IP Library › Granted Patent US 7,717,782
Granted Patent B2
US 7,717,782 · App. 11/611,059 · Granted May 18, 2010

Helpfulness in a virtual environment

Assignee: Leviathan Entertainment, LLC
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Quick Facts
Patent No.
US 7,717,782
App. No.
11/611,059
Granted
May 18, 2010
Kind
B2
Abstract

A virtual game environment in which characters are allowed to give help to one another and in which the game tracks the amount of helpfulness of each character is provided. Characters may be rewarded or paid for giving help to each other. In some embodiments, help may be given in the form of advice.

Claims (69)

1. A method performed by a computer, the method comprising:

communicating, by the computer, with a plurality of game devices to provide a virtual video game environment,

wherein each game device allows at least one respective player to access the computer,

wherein each of the players controls at least one player character;

wherein the plurality of player characters interact with one another and

wherein the virtual video game environment includes a plurality of game parameters that are completed by the player characters as the player characters progress through the game;

identifying, by the computer, game parameters which can be completed by receiving help from another player character;

permitting, by the computer, a first player character of the plurality of player characters to post a request for help for the other players to view;

permitting, by the computer, a second player character of the plurality of player characters to accept the request for help;

permitting, by the computer, the second player character to provide help to the first player character;

determining, by the computer, whether the first player character successfully completes a first game parameter;

providing, by the computer, a benefit to the second player character based on whether the first player character successfully completes a first game parameter; and

receiving, by the computer, from the first player character a rating of the help given by the second player character.

2. The method of claim 1 further comprising:

determining if a player character received help from another player character on a game parameter; and

allowing the player character to complete the game parameter if the player character received help from another player character.

3. The method of claim 2 further comprising

preventing the player character from completing the game parameter if the player character has not received help from another player character.

4. The method of claim 1 further comprising:

determining if a player character received help from another player character on a game parameter; and

allowing the player character to help others with the game parameter if the layer character did not receive help from another player character on the game parameter.

5. The method of claim 1 further comprising:

determining if a player character received help from another player character on a game parameter; and

allowing the player character to help others with the game parameter if the layer character received help from another player character on the game parameter.

6. The method of claim 1 further comprising

identifying a maximum number of player characters that can complete a parameter without help.

7. The method of claim 6 further comprising:

determining if the maximum number has been reached; and

allowing a player character to complete the parameter alone if the maximum number has not been reached.

8. The method of claim 7 further comprising,

if the maximum number has not been reached, determining if a player character received help with the game parameter; and

if the player character has received help with the game parameter, allowing the player character to complete the parameter.

9. The method of claim 8 wherein if the player character did not receive help with the game parameter, preventing the player character from completing the parameter.

10. A method performed by a computer, the method comprising:

providing, by the computer, a virtual video game environment wherein a plurality of player characters interact with one another and wherein the virtual video game environment includes a plurality of game parameters that are completed by the player characters as the player characters progress through the game;

permitting, by the computer, a first player character of the plurality of player characters to post a request for help for the other players to view;

permitting, by the computer, a second player character of the plurality of player characters to accept the request for help;

permitting, by the computer, the second player character to provide help to the first player character;

determining the helpfulness of the second player character;

providing, by the computer, a benefit to the second player character based on helpfulness of the second player character; and

receiving from the first player character a rating of the help given by the second player character.

11. The method of claim 10 wherein determining the helpfulness of the second player character comprises

determining the number of game parameters for which the player character has given help to others.

12. The method of claim 11 further comprising

providing a benefit to the second player character based on the number of parameters for which the player character has given help to other player characters.

13. A system comprising:

a computer in communication with a plurality of game devices, wherein the computer provides to the game devices a virtual game environment comprising a plurality of game parameters;

wherein each game device allows at least one respective player to access the computer,

wherein each of the players controls at least one player character and the plurality of player characters are configured to interact with the virtual game environment;

a first database in communication with the computer, wherein the first database is configured to track the helpfulness of the player characters as they interact with the virtual game environment;

a second database in communication with the computer, wherein the second database is configured to determine when a first player character has given help to a second player character; and

a third database in communication with the computer, wherein the third database is configured to determine when a first player character has received help from a second player character

in which the computer is programmed to perform the following steps:

permitting a first player character of the plurality of player characters to post a request for help for the other players to view;

permitting a second player character of the plurality of player characters to accept the request for help;

permitting the second player character to provide help to the first player character;

determining whether the first player character successfully completes a first game parameter;

providing a benefit to the second player character based on whether the first player character successfully completes a first game parameter; and

receiving from the first player character a rating of the help given by the second player character.

14. The system of claim 13 further comprising

a fourth database in communication with the computer, wherein the fourth database is configured to identify those game parameters for which the second player character is allowed to give help.

15. The system of claim 14 further comprising

a fifth database in communication with the computer, wherein the fifth database is configured to identify those game parameters for which the second player character is allowed to give help.

16. The system of claim 15 wherein the identity of the game parameters for which the computer permits the second player character to give help is based, at least in part, on the game parameters which the second player character has successfully completed.

17. The system of claim 16 wherein the computer permits the second player character to give help for a given game parameter only if the second player character has successfully completed the game parameter.

18. The system of claim 16 wherein the second player character can only give help for a given game parameter if the second player character successfully completed the game parameter without receiving help from another player character.

19. The system of claim 13 in which the computer is programmed to

determining determine values for acts of helpfulness that occur in the game environment.

20. The system of claim 19 wherein the values are dependant upon whether the first player character who has received help successfully completes the game parameter for which the help was intended.

Continuity (3)
Continuation In Part 1142102600 · May 30, 2006
Provisional Application 6072712100 · Oct 14, 2005
Related Publication 20070087799A1 · Apr 19, 2007