IP Library Granted Patent US 7,677,974
Granted Patent B2
US 7,677,974 · App. 11/368,143 · Granted Mar 16, 2010

Video game methods and systems

Assignee: Leviathan Entertainment, LLC
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Quick Facts
Patent No.
US 7,677,974
App. No.
11/368,143
Granted
Mar 16, 2010
Kind
B2
Abstract

The disclosure provides novel video game methods and systems. The disclosure includes methods and systems: for forming relationships between player characters, to allow for karma points, death, and reincarnation of player characters, for inheritance between player characters, to allow a game that progresses in eras, that allow reverse outcomes of game parameters, to create in-game objects from digital images of real life objects, to provide inventory management of in-game items and attributes, to facilitate favors between player characters, and to allow for genetic crossbreeding of parents to form children.

Claims (42)

1. A method performed by a computer, the method comprising:

retrieving, by a Video Game Central Server, a plurality of player attributes;

determining, by the Video Game Central Server, if the plurality of player attributes qualify for a relationship;

if attributes qualify for a relationship, flagging, by the Video Game Central Server, character account as eligible for a relationship;

outputting, by the Video Game Central Server, relationship availability to player character;

retrieving, by the Video Game Central Server, a request to form a relationship contract;

outputting, by the Video Game Central Server, relationship contract parameters;

receiving, by the Video Game Central Server, relationship contract conditions;

creating, by the Video Game Central Server, a new relationship contract record based on relationship contract conditions;

receiving, by the Video Game Central Server, a request to sever the relationship contract;

determining, by the Video Game Central Server, if the request is permitted based upon relationship contract conditions; and

severing, by the Video Game Central Server, the relationship if the request is permitted.

2. The method of claim 1 further comprising;

outputting, by the Video Game Central Server, additional conditions that must be met in order for the relationship to be severed if the request is not permitted.

3. The method of claim 1 further comprising:

retrieving, by the Video Game Central Server, a relationship contract;

determining, by the Video Game Central Server, if contract is eligible to be severed;

outputting, by the Video Game Central Server, an offer to sever contract to player characters;

severing, by the Video Game Central Server, the contract if the offer is accepted; and

updating, by the Video Game Central Server, a relationship contract record to reflect the severed contract.

4. The method of claim 1 further comprising:

receiving, by the Video Game Central Server, an indication that a player character desires to enter into a parent-child contract; and

determining, by the Video Game Central Server, if a child relationship contract is available for the player character.

5. The method of claim 4 further comprising outputting, by the Video Game Central Server, an available parent-child contract.

6. The method of claim 5 further comprising receiving, by the Video Game Central Server, an acceptance of the parent-child contract.

7. The method of claim 6 further comprising generating, by the Video Game Central Server, a genetic profile of the child player character based on part on the genetic profile of at least one parent player character.

8. The method of claim 7 further comprising creating, by the Video Game Central Server, a child player character with the generated genetic profile of the child.

9. An apparatus comprising:

a processor; and

a computer readable medium in communication with the processor;

in which the computer readable medium stores instructions which, when executed by the processor, direct the processor to perform a method that includes

retrieving a plurality of player attributes;

determining if the plurality of player attributes qualify for a relationship;

if attributes qualify for a relationship, flagging character account as eligible for a relationship;

outputting relationship availability to player character;

retrieving a request to form a relationship contract;

outputting relationship contract parameters;

receiving relationship contract conditions;

creating a new relationship contract record based on relationship contract conditions;

receiving a request to sever the relationship contract;

determining if the request is permitted based upon relationship contract conditions; and

severing the relationship if the request is permitted.

Continuity (2)
Provisional Application 6072712100 · Oct 14, 2005
Related Publication 20070087835A1 · Apr 19, 2007