IP Library Granted Patent US 7,255,347
Granted Patent B2
US 7,255,347 · App. 10/502,374 · Granted Aug 14, 2007

Apparatus for playing a game

Assignee: Learning Brain International Pte Ltd
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Quick Facts
Patent No.
US 7,255,347
App. No.
10/502,374
Granted
Aug 14, 2007
Kind
B2
Abstract

A game includes a board ( 10 ) having a start position ( 30 ) and at least two possible finish positions ( 31 ). A number of sequential positions ( 35, 36, 37, 38, 39 ) are located between the start position ( 30 ) and the possible finish positions ( 31 ). Each player has a playing piece ( 21 ) which starts on the start position ( 30 ) and a player designating one of the finish positions ( 31 ) prior to starting the game. The game finishing when a player's playing piece ( 21 ) lands on the designated finish position ( 31 ).

Claims (43)

1. A gaming apparatus comprising:

a moveable playing piece for each player;

a plurality of counter pieces for each player corresponding to each player's moveable playing piece;

a non-moving playing piece for each player corresponding to each player's moveable playing piece and plurality of counter pieces;

a board, the board further comprising:

a start position for each player to position the moveable playing piece at the beginning of the game;

at least three finish positions to receive each player's non-moving playing piece prior to beginning the game; and

a schematic layout of a human brain having a plurality of sequential and interconnected positions between the start position and the finish positions, the sequential and interconnected positions including a plurality of human brain function designators; and

a plurality of cards having instructions corresponding to certain of the sequential and interconnected positions not including one of the human brain function designators; and play money to determine the location of the counter pieces placeable only on the sequential and interconnected position including one of the brain designators.

2. The gaming apparatus of claim 1 wherein the sequential and interconnected positions are divided into a first section having only left brain function designators and a second section having only right brain function designators, and the counter pieces are placeable on the positions having one of the brain function designators.

3. The gaming apparatus of claim 1 wherein the finish positions each include a different life goal designator.

4. The gaming apparatus of claim 3 wherein the non-moving playing piece is placeable on any one of the finish positions to designate a life goal for each player.

5. The gaming apparatus of claim 1 further including a die to determine movement of the moveable playing piece.

6. The gaming apparatus of claim 1 further comprising a visual display including an electronic representation of the board.

7. A gaming apparatus comprising:

a game board including a plurality of positions arranged in a schematic layout of a human brain, the plurality of positions being divided into a first section and a second section, wherein the first section further comprises:

a start position; and

a plurality of positions each representing a different left brain activity;

wherein the second section further comprises:

at least three finish positions each representing a different life goal; and

a plurality of positions each representing a different right brain activity;

a first playing piece for each player moveable to any of the plurality of positions; and

a plurality of counter pieces for each player placeable on the left and right brain activity positions; and a die to determine movement of the first piece;

and play money to determine the location of the counter pieces placeable only on the left and right brain activity positions.

8. The gaming apparatus of claim 7 further comprising a plurality of instructional card sets having corresponding positions within each of the first and second sections.

9. The gaming apparatus of claim 8 wherein four of the instructional card sets are marked with the indicia “LEARNING”, “PROCRASTINATION”, “SELF-BOOSTER” and “SYNERGY” and have correspondingly marked positions within the first and second sections.

10. The gaming apparatus of claim 9 wherein the first section further comprises a plurality of positions marked with the indicia “RIGHT BRAIN”.

11. The gaming apparatus of claim 9 wherein the counter pieces are placeable only on the left and right brain activity positions.

12. The gaming apparatus of claim 7 further comprising a non-moving playing piece for each player placeable on any one of the finish positions to designate a life goal for each player.

13. The gaming apparatus of claim 7 wherein the life goal includes any one of doctor engineer, author, school principal, entertainer, scientist, lawyer, entrepreneur and financial freedom.

14. The gaming apparatus of claim 7 wherein the left brain activity includes any one of logic, words, analysis, listing, sequence, linearity and numbers.

15. The gaming apparatus of claim 7 wherein the right brain activity includes any one of rhythm, colour, dimension, spatial awareness, daydreaming, imagination and holistic awareness.

16. The gaming apparatus of claim 7 further comprising a visual display including an electronic representation of the game board.

17. A gaming apparatus comprising:

a game board including four positions for four different sets of instructional cards and a schematic layout of a human brain, the schematic layout of a human brain further comprising:

a left brain section of sequential and interconnected positions having a start position, a plurality of positions each representing a different left brain activity, and a plurality of positions corresponding to the sets of instructional cards; and

a right brain section of sequential and interconnected positions having a plurality of positions each representing a different right brain activity, a plurality of positions corresponding to the sets of instructional cards, and at least three finish positions each representing a different life goal;

a first playing piece for each player moveable to any of the brain layout positions;

a non-moving second playing piece for each player placeable only on any one of the finish positions;

a plurality of counter pieces for each player placeable only on the left and right brain activity positions;

a die to determine movement of the first playing piece; and

play money to determine the location of the counter pieces on the left and right brain activity positions.

18. The gaming apparatus of claim 17 wherein the left brain activity consists only of logic, words, analysis, listing, sequence, linearity and numbers, and the right brain activity consists only of rhythm, colour, dimension, spatial awareness, daydreaming, imagination and holistic awareness.

Assignments (5)
CHANGE OF NAME Recorded Jan 18, 2016
From: BESTBRAINWINS HOLDINGS PTE. LTD.
To: BRAINTASTIQ GLOBAL HOLDINGS PTE. LTD.
Reel/Frame 037550/0809 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 10, 2010
From: LIM, CLINTON ENG HIONG
To: BESTBRAINWINS HOLDINGS PTE LTD
Reel/Frame 025472/0751 →
NUNC PRO TUNC ASSIGNMENT Recorded Dec 10, 2010
From: LEARNING BRAIN INTERNATIONAL PTE LTD
To: LIM, CLINTON ENG HIONG
Reel/Frame 025491/0971 →
CORRECTIVE ASSIGNMENT TO CORRECT THE ASSIGNEE'S ADDRESS PREVIOUSLY RECORDED ON REEL 019302 FRAME 0880. ASSIGNOR(S) HEREBY CONFIRMS THE ASSIGNMENT OF ASSIGNOR'S INTEREST.. Recorded Oct 16, 2008
From: LIM, CLINTON ENG HIONG
To: LEARNING BRAIN INTERNATIONAL PTE LTD
Reel/Frame 021691/0129 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 16, 2007
From: LIM, CLINTON ENG HIONG
To: LEARNING BRAIN INTERNATIONAL PTE LTD
Reel/Frame 019302/0880 →
Continuity (1)
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