IP Library Granted Patent US 7,828,642
Granted Patent B2
US 7,828,642 · App. 10/859,454 · Granted Nov 9, 2010

Method of operating a grouped selection game

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Quick Facts
Patent No.
US 7,828,642
App. No.
10/859,454
Granted
Nov 9, 2010
Kind
B2
Abstract

A method of operating a game of chance comprising displaying a plurality of groups comprising positions a plurality of selectable objects, each being associated with a hidden value. A player selection of a group and/or a selectable object is received, a group-object association is created and a position from said group is assigned to said object. Upon occurrence of an ending condition, a prize is awarded. A game apparatus and a computer program applying the method are also provided.

Claims (35)

1. A method of operating on a gaming apparatus a game of chance comprising the steps of:

displaying, on the gaming apparatus, a plurality of groups comprising positions;

displaying, on the gaming apparatus, a plurality of selectable objects, each associated with a hidden predetermined value, said plurality of selectable objects having initially no association with any of said groups or any of specific one of said positions in any of said groups;

creating a group-object association based on a player selection of one of (a) first a group and then separately an object, or (b) a group;

assigning a position from said group to said object for a number of said plurality of selectable objects;

repeating the steps of creating a group-object association and assigning a position until an ending condition has occurred; and

awarding a prize based on player selections upon occurrence of said ending condition, wherein the value of said prize is function of said hidden predetermined value of at least part of said number of said plurality of selectable objects that have been assigned a position.

2. The method of claim 1 , wherein the step of displaying a plurality of groups comprises displaying said positions.

3. The method of claim 1 , wherein the step of displaying a plurality of groups comprises at least one of (a) providing a predetermined number of groups and (b) providing a randomly determined number of groups.

4. The method of claim 3 , wherein the step of displaying a plurality of groups comprises one of (a) providing a predetermined number of positions in each group, and (b) providing a randomly determined number of positions in each group.

5. The method of claim 4 , wherein the step of displaying a plurality of groups comprising providing groups having the same number of positions.

6. The method of claim 4 , wherein the step of displaying a plurality of selectable objects comprises providing a number of selectable objects at least equal to the number of positions.

7. The method of claim 1 , wherein the step of receiving a player selection comprises randomly selecting a selectable object.

8. The method of claim 1 , wherein the step of providing positions comprises displaying said positions as unoccupied positions.

9. The method of claim 1 , wherein the step of awarding a prize occurs when all positions of a group are occupied.

10. The method of claim 9 , wherein the step of awarding a prize comprises calculating said prize by adding the values of the selectable objects associated with said group.

11. The method of claim 1 , wherein the step of awarding a prize occurs when all positions are occupied.

12. The method of claim 11 , wherein the step of awarding a prize comprises determining for each group a group value by adding the values of the selectable objects associated with the positions of said group.

13. The method of claim 12 , wherein the step of awarding a prize comprises awarding a prize corresponding to the highest group value.

14. The method of claim 1 , wherein said game of chance is a bonus game played upon occurrence of a triggering event in a primary game.

15. The method of claim 14 , further comprising going back to said primary game after said group-object association is created.

16. The method of claim 14 , wherein said game of chance is shared by a plurality of players.

17. A game apparatus comprising:

display means to display (a) a plurality of groups comprising positions and (b) a plurality of selectable objects, each selectable object being associated with a predetermined value, said plurality of selectable objects having initially no association with any of said groups or any of specific one of said positions in any of said groups;

input means to receive a player selection of one of (a) first a group and then separately an object, or (b) a group;

controller means to create a group-object association based on said player selection and to assign a position from said group to said object for a number of said plurality of selectable objects; and to create new group-object associations based on new player selections until an ending condition has occurred; and

awarding means to award a prize based upon a player selections upon occurrence of an ending condition, wherein the value of said prize is function of said predetermined value of at least part of said number of said plurality of selectable objects that have been assigned a position.

18. The gaming apparatus of claim 17 , further comprising communication means to communicatively link said game apparatus to another game apparatus.

19. A computer program embodied on non-transitory a computer readable medium or in non-transitory processor-readable memory having codes which, when read by a computer, causes said computer to:

display a plurality of groups comprising positions;

display a plurality of selectable objects, each selectable object being associated with a hidden predetermined value, said plurality of selectable objects having initially no association with any of said groups or any of specific one of said positions in any of said groups;

create a group-object association based on player selection of one of (a) first a group and then separately an object, (b) a group;

assign a position from said group to said object;

create new group-object associations and assign positions until an ending condition has occurred; and

award a prize based upon player selections upon occurrence of an ending condition, wherein value of said prize is function of said predetermined value of at least part of said number of said plurality of selectable objects that have been assigned a position.

Assignments (9)
MERGER AND CHANGE OF NAME Recorded Mar 23, 2021
From: BLUBERI RESEARCH AND DEVELOPMENT INC.; BLUBERI GAMING TECHNOLOGIES INC.
To: BLUBERI GAMING TECHNOLOGIES INC.
Reel/Frame 057169/0333 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 23, 2021
From: BLUBERI GAMING TECHNOLOGIES INC.
To: BGT III CANADA INC.
Reel/Frame 055693/0349 →
CHANGE OF NAME Recorded Mar 23, 2021
From: BGT III CANADA INC.
To: BLUBERI GAMING CANADA INC.
Reel/Frame 055693/0489 →
SECURITY INTEREST Recorded Sep 3, 2014
From: BLUBERI RECHERCHE ET DÉVELOPPEMENTINC./BLUBERI RESEARCH & DEVELOPMENT INC.
To: CALLIDUS CAPITAL CORPORATION
Reel/Frame 033680/0590 →
MERGER AND CHANGE OF NAME Recorded Jul 23, 2014
From: LABTRONIX CONCEPT INC.; BLUBERI RESEARCH & DEVELOPMENT INC.
To: BLUBERI RESEARCH & DEVELOPMENT INC.
Reel/Frame 033382/0022 →
SECURITY AGREEMENT Recorded Sep 27, 2012
From: LABTRONIX CONCEPT INC.
To: CALLIDUS CAPITAL CORPORATION
Reel/Frame 029045/0952 →
RELEASE OF SECURITY INTEREST Recorded Sep 24, 2012
From: THIRD EYE CAPITAL CORPORATION
To: LABTRONIX CONCEPT INC.
Reel/Frame 029010/0788 →
SECURITY INTEREST Recorded Aug 24, 2010
From: LABTRONIX CONCEPT INC.
To: THIRD EYE CAPITAL CORPORATION
Reel/Frame 024927/0271 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 11, 2004
From: DUHAMEL, GERALD
To: LABTRONIX CONCEPT INC.
Reel/Frame 014973/0599 →
Continuity (2)
Provisional Application 6047326000 · May 27, 2003
Related Publication 20040259624A1 · Dec 23, 2004