displays an indicator for indicating a direction to said target position, the indicator being located in a vicinity of an edge of said second display area in accordance with a recognition result by said recognizer.

2. The game apparatus according to claim 1 , wherein said indicator has periodically changing brightness.

3. The game apparatus according to claim 1 , wherein said display controller displays, at least in a part of a game screen, said position of said player's character within said game field of said first display area and said second display area.

4. A game control method for a game apparatus, which can execute a game in accordance with a game program, comprising:

displaying, in a first display area, a game field and a position of a player's character moving in the game field and, in a second smaller display area, separately displaying a larger predetermined area of the game field around the player's character;

recognizing a target position of the player's character, which is fixed in the game field, and a position of the player's character within the game field; and

displaying an indicator for the target position of the player's character in the larger predetermined area when the target position is in the larger predetermined area of the game field, and when the target position of the player's character cannot be displayed in the larger predetermined area displaying an indicator for indicating a direction toward the target position, the indicator being displayed in vicinity of an edge of the second display area in accordance with a recognition result of recognizing the target position.

5. The game control method according to claim 4 , further comprising periodically changing the brightness of the indicator.

6. The game control method according to claim 4 , wherein the displaying comprises displaying, at least in a part of a game screen, the position of the player's character within game field of the first display area and second display area.

7. A computer readable recording medium, which can be read by a game apparatus for executing a game in accordance with a game program, comprising:

a display control program for displaying, in a first display area, a game field and a position of player's character moving in said game field and, in a second smaller display area, separately displaying a larger predetermined area around said player's character; and

a recognition program for recognizing a target position of said player's character, which is fixed in said game field with the advance of said game, and a position of said player's character within said game field,

wherein, said display control program displays an indicator for said target position for said player's character in the larger predetermined area when said target position is in said larger predetermined area of said game field, and when said target position of said player's character cannot be displayed in the predetermined area said display control program displays an indicator for indicating a direction toward said target position in the vicinity of an edge of said second display area in accordance with a recognition result by said recognition program.

8. The computer readable recording medium according to claim 7 , wherein said indicator displays periodically changing brightness.

9. The computer readable recording medium according to claim 7 , wherein said display control program displays, at least in a part of a game screen, said position of said player's character within said game field of the first display area and the second display area.

10. The game apparatus according to claim 1 , wherein said display controller further defines a display magnification of the predetermined area around said player's character based on said character's position.

11. The game control method according to claim 4 , wherein the displaying further defines a display magnification of the predetermined area around the player's character based on the character's position.

12. The computer readable recording medium according to claim 7 , wherein said display control program further defines a magnification of the predetermined area around said player's character based on said character's position.

13. The game apparatus according to claim 1 further comprising:

a determiner that determines whether said target position can be displayed in said second display area.

14. The game control method according to claim 4 , further comprising:

determining whether the target position can be displayed in the second display area.

15. The computer readable recording medium according to claim 7 further comprising:

a determination program that determines whether said target position can be displayed in said second display area.

Assignments (3)
CHANGE OF NAME Recorded Mar 4, 2009
From: KABUSHIKI KAISHA SQUARE ENIX (ALSO TRADING AS SQUARE ENIX CO., LTD.)
To: KABUSHIKI KAISHA SQUARE ENIX (ALSO AS SQUARE ENIX CO., LTD.)
Reel/Frame 022368/0822 →
MERGER Recorded May 27, 2003
From: SQUARE CO., LTD.
To: KABUSHIKI KAISHA SQUARE ENIX (ALSO TRADING AS SQUARE ENIX CO., LTD.)
Reel/Frame 014074/0196 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 21, 2001
From: NAKAZATO, TAKAYOSHI
To: SQUARE CO., LTD.
Reel/Frame 012315/0450 →
Priority Claims (1)
JP 2001-096722 · Mar 29, 2001 · national
Continuity (1)
Related Publication 20020142835A1 · Oct 3, 2002