IP Library › Granted Patent US 7,966,239
Granted Patent B2
US 7,966,239 · App. 12/750,651 · Granted Jun 21, 2011

Software-based commerce engine deployed in video game environment

Assignee: Leviathan Entertainment, LLC
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 7,966,239
App. No.
12/750,651
Granted
Jun 21, 2011
Kind
B2
Abstract

Disclosed herein are systems that permit players of a video game to secure contracts in-game using, e.g., credit systems such as credit cards or other financial instruments. Virtual and/or real world financial penalties can be applied to players and/or player characters who default on agreements.

Claims (37)

1. A method performed by a computer, the method comprising:

providing, by a Video Game Central Server, a virtual environment that is accessible to one or more players;

receiving, by the Video Game Central Server, real world financial information from a player;

maintaining, by the Video Game Central Server, the real world financial information in a player account associated with the player;

receiving, by the Video Game Central Server, a request to incur a financial obligation from the player;

providing, by the Video Game Central Server, the player with the option to satisfy the financial obligation with virtual funds or real world funds

providing, by the Video Game Central Server, the player with a virtual price for the item, wherein the virtual price indicates the cost of the item in virtual funds; and

providing, by the Video Game Central Server, the player with a real world price for the item, wherein the real world price indicates the cost of the item in real world funds;

determining that the player does not have sufficient virtual funds to cover the virtual price; and

penalizing the player, wherein penalizing the player comprises

altering an appearance of a player character associated with the player.

2. The method of claim 1 wherein penalizing the player comprises

using the real world financial information to receive real world funds to cover the financial obligation.

3. The method of claim 2 wherein the real world financial information includes a credit card number and further comprising

charging the real world fee to the credit card.

4. The method of claim 2 further comprising

using, by the Video Game Central Server, the real world financial information to obtain real world funds in order to satisfy the financial obligation.

5. The method of claim 4 further comprising

locking, by the Video Game Central Server, the real world price on the credit card.

6. The method of claim 4 further comprising

using, by the Video Game Central Server, the real world financial information to determine if the player has sufficient real world funds to cover the financial obligation.

7. The method of claim 6 further comprising

determining that the player does not have sufficient real world funds to cover the real world financial obligation; and

penalizing, by the Video Game Central Server, the player.

8. The method of claim 7 wherein penalizing the player comprises suspending the player's account.

9. The method of claim 7 wherein penalizing the player comprises liquidating one or more virtual assets owned by the player.

10. The method of claim 9 further comprising

distributing, by the Video Game Central Server, the proceeds of the liquidation to creditors associated with the financial obligation.

11. The method of claim 10 wherein, if proceeds of the liquidation are not sufficient to cover the financial obligation owed to the creditors, the method further comprises distributing, by the Video Game Central Server, the proceeds of the liquidation in ratio to the obligation for each creditor compared to the total outstanding balance.

12. The method of claim 10 wherein, if proceeds of the liquidation are not sufficient to cover the financial obligation owed to the creditors, the method further comprises distributing, by the Video Game Central Server, the proceeds of the liquidation in a priority order.

13. The method of claim 12 wherein the method further comprises

receiving, by the Video Game Central Server, payment from a creditor for the right to become a priority creditor.

14. The method of claim 13 wherein the payment is received at the time the player incurs the financial obligation.

15. The method of claim 12 further comprising

determining, by the Video Game Central Server, the priority order based on the date the financial obligation was incurred.

16. The method of claim 12 further comprising

determining, by the Video Game Central Server, the priority order based on whether the creditor is a player character that is controlled by the player.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 22, 2011
From: VAN LUCHENE, ANDREW
To: LEVIATHAN ENTERTAINMENT, LLC
Reel/Frame 026000/0139 →
Continuity (8)
Continuation In Part 11560456 · Nov 16, 2006
Continuation In Part 11368143 · Mar 3, 2006
Continuation In Part 11279991 · Apr 17, 2006
Continuation In Part 11380489 · Apr 27, 2006
Continuation In Part 11355232 · Feb 14, 2006
Continuation In Part 11620542 · Jan 5, 2007
Continuation In Part 11428263 · Jun 30, 2006
Related Publication 20100185531A1 · Jul 22, 2010