IP Library › Granted Patent US 6,938,899
Granted Patent B2
US 6,938,899 · App. 10/286,399 · Granted Sep 6, 2005

Tile-based board game

Assignee: Mattel, Inc.
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Quick Facts
Patent No.
US 6,938,899
App. No.
10/286,399
Granted
Sep 6, 2005
Kind
B2
Abstract

A board game including game pieces and rules for playing a game for a plurality of players, the goal of which is to defeat an opponent through battle of game pieces. The invention provides a board, multiple tile-like pieces, and at least one die. The tile-like pieces are used to block or challenge an opponent through the use of indicia on the outer periphery of each piece. Several levels of play are provided through the use of several game piece sets, which may be obtained independently.

Claims (23)

1. A method of simulated battle between movable game pieces comprising the steps of:

providing a first movable game piece and a second moveable game piece;

identifying each of the first movable game piece and the second moveable game piece with indicia representing a player alignment, and plural indicia divided into identifiable groups of indicia;

providing a die shaped to define a plurality of predefined faces, and printed with a separate indicia on at least two of the predefined faces, each separate indicia of the die associated with at least one of the identifiable groups of indicia;

choosing one of the identifiable groups of indicia on the first moveable game piece by rolling the die to obtain a separate indicia that indicates one of the identifiable groups of indicia by matching one indicia of the one of the identifiable groups of indicia;

determining a first battle value based on another indicia of the one of the identifiable groups of indicia indicated on the first moveable game piece;

choosing one of the identifiable groups of indicia on the second moveable game piece by rolling the die to obtain a separate indicia that indicates one of the identifiable groups of indicia by matching one indicia of the one of the identifiable groups of indicia;

determining a second battle value based on another indicia of the one of the identifiable groups of indicia indicated on the second moveable game piece; and

comparing the first battle value to the second battle value to determine a winner of the battle.

2. The method according to claim 1 , wherein the one indicia of the one of the identifiable groups of indicia is based on color.

3. The method according to claim 2 , wherein the separate indicia on the die are based on color.

4. The method according to claim 3 , wherein the another indicia of the one of the identifiable groups of indicia is a number.

5. The method according to claim 2 , wherein the another indicia of the one of the identifiable groups of indicia is a number.

6. The method according to claim 1 , further comprising the steps of:

providing an outcome-determinative movable piece;

identifying the outcome-determinative movable piece indicia representing a player alignment, and with plural indicia divided into identifiable groups of indicia;

further identifying the outcome-determinative movable piece with unique identification to show visually a difference of the outcome-determinative movable piece from the first movable game piece and the second movable game piece;

choosing a second one of the identifiable groups of indicia on the first moveable game piece by rolling the die to obtain a separate indicia that indicates one of the identifiable groups of indicia by matching one indicia of the one of the identifiable groups of indicia;

determining a third battle value based on another indicia of the second one of the identifiable groups of indicia indicated on the first moveable game piece;

choosing one of the identifiable groups of indicia on the outcome-determinative moveable game piece by rolling the die to obtain a separate indicia that indicates one of the identifiable groups of indicia by matching one indicia of the one of the identifiable groups of indicia;

determining a fourth battle value based on another indicia of the one of the identifiable groups of indicia indicated on the outcome-determinative moveable game piece; and

determining a winner of a game if the third battle value beats the fourth battle value.

7. The method according to claim 6 , wherein the second one of the identifiable groups of indicia indicated on the first moveable game piece is the same as the one of the identifiable groups of indicia indicated on the first moveable game piece, if so indicated by rolling the die.

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 10, 2005
From: CALLIES, TADD
To: MATTEL, INC.
Reel/Frame 016254/0179 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 13, 2003
From: KENNEY, TYLER
To: MATTEL, INC.
Reel/Frame 013660/0093 →
Continuity (2)
Provisional Application 6034003000 · Nov 1, 2001
Related Publication 20030127800A1 · Jul 10, 2003